Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> Mario's Airborne Adventure, Complete with a sucky title.
Unspecified
Namadu
Posted: Jun 6 2008, 06:40 PM
Quote Post


Part of my personal profile, which is optional
[*]

Group Icon
Group: Members
Posts: 117
Member No.: 4776
Joined: 25-November 07

Status: (0d) [--]


Link to the EXE demo.
Alternate link.

Mario's Airborne Adventure is a game I've been working on for quite a while. Mario flies through the air (I don't know how, I haven't gotten the story done yet) while dodging, or defeating, enemies. It seems like your average shoot 'em up game at first. But I've been nice enough to add health and coins, 20 different powerups, several enemies, and 10 items, as well as 22 achievements and 3 save files, even an autosave feature. If you want to learn more, play the game. If you need a screenshot, ask me.

Enough of that. Here's a list of what's coming up in the next demo:

-More enemies (my goal is at least 15-20 enemies)
-More achievements (my goal is to get 30 overall achievements... for the next demo)
-A shop where you can spend your Pro Points
-Story mode with at least one chapter completed (of the first story)
-Left and right movement
-Change Fire Magikoopa's attack
-Known enemies: More Paratroopas, Paragoombas which turn into Parachuting Goombas when they die, Piranha Plants in HUGE pipes, Lakitus
-Powerup ability button changed to control, so you don't skip achievement windows without reading them
-New coins with higher values

And here's a list of what YOU can do to help! (This isn't going to become some dumb game where I act like I'll make the best game ever and ask you all to make the game for me. I promise.)

-Enemy ideas (you get bold purple text in credits)
-Inform me about crappy music (bold green text in credits)
-Spriting to replace my crappy sprites (bold, italicized, blue text)
-Informing me of forgotten or incorrect credit (bold, italicized, underlined, gold text)
-Achievement ideas (bold red text)
-Story ideas (bold pink text)
-Other suggestions (bold white text)
-Better title- not the logo, the title (bold, italicized, underlined, blue text)
-Bug finding (bold black text)

Also, huge thanks to Rapid the Hedgehog for inspiring the creation of this game with his amazing suit sheet.

I've probably forgotten something important in the game, like a beta-testing addition I've added so I could test out the game. That happens when I rush to get this released. If you find something like that, please let me know.

Alright, the exe is at the top of my post. If you have any questions, feel free to ask. Have fun with the demo!

This post has been edited by Namadu on May 16 2009, 05:23 PM


--------------------
If you're looking to be confused, make word filters changing all vowels to a certain letter (I suggest to a vowel), all for read-only, and loose. For example, with all vowels turned to "i"...

QUOTE (Adamgamer)
Ritirn ti Pipir Mirii Wirld ict III is ip!
PMEmail Poster
Top
Finland
Ultramario
Posted: Jun 6 2008, 08:22 PM
Quote Post


Dan Dan Dan!
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 11240
Member No.: 2164
Joined: 9-June 06

Status: (0d) [--]


That was brilliant.

Red Magikoopas bullets (fireballs) are hard to see through the masses of coins and their pattern is too random (so they are practically unavoidable). Being able to move left and right would be nice.

And for some enemy ideas: Paratroopas that fly in different patterns (like up and down or in circles). Those will be tricky to dodge.


--------------------
PMEmail PosterUsers WebsiteAOL
Top
United States
Doodle
Posted: Jun 7 2008, 08:05 PM
Quote Post


D:
[*]

Group Icon
Group: Members
Posts: 635
Member No.: 4862
Joined: 23-December 07

Status: (0d) [--]


Pretty cool so far. Like Ultramario said, it would help to be able to move left and right.
As for some enemies, here's some ideas off the top of my head:

Those Parachuting Goombobs - They'll just gently fall down, swaying back and fourth.
Lakitus - You could make them just float around dropping spineys, or have them aim at you like in Yoshi's Island. I think the aiming would be cooler though. biggrin.gif
Airships - From Super Mario Bros 3.
Pirahna Plants/Jumping Pirahna Plants - Maybe some REALLY tall pipes? ohmy.gif

As for the story, he could be using his Wing Cap to save Peach from Bowser's new castle in the sky. Or something like that. biggrin.gif


I over use biggrin.gif and ohmy.gif too much!


