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> Pokémon Scarlet - CANNED, a Pokémon platformer made in Game Maker
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Mewizkuit
Posted: Jul 24 2008, 01:13 AM
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QUOTE (Pikaboo @ Jul 23 2008, 11:06 PM)
WHat do you want them to look like, because I could help.

Any certain style or anything?

Pokémon style.
Mystery Dungeon or Ranger preferably.


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Mewizkuit
Posted: Jul 29 2008, 11:41 AM
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...you working on those?


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will it be a post to be remembered by?
or will i scare off a n00b and tell him to die?
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Mewizkuit
Posted: Aug 2 2008, 12:05 AM
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Bump to let you guys know I haven't given up on this project. I've just been busy with MFGG The Web Comic and other stuff...

I've updated the title screen and made the player looks more like his in game self.
user posted image

This post has been edited by Dr. Light on Aug 2 2008, 12:06 AM


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Weston404
Posted: Aug 2 2008, 12:12 AM
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Cool beans
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Listen, I won't touch this game until you give me ACTUAL screens.

A title screen doesn't cut it.


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If a pokemon breaks it's legs, does that mean it can't sleep?
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Mewizkuit
Posted: Aug 2 2008, 12:26 AM
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QUOTE (Weston404 @ Aug 1 2008, 10:12 PM)
Listen, I won't touch this game until you give me ACTUAL screens.

A title screen doesn't cut it.

Well, until I get backgrounds the screenies will look like crap.

But ok here you go:
Screenshot

The numbers above the names mean the amount of exp that Pokémon has.
This is just the beta so they won't necessarily be there in the final version.

This post has been edited by Dr. Light on Aug 2 2008, 12:28 AM


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Weston404
Posted: Aug 3 2008, 09:35 PM
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Cool beans
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QUOTE (Dr. Light @ Aug 2 2008, 12:26 AM)
Well, until I get backgrounds the screenies will look like crap.

But ok here you go:
Screenshot

The numbers above the names mean the amount of exp that Pokémon has.
This is just the beta so they won't necessarily be there in the final version.

Looks interesting.

I'll try it later.


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If a pokemon breaks it's legs, does that mean it can't sleep?
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Pip
Posted: Aug 3 2008, 09:47 PM
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QUOTE (Dr. Light @ Aug 2 2008, 12:26 AM)
Well, until I get backgrounds the screenies will look like crap.

But ok here you go:
Screenshot

The numbers above the names mean the amount of exp that Pokémon has.
This is just the beta so they won't necessarily be there in the final version.

You should probably set the depth of the Pokemon Trainer lower(higher?) than the obstacles, if he's runs through the background. I noticed his fist is in front of the ground there.

EDIT: at least, that's how it is in the screenshot, the demo depth is fine. But the demo also has no tileset. You probably should also make a control list (either in the first post or in the game info), because I cannot for the life of me attack in this. Another bug, Bulbasaur's hp goes negative, you probably need to make it stick at zero.

By the way, I've made a background for day/night. It's all one image, by the way.

user posted image

If there's anything else I can do to help, let me know.

EDIT 2:
QUOTE
Most of them. A few will be left out for various reasons:

Ditto - Too hard to make work without mistakes and errors.
Arceus - Too powerful...
Evolutions that require Day or Night (Espeon, Umbreon, ect.) - This game has no day and night :P
Evolutions that require specific locations in D/P (Magnezone, Leafeon, ect.) - This game is not in the Sinnoh region.
Evolutions that require trade (Golem, Gengar, ect.) - Unless I implement online trading, this wont happen.
Evolutions that require happiness (Blissey, Chansey, ect.) - I might include happiness. If not, this wont happen.



Save Arceus, I have ideas on how to do a simple fix on all of these; just let me know and I'll PM you them.

Like Ditto; that's very easy to fix.

This post has been edited by Pip Bernadotte on Aug 3 2008, 10:32 PM


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Mewizkuit
Posted: Aug 3 2008, 10:32 PM
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Thanks for the backgrounds, but the moon looks too much like the sun. I'll use it as a placeholder anyways.
EDIT: Ack now that I look at it those backgrounds are the wrong size. They need to be 640x480.

