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> Super Karate Mario, stage requests and misc. discussion
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Mr. Bird
Posted: Nov 2 2008, 12:38 PM
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Does this game have swimming in it? Or water? Or moving platforms?


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Doodle
Posted: Nov 2 2008, 06:07 PM
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This looks pretty good!
Can't wait to play it. Online would be sweet. soveryhappy.gif


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BurninLeo
Posted: Nov 3 2008, 12:57 PM
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Does this game have swimming in it? Or water? Or moving platforms?


Not that these aspects of a game are unimportant, but if the focus is fighting, you would want to spend as little time as possible swimming or moving dynamically. Right now, no, there's about as much swimming in the game as there was in Melee.
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BurninLeo
Posted: Nov 7 2008, 03:12 PM
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OK I've got my own fangame-related stage up, in addition to a standard SMB3 themed stage. (Pictures coming soon)

Any more stage ideas?

This post has been edited by BurninLeo on Nov 7 2008, 03:13 PM
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SuperCapeMario
Posted: Nov 7 2008, 07:55 PM
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An ice cave would be a cool level.


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blackcat12
Posted: Nov 7 2008, 11:33 PM
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Maybe a Bomb-Omb Battlefield stage? Or a Bomb-Omb Factory, maybe?


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BurninLeo
Posted: Nov 7 2008, 11:38 PM
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Factory, let's fiddle with that idea for a second
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Turtle Island
Posted: Nov 8 2008, 03:29 PM
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Sounds good.
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Doodle
Posted: Nov 8 2008, 10:09 PM
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QUOTE (BurninLeo @ Nov 7 2008, 11:38 PM)
Factory, let's fiddle with that idea for a second

Hm...
I think of conveyor belts, and a bunch of dangerous machinery. Maybe something comes down really hard and fast, like in Toad's Factory on Mario Kart Wii.
And pipes that pump out Bomb-ombs onto the conveyor belt.


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BurninLeo
Posted: Nov 8 2008, 10:27 PM
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OH YEAH I got it: Smithy's Factory!!

Other news: NEWCOMER!

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Fez
Posted: Nov 9 2008, 11:25 AM
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QUOTE (BurninLeo @ Nov 8 2008, 10:27 PM)
OH YEAH I got it: Smithy's Factory!!

Other news: NEWCOMER!

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sweet!
Pipe land aswell maybe?


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Mr. Bird
Posted: Nov 9 2008, 12:06 PM
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QUOTE (BurninLeo @ Nov 8 2008, 10:27 PM)
OH YEAH I got it: Smithy's Factory!!

Other news: NEWCOMER!

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I am angerd there is no luigi. >(


Also, Princess peach's castle, like luigis mansion. You can go in it on way, and make it with like seperate peices so when you go in a room you can only see inside the room.


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DR. Demon Lizardman
Posted: Nov 9 2008, 12:15 PM
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Paper Mario World level
Pipe Network level
Toads Strikes Back level
Dodge the Shyguy level
choose levels that are well known around the community.


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Doodle
Posted: Nov 9 2008, 01:40 PM
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I think Wario would be a cool character.
Also, how about a retro stage? It keeps morphing into different retro Mario games. Like, maybe you start out at the old Mario Bros. Arcade. Then after a bit, you go into Super Mario Bros. Then 2, then 3, or whatever.


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BurninLeo
Posted: Nov 9 2008, 01:50 PM
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Paper Mario World level
Pipe Network level
Toads Strikes Back level
Dodge the Shyguy level
choose levels that are well known around the community.

Yes, however, I've yet to ask permission for implementation and the resources.

And don't worry about Luigi, he's coming, but don't be upset if his movesets doesn't vary a whole lot from Mario.
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FoxGuy(R)
Posted: Nov 10 2008, 11:01 PM
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I got a question.Will the game run at 60fps or be designed at 60fps?


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BurninLeo
Posted: Nov 11 2008, 01:24 AM
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Yessir, the game will run at a steady 60 fps. You may, however, experience some slow-down when using final smashes because of the particle effects, otherwise it's solid.
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Mr. Bird
Posted: Nov 11 2008, 08:14 AM
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QUOTE (BurninLeo @ Nov 11 2008, 01:24 AM)
Yessir, the game will run at a steady 60 fps.  You may, however, experience some slow-down when using final smashes because of the particle effects, otherwise it's solid.

You should make some moves make you automaticly go in slow mo, like if the koopa jumps really high and slashes and it hits the other player.

Also MFGG would be a nice stage. The main site that is.And there will be trolls running around on the bottem yelling nasty comments that go up and if they hit you you take damage

This post has been edited by Mr. Bird on Nov 11 2008, 08:16 AM


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FoxGuy(R)
Posted: Nov 11 2008, 07:33 PM
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QUOTE (Mr. Bird @ Nov 11 2008, 09:14 AM)
You should make some moves make you automaticly go in slow mo, like if the koopa jumps really high and slashes and it hits the other player.

I think that should be a option, some computers (mines should) might be able to run the game at a constant 60. I was mainly asking cause I wouldn't be in favor of the game running at 30fps.


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BurninLeo
Posted: Nov 11 2008, 09:16 PM
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I actually DO have artificial slow-downs to put emphasis on attacks and death. Each attack artificially slows the game down by about 15 frames while killing your opponent cuts the game speed in half for a couple seconds.
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