--------------------
user posted image
PMEmail PosterAOLYahoo
Top
Unspecified
Namadu
Posted: Jun 7 2008, 08:18 PM
Quote Post


Part of my personal profile, which is optional
[*]

Group Icon
Group: Members
Posts: 117
Member No.: 4776
Joined: 25-November 07

Status: (0d) [--]


QUOTE (Ultramario @ Jun 6 2008, 08:22 PM)
That was brilliant.

Thanks. Glad to hear some feedback from one of... 71 viewers.
QUOTE
Red Magikoopas bullets (fireballs) are hard to see through the masses of coins and their pattern is too random (so they are practically unavoidable).

Personally, while I've "tested" this, I've thought that too. I'll make sure to change that.
QUOTE
Being able to move left and right would be nice.

I've added this already, so when I release the next demo expect to be able to move freely.
QUOTE
And for some enemy ideas: Paratroopas that fly in different patterns (like up and down or in circles). Those will be tricky to dodge.

Also adding this in the demo. (Sadly, paths don't work well with these dudes...) Thanks for the ideas!

QUOTE (DOODLEboy99 @ Jun 7 2008, 08:05 PM)
Those Parachuting Goombobs - They'll just gently fall down, swaying back and fourth.

Adding...
QUOTE
Lakitus - You could make them just float around dropping spineys, or have them aim at you like in Yoshi's Island. I think the aiming would be cooler though. biggrin.gif

Adding...
QUOTE
Airships - From Supercalifragilisticexpialidociouscalifragilisticexpialidociouscalifragilisticex
pialidocious Mario Bros 3.

Adding, but just in the story mode...
QUOTE
Pirahna Plants/Jumping Pirahna Plants - Maybe some REALLY tall pipes? ohmy.gif

And adding. I like these ideas.

QUOTE
As for the story, he could be using his Wing Cap to save Peach from Bowser's new castle in the sky. Or something like that. biggrin.gif

I was thinking some E. Gadd machine would give him flight powers, and since he'd have 20 different powerups the wing cap wouldn't be the best... Castle in the sky, I was thinking about, too. Thanks for the thoughts, though.

Right now my main story idea is... Mario gets flying powers from E. Gadd machine after learning that... yet again Bowser captures Peach and brings her to a castle in the sky. But after rescuing her, something else bad happens... That's my idea for the FIRST chapter, at least.

I'm keeping my addiction to Rise of Legends away long enough to work on this for a long time. Expect the next demo to come fairly soon!

This post has been edited by Greenie on Jun 8 2008, 08:21 AM


--------------------
If you're looking to be confused, make word filters changing all vowels to a certain letter (I suggest to a vowel), all for read-only, and loose. For example, with all vowels turned to "i"...

QUOTE (Adamgamer)
Ritirn ti Pipir Mirii Wirld ict III is ip!
PMEmail Poster
Top
Unspecified
strikeralley
Posted: Jun 8 2008, 12:59 AM
Quote Post


New User


Group Icon
Group: Members
Posts: 1
Member No.: 5397
Joined: 8-June 08

Status: (0d) [--]


Very fun and addicting game good sir... I'm waiting for the story mode smile.gif
PMEmail Poster
Top
Unspecified
Miaxis
Posted: Jun 8 2008, 02:52 AM
Quote Post


hagan bromas
[*]

Group Icon
Group: Members
Posts: 1799
Member No.: 2793
Joined: 12-October 06

Status: (0d) [--]


Really fun to play.Like the Magikoopa "Problems" and moving left and right,it´s fine.Actuallly I could count the variety of powerups as a nice feature,or as a way to sound clever.....lol.Rather the first one.


--------------------
user posted image

user posted imageuser posted imageuser posted imageuser posted image
PMEmail PosterUsers WebsiteMSN
Top
United States
Doodle
Posted: Jun 8 2008, 11:36 AM
Quote Post


D:
[*]

Group Icon
Group: Members
Posts: 635
Member No.: 4862
Joined: 23-December 07

Status: (0d) [--]


Ya, your storyline is way better than mine.
And glad you liked my enemy ideas!


--------------------
user posted image
PMEmail PosterAOLYahoo
Top
Canada
MegaTailzChao
Posted: Jun 8 2008, 12:37 PM
Quote Post


So long, and thanks for all the fish.
[S][*][*][*][*]
[*][*]

Group Icon
Group: Site Staff
Posts: 15788
Member No.: 2267
Joined: 2-July 06

Status: (0d) [--]


Haha, I really like this. There's a lot going on, and it's hard to tell what's where, but it's overall very nice.

