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Minigame competition #36 Koopas, Extended to July 12
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hagan bromas
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| QUOTE (Elyk @ Jun 10 2008, 08:48 PM) | | What are you using for bouncing? |
Bounce against all objects.  ItŽs just hard to calculate the right bouncing, since the shells should move relying on the angle they got hit at. Hmm...maybe I should try simulating moving away from an object at the collision event.(like this code) move_towards_point(other.x,other.y,other.speed/2) direction+=180 Only thing, then the shells would just move away from eachother, it wouldnŽt be a real angeled bouncing. This post has been edited by Latia on Jun 10 2008, 03:11 PM
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