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> My first sprite sheet (DECLINED), Custom 8-bit Bumpty
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FlyingBumpty
  Posted: Jun 7 2008, 10:55 AM
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Well this is my first sprite sheet ever so it may not be so good.

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Demonlemon
Posted: Jun 7 2008, 11:14 AM
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Spriting tip for begginers: NEVER USE JPEG


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gorsal
Posted: Jun 7 2008, 11:18 AM
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No. That has a lot of flaws and it's not 8-bit.

First of all: 8-bit =/= crap sprites. Yeah, even 8-bit sprites has good quality, despite its color limitation. 8-bit sprites uses 4 colors (transparent included) in every 8x8px square (or 3 per whole sprite), so your Pennington wouldn't fit in a NES game. Use the NES palette for better results (you can find it at spriters-resource.com)

Also, you need to improve your spriting skills. You need to choose a good color sheme (that means, don't choose any eye-burning colors). Use a reference pic so your sprite won't look bad and misshapen and study some animation (really, that walking animation won't look good if you animate it). Don't mix 2x pixels with 1x pixels, too. It makes your work look unnoficial; also don't use straight lines to make the outline of something organic (i.e. animals, plants) frequently. Use the straight lines only when it's needed (like machines, platforms, plant stems and so on). Sorry if I'm being so nitpicky, but I can't really help without criticizing.

I suggest editing sprites first; Practice and practice until you get good!
That's all. Don't desist now; I'm sure you can do better if you try!

EDIT: Also, like DemonLemon said, never use JPEG, because it "kills" your sprite. Well, he could say it without being that rude...

This post has been edited by gorsal on Jun 7 2008, 11:20 AM


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FlyingBumpty
Posted: Jun 7 2008, 11:34 AM
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I know that pennington won't fit.


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Twistendo
Posted: Jun 7 2008, 02:16 PM
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Its not that good. It would probably won't get accepted.


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phazonluigi
Posted: Jun 7 2008, 02:37 PM
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Link2005
Posted: Jun 7 2008, 02:51 PM
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QUOTE (gorsal @ Jun 7 2008, 06:18 PM)
First of all: 8-bit =/= crap sprites. Yeah, even 8-bit sprites has good quality, despite its color limitation.

Yeah, look at Mario Bros. 3. It sometimes looked nearly like a SNES-Game, even though it was 8-Bit.

and for the third time in this topic:

JPEG IS A NO-NO


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Soiyeruda
Posted: Jun 8 2008, 07:57 PM
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I'd suggest not making it so square. Bumpties to my knowledge, are fairly round, like the actual animal they are based off of. I don't think they're like a box. Also, the eyes are red, which scares me.

Finally, if that's the ACTUAL size of the Bumpty, then you need to fix it. A 16x16 Bumpty is good enough. not like 24x24.

Even for a beginner, I believe that that isn't very good. At least it's sorta easy to know it's a bumpty.

This post has been edited by Soiyeruda on Jun 8 2008, 07:59 PM
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bambam95
Posted: Jun 8 2008, 08:17 PM
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Just keep practicing. But there not that bad ph34r.gif


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crazy70
Posted: Jun 9 2008, 06:29 PM
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Been a while
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Like many have stated before me,

do not use .jpeg format. At all.


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MegaTailzChao
Posted: Jun 10 2008, 01:22 AM
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QUOTE (Link2005 @ Jun 7 2008, 01:51 PM)
Yeah, look at Mario Bros. 3. It sometimes looked nearly like a SNES-Game, even though it was 8-Bit.

Actually if I was going to use an example of high-quality 8-bit sprites I'd say Gold and Silver's in-battle Pokemon sprites.


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Quack
Posted: Jun 10 2008, 03:00 AM
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This isn't 8-bit...this is just a lack of shading.


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Black Squirrel
Posted: Jun 10 2008, 12:12 PM
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Resized and JPEGgy


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Soiyeruda
Posted: Jun 10 2008, 09:00 PM
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Because retarded looking women is fun. :S
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QUOTE (Black Squirrel @ Jun 10 2008, 12:12 PM)
Resized and JPEGgy

As an add on to the Resize, NEVER resize your sprite sheet, unless unless you provided the actual size. People want sprites they can use and stick right into their game. Not sprites they have to recreate.
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Grant
Posted: Jun 10 2008, 09:10 PM
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John Freeman said
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You know, there isn't any need to YELL about the jpeg thing.

One or two mentions of the jpeg problem, plus a brief explanation of what's wrong with it, would have been enough to cover the issue.


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Labyrnth
Posted: Jun 10 2008, 09:30 PM
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Did all of you forget he said it was his first one?

Good god people. Lighten up a bit, I dont think they are all that bad.
Kinda looks retro because of the blocky look of them, course that could have come from resizing it tho. :S


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KGladiator
Posted: Jun 10 2008, 09:55 PM
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I have only been pixeling for a couple months now and that's about where I started until I started being tutored. So for a first, not bad but keep practicing and take up on other peoples' offers to give advice. It will help you along the way a lot!


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Soiyeruda
Posted: Jun 11 2008, 07:39 AM
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Because retarded looking women is fun. :S
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QUOTE (Labyrnth @ Jun 10 2008, 09:30 PM)
Did all of you forget he said it was his first one?

Good god people. Lighten up a bit, I dont think they are all that bad.
Kinda looks retro because of the blocky look of them, course that could have come from resizing it tho. :S

Please note that some of us are trying to provide constructive critisicm too.

Just because you're a beginner, shouldn't mean everyone should be all "not bad" "it looks okay". They shouldn't be all "THAT SUCKS! YOU SHOULD NEVER SPRITE AGAIN!", but they need to be at least on the lines of "This looks sloppy, however, you can make it better by -such and such-." Because not only are they being honest, they're giving further adivce.

But really, the Bumpty sprite looks more like a filler than anything else. Sorry if that was a bit harsh. Take other people's advice though. Use shading is the biggest. Bumpty are like circular, so if you shaded it as such (don't you dare pillow shade), it would look alot better.
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LocoRoo
Posted: Jun 29 2008, 10:25 AM
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Not 8-bit, JPEG and so on.


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Shyguy Grey
Posted: Jun 29 2008, 12:49 PM
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QUOTE (LocoRoo @ Jun 29 2008, 10:25 AM)
Not 8-bit, JPEG and so on.

Was the bump needed?

All you did is restate what was alreadyy said.


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