Just a couple of suggestions, it would be nice if you would give us info on achievements instead of laving us with a bunch of question marks, and for a sound effect to play when there's about 5 seconds left on a powerup.

Also jumping Cheep-Cheeps please

This post has been edited by MegaTailzChao on Jun 8 2008, 12:38 PM


--------------------
user posted image
user posted imageuser posted image
PMEmail PosterMSN
Top
Unspecified
Namadu
Posted: Jun 8 2008, 12:52 PM
Quote Post


Part of my personal profile, which is optional
[*]

Group Icon
Group: Members
Posts: 117
Member No.: 4776
Joined: 25-November 07

Status: (0d) [--]


QUOTE (MegaTailzChao @ Jun 8 2008, 12:37 PM)
There's a lot going on, and it's hard to tell what's where

I'll decrease the amount of coins on the next demo to help a bit, but I personally feel the several enemies on screen at once are a good challenge.
QUOTE
It would be nice if you would give us info on achievements instead of leaving us with a bunch of question marks

You can click on the coin things for hints.
QUOTE
and for a sound effect to play when there's about 5 seconds left on a powerup.

Adding that in the next demo.
QUOTE
Also jumping Cheep-Cheeps please

I'll add that... in the third demo. Already enough enemies for the second one, and I really want to finish up the story mode, the shop, and the minigames. Don't think I'm rejecting the idea; you'll see it soon. I just can't add ALL the suggestions in one demo or it would never get released.
QUOTE (strikeralley)
Very fun and addicting game good sir... I'm waiting for the story mode

You joined this website just to say that? Funny funny. laugh3.gif


--------------------
If you're looking to be confused, make word filters changing all vowels to a certain letter (I suggest to a vowel), all for read-only, and loose. For example, with all vowels turned to "i"...

QUOTE (Adamgamer)
Ritirn ti Pipir Mirii Wirld ict III is ip!
PMEmail Poster
Top
United States
BeezoWeldar
Posted: Jun 10 2008, 12:45 AM
Quote Post


Can't let you do that!
[*]

Group Icon
Group: Members
Posts: 106
Member No.: 4800
Joined: 3-December 07

Status: (0d) [--]


Albatosses could drop Bob-Omb at you or swoop.

Parachuting Bob-Bombs could be like the Parachuting Goombas, but cause an explosion that could kill other enemies when hit.

Amazing Flying Hammer Bros. could be like Magikoopas, but throw hammers in an arc.

Just some enemy ideas. Use'em if you want


--------------------
QUOTE (Ninten1)
The SUMmers of ONEtt+TWOson+THREEd+FOURside is TENda village. You WINters!
PMEmail Poster
Top
Unspecified
Miaxis
Posted: Jun 10 2008, 01:09 AM
Quote Post


hagan bromas
[*]

Group Icon
Group: Members
Posts: 1799
Member No.: 2793
Joined: 12-October 06

Status: (0d) [--]


Maybe you could add a button you can press to lose your powerup?(Cause I hate Bowser Mario)


--------------------
user posted image

user posted imageuser posted imageuser posted imageuser posted image
PMEmail PosterUsers WebsiteMSN
Top
Australia
Meteor Magus
  Posted: Jun 13 2008, 02:31 AM
Quote Post


MAGUS, CAST FIRAGA
[*][*]

Group Icon
Group: Members
Posts: 94
Member No.: 5291
Joined: 16-May 08

Status: (0d) [--]


The download won't work... sad.gif


--------------------
PMEmail Poster
Top
Unspecified
Namadu
Posted: Jun 15 2008, 07:30 PM
Quote Post


Part of my personal profile, which is optional
[*]

Group Icon
Group: Members
Posts: 117
Member No.: 4776
Joined: 25-November 07

Status: (0d) [--]


I've added an alternate link, try that one.

This post has been edited by Greenie on Jun 15 2008, 07:30 PM


--------------------
If you're looking to be confused, make word filters changing all vowels to a certain letter (I suggest to a vowel), all for read-only, and loose. For example, with all vowels turned to "i"...

QUOTE (Adamgamer)
Ritirn ti Pipir Mirii Wirld ict III is ip!
PMEmail Poster
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0745 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.97 ]