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> Minigame competition #36 Koopas, Extended to July 12
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Bigbowsa
Posted: Jun 9 2008, 12:32 PM
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lol showbiz bowser
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Good luck to everybody entering!

By the way you guys can come up with some great ideas ohmy.gif


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LocoRoo
Posted: Jun 9 2008, 12:33 PM
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Persusarvot ovat se tärkein asia.
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QUOTE (Latia @ Jun 9 2008, 07:25 PM)
Okay, I guess itīs time for me to give away info too.....
[IMAGEZ]

Looks familiar?

Uhhh.... Breakout?


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Miaxis
Posted: Jun 9 2008, 12:34 PM
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hagan bromas
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QUOTE (LocoRoo @ Jun 9 2008, 07:33 PM)
Uhhh.... Breakout?

SM64DS Minigame


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Guinea
Posted: Jun 9 2008, 01:21 PM
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6
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QUOTE (phazonluigi @ Jun 9 2008, 05:36 PM)
Damn Guinea Why do you have to be so Goddamn Great. <_<

Thanks =)
I hope I can actually finish it!
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phazonluigi
Posted: Jun 9 2008, 01:46 PM
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^^The Metroid M&L Project has Re-Initiated Launch.^^


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Knowing you I bet you will.


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Strong
  Posted: Jun 9 2008, 03:24 PM
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yeah cool whutevar
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Here's the result of about a half hour of work. Walk around with the arrow keys, jump with shift, and enter the shell with the down key. Once you're in the shell, press up to get out of it again. You need the shell to get through the barrier.

The graphics will eventually get prettier and stuff like paratroopas and other colors will be added. This is just an engine test.

This post has been edited by strong414bad on Jun 9 2008, 03:24 PM

Attached File ( Number of downloads: 24 )
Attached File  koopastuff.exe
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Morrad
Posted: Jun 9 2008, 03:55 PM
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Regular
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Stupid toad!

Oh and cool game strong414bad


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# "The secret to creativity is knowing how to hide your sources." - Einstein
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Thingy
Posted: Jun 9 2008, 03:57 PM
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So long MFGG 2.0~
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I've almost done the engine, it'll be a while before you see it though, I'm making this post from my DS and will not get back on the PC until tommorow (UK time).

Note: Is a bit glitchy on the collisions at times and I still need to get the enemies moving... ohmy.gif


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Old ref, Current ref
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Hey, MFGG 3.0, it's me from the past.
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Hohoo
  Posted: Jun 9 2008, 03:59 PM
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BAN AUTOTUNE
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QUOTE (Latia @ Jun 9 2008, 07:25 PM)
Okay, I guess itīs time for me to give away info too.....
user posted image

Looks familiar?

Looks good, but that mushroom at the bottom doesn't match the style.


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Reference

Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
user posted image
NOW IS EXCITING COMING
Johto > Hoenn > Sevii > Sinnoh > Kanto
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phazonluigi
Posted: Jun 9 2008, 04:02 PM
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^^The Metroid M&L Project has Re-Initiated Launch.^^


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QUOTE (strong414bad @ Jun 9 2008, 03:24 PM)
Here's the result of about a half hour of work. Walk around with the arrow keys, jump with shift, and enter the shell with the down key. Once you're in the shell, press up to get out of it again. You need the shell to get through the barrier.

The graphics will eventually get prettier and stuff like paratroopas and other colors will be added. This is just an engine test.

Your doing the in- out shell thing too?


--------------------
CODE
THE CCC IS ****

These Projects Are the **** be sure to check em out:
user posted image
user posted image
user posted image
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Thanks to luigis #1 < Cuz he is.
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Strong
  Posted: Jun 9 2008, 04:07 PM
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yeah cool whutevar
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QUOTE (phazonluigi @ Jun 9 2008, 04:02 PM)
Your doing the in- out shell thing too?

What, you mean hiding in your shell to pass by stuff? Yeah, I am doing that.

I might even have dry bones shells and stuff like that.
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Hohoo
  Posted: Jun 9 2008, 04:10 PM
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BAN AUTOTUNE
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AARGH! My coding is just too messy!

I wonder if I get anything done...


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Reference

Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
user posted image
NOW IS EXCITING COMING
Johto > Hoenn > Sevii > Sinnoh > Kanto
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Miaxis
Posted: Jun 9 2008, 04:10 PM
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hagan bromas
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QUOTE (hohoo @ Jun 9 2008, 10:59 PM)
Looks good, but that mushroom at the bottom doesn't match the style.

Itīs just an early engine test, so the graphics will be changed in the final release. Iīd release a demo, but there are still some MASSIVE glitches.(like shells getting stuck in eachother and youīll get infinite points)


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Elyk
Posted: Jun 9 2008, 04:32 PM
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use something other than the move_bounce code


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Ultramario
Posted: Jun 9 2008, 05:00 PM
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Dan Dan Dan!
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@ strong414bad: Yours plays well. there's only glitch, though. If you try to get out of the shell and hold left/right, you'll teleport and are able to pass through that red wall.

EDIT: Another glitch. If you enter the shell while being pushed by the red wall, you're unable to move.

This post has been edited by Ultramario on Jun 9 2008, 05:01 PM


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Black Boo
Posted: Jun 9 2008, 08:24 PM
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I swear when I get my hands on him...
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Getting somewhere with mine...


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SGG was here
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Black Boo
Posted: Jun 9 2008, 08:29 PM
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I swear when I get my hands on him...
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QUOTE (Latia @ Jun 9 2008, 12:25 PM)
Okay, I guess itīs time for me to give away info too.....
user posted image

Looks familiar?

YAY! Shell Slide! I kick ass at that game!

...crap, double post.


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Soiyeruda
Posted: Jun 9 2008, 09:16 PM
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Because retarded looking women is fun. :S
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QUOTE (phazonluigi @ Jun 9 2008, 11:36 AM)
Oh guys this is PwNaGe! here is my idea:
Your mission is to guide koopas to the exit, in order to gain their wings. It'll act like that Mini Mario game where you control a bunch of wind up toy marios.
There will be more than one type of koopa.
Example:
Fire Koopa: Has immunity to all fire based obstacles.
Water Koopa: Has the ability to swim over water.

That better be sarcasm......
It's just an EXACT copy of my idea :P
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phazonluigi
Posted: Jun 9 2008, 09:18 PM
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^^The Metroid M&L Project has Re-Initiated Launch.^^


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Nooo Thats MY Idea what I know it is a good idea very original If you ask me but originality comes only in one not 2 so I'm sorry but I have to repulse the accusation.


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These Projects Are the **** be sure to check em out:
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Ice_Hedgehog22
Posted: Jun 9 2008, 10:26 PM
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