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> Minigame competition #36 Koopas, Extended to July 12
Canada
MegaTailzChao
Posted: Jun 28 2008, 02:58 PM
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So long, and thanks for all the fish.
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Hey thanks man. Now I might actually be able to finish mine! Woo!


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Finland
LocoRoo
Posted: Jul 3 2008, 07:33 AM
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Persusarvot ovat se tärkein asia.
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Cool, I have time to work on mine smile.gif


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RetroXYZ
Posted: Jul 3 2008, 06:33 PM
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Wow, I noticed this. Maybe I can throw something together in a week and a half.
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Mr. M
Posted: Jul 5 2008, 03:16 AM
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Coming Soon
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Hey guys I know I need to work on this but can a few more people give some C+C on mine?


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Shyguy Fan
Posted: Jul 6 2008, 10:34 AM
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Ahhhhhhhhhh!! run mario run


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I'm Entering, maybe I will have it done by later tonight

EDIT- nope.gif sorry it ended up as a big mess it was going to be called Koopas coin chase.

This post has been edited by Shyguy Fan on Jul 6 2008, 09:14 PM


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God:
That remark was either too complex or too simple for me. We were talking about whiny FEMALE DOG.
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Japan
Soiyeruda
Posted: Jul 6 2008, 08:46 PM
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Because retarded looking women is fun. :S
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After like 3 idea swaps, I finally completed mine.

It's called Lakitu Survival though the folder says "Lakitu Travel". We live in a world where we'll eventually run out of Mario names. (MARIO TEA PARTY! :P)

Lakitu Survival

Basically, survive as long as possible while killing enemies. Make sure to avoid hitting Mario, Luigi, or Peach.

Read instructions for further help.*

The instruction about the sky and ground may not be clear enough. Basically, when ou are on the ground portion, just move up until you appear off the screen. The screen will fade to black, and you'll be in the sky portion. In the sky, just go down, and you'll find the same thing happen, only you'll be on the ground.
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kremling
Posted: Jul 6 2008, 09:57 PM
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You should change you game to an exe...

And you used my character! :P


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Ultramario
Posted: Jul 7 2008, 10:26 AM
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Dan Dan Dan!
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@Soiyeruda:

- Lakitu's throws are very delayed and it's hard to hit anything unless you spam the fire button. Mouse aim + charge up for faster throws would work miles better.
- Start is needlessly slow and boring.
- Sky and land portions are kinda pointless to me and hinders gameplay slightly as well. You can't see whenever you're going to hit the Mario bros when you're in the sky portion and get hit by random spiny eggs you can't see until it's too late in the land portion.
- Why the hell can't you move diagonally when moving downward, while you can when going upward?
- Going to sky portion, getting certain powerup and spamming the fire button breaks the game.


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Finland
404_not_found
Posted: Jul 7 2008, 10:28 AM
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Jälkiruuaksi kaakeleita.
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(ultramario, ootsä osallistunu?)

Wow , nice games.


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Finland
Ultramario
Posted: Jul 7 2008, 10:39 AM
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Dan Dan Dan!
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QUOTE (404_not_found @ Jul 7 2008, 06:28 PM)
(ultramario, ootsä osallistunu?)

Not yet, but I'm working on a new entry.


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Ice_Hedgehog22
Posted: Jul 7 2008, 11:33 AM
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Oh right, sorry this took so long guys. Fixed a ton of glitches, there should be nothing left that pausing can mess up, wiped the high scores, but also added a few new things here and there. For the full screen version, just get it off my first post.

Attached File ( Number of downloads: 33 )
Attached File  Super_Hammer_Bros_Windowed.zip
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404_not_found
Posted: Jul 7 2008, 11:35 AM
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Jälkiruuaksi kaakeleita.
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Good work Ad.
I liked it. smile.gif


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Fender
Posted: Jul 7 2008, 11:51 AM
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safsafsafasfas
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looking good delmore!


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Japan
Soiyeruda
Posted: Jul 8 2008, 12:24 AM
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Because retarded looking women is fun. :S
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QUOTE (Ultramario @ Jul 7 2008, 10:26 AM)
Lakitu@Soiyeruda:

- Lakitu's throws are very delayed and it's hard to hit anything unless you spam the fire button. Mouse aim + charge up for faster throws would work miles better.
- Start is needlessly slow and boring.
- Sky and land portions are kinda pointless to me and hinders gameplay slightly as well. You can't see whenever you're going to hit the Mario bros when you're in the sky portion and get hit by random spiny eggs you can't see until it's too late in the land portion.
- Why the hell can't you move diagonally when moving downward, while you can when going upward?
- Going to sky portion, getting certain powerup and spamming the fire button breaks the game.

Not much to expect, considering this was my first Minigame Comp.

I've taken most of those into consideration however.

- The Diagnoal down should work. It works for me.

The final comment though wasn't clear. Which powerups?

In the sky, you can get 6 different spinies.
Blue, Green, Purple, Yellow, Red and Orange.

By break, do you mean the game pops up an error screen, the game blacks out, then exits, or the spinies disappear? If it's spinie's disappearing, then that's normal.

I'll get a new version uploaded tomorrow, maybe.
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Ultramario
Posted: Jul 8 2008, 06:37 AM
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Dan Dan Dan!
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QUOTE (Soiyeruda @ Jul 8 2008, 08:24 AM)
The final comment though wasn't clear. Which powerups?

In the sky, you can get 6 different spinies.
Blue, Green, Purple, Yellow, Red and Orange.

Blue and purple (One allows for rabid throwing and other makes your spinyeggs home).


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Ultramario
Posted: Jul 8 2008, 10:24 AM
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I'm done with my entry

EDIT: I also will go to Turkey right at the day this comp ends, so someone shall run the voting then.

This post has been edited by Ultramario on Jul 10 2008, 07:19 PM


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404_not_found
Posted: Jul 8 2008, 10:41 AM
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Jälkiruuaksi kaakeleita.
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Wow, its looking good.


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Mr.Cintrak
Posted: Jul 8 2008, 08:50 PM
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No More.


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I Lost Motivation Damn Scores are pissing me off Im gonna sidetrack fromt his for awhile and release the game I have in mind another day.

Nice Job Admiral


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Soiyeruda
Posted: Jul 8 2008, 08:53 PM
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Because retarded looking women is fun. :S
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@Ultramario:

Thanks for the input.

@Everyone:

I've fixed most of the problems and editted a bunch of things.
- Shooting spinies is now mouse-based. You aim the mouse, and then left click. The spiney will move in that direction. Holding the click down will increase the speed of the spiney. A fully charged throw will cause more damage. This makes it easier to hit things. For the powers ups, the speed and damage will change as well. for Rapid Fire Power Up, hold left click down (Though the damage remains at 1).

- Enemies will appear at a faster rate.

- The Spiny Eggs from the Bad Lakitus fall at a slower rate, but the longer you play, the faster they fall. This should make them easier to see.

- In the Sky Portion, whenever Mario and Luigi are on the screen at the bottom, a green/red arrow will appear to indicate Mario/Luigi's location.

- Coins appear more often.

- Sound effects added.

New version will have to come later. Curse my stupidity.

This post has been edited by Soiyeruda on Jul 8 2008, 09:54 PM
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Ice_Hedgehog22
Posted: Jul 8 2008, 08:56 PM
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How about you make it an executable?!
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