The bugs you mentioned will be fixed in the final version. I have already started to work on fixing some of them now.

This post has been edited by Dr. Light on Aug 3 2008, 10:34 PM


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will it be a post to be remembered by?
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Pip
Posted: Aug 3 2008, 10:33 PM
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Alright. The moon was an accident; I'll get that fixed momentarily. Didn't realize it until the file was uploaded.

This post has been edited by Pip Bernadotte on Aug 3 2008, 11:22 PM


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Pip
Posted: Aug 3 2008, 11:22 PM
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Sorry for double post, but here.
user posted image
This is a rough draft.

I'd like your opinion on the following.
Do you want:
A) Detailed (realistic) moon and sun
B) Current, with some touchups
C) Cartoony moon/sun (like in SMW)
D) Other

And they are the right size; you just have to split them in two (vertically). By the way, let me know about the second part of my post above.


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Mewizkuit
Posted: Aug 3 2008, 11:40 PM
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QUOTE (Pip Bernadotte @ Aug 3 2008, 09:22 PM)
Sorry for double post, but here.
This is a rough draft.

I'd like your opinion on the following.
Do you want:
A) Detailed (realistic) moon and sun
B) Current, with some touchups
C) Cartoony moon/sun (like in SMW)
D) Other

And they are the right size; you just have to split them in two (vertically). By the way, let me know about the second part of my post above.

It looks good, but I need each one to be 640x480. Right now they are like 533x400 or something.

As for the Pokémon, I've made a few changes to the list:

Ditto - Too hard to make work without mistakes and errors.
Arceus - Too powerful...
Shaymin - No sprites sad.gif
Evolutions that require Day or Night (Espeon, Umbreon, ect.) - The game now has day and night!
Evolutions that require specific locations in D/P (Magnezone, Leafeon, ect.) - I can just add new locations for these evolutions.
Evolutions that require trade (Golem, Gengar, ect.) - I will probably implement online trading.
Evolutions that require happiness (Blissey, Chansey, ect.) - I will just use EXP in place of happiness.

But ya I'm keeping Ditto and Arceus out. I'm not changing that.

This post has been edited by Dr. Light on Aug 3 2008, 11:42 PM


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whenever i feel like clicking "reply"
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will it be a post to be remembered by?
or will i scare off a n00b and tell him to die?
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Pip
Posted: Aug 3 2008, 11:49 PM
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No, trust me, I've checked and double-checked, they're the right size.

As for Ditto, here's a simple way to do it:
1) Give every Pokemon an ID variable (i.e. Bulbasaur's would be 001, etc.)
2) Set Ditto's reaction to transform based on the Pokemon's ID variable
3) Have it transform into a variant object of that Pokemon (make the object's parent be that pokemon)
4) add in a button/timer that transforms it back.

Altogether relatively simple, error- and problem-free. In my WMC game, I use something similar with my Enemy ID system, which tells you the name of the current enemy you're hitting.

But yeah, as for Arceus, I can't think of any way to add him in, unless you had a promo or something.

And anything else I can help with, let me know.


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Mewizkuit
Posted: Aug 4 2008, 12:41 AM
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QUOTE (Pip Bernadotte @ Aug 3 2008, 09:49 PM)
No, trust me, I've checked and double-checked, they're the right size.

As for Ditto, here's a simple way to do it:
1) Give every Pokemon an ID variable (i.e. Bulbasaur's would be 001, etc.)
2) Set Ditto's reaction to transform based on the Pokemon's ID variable
3) Have it transform into a variant object of that Pokemon (make the object's parent be that pokemon)
4) add in a button/timer that transforms it back.

Altogether relatively simple, error- and problem-free. In my WMC game, I use something similar with my Enemy ID system, which tells you the name of the current enemy you're hitting.

But yeah, as for Arceus, I can't think of any way to add him in, unless you had a promo or something.

And anything else I can help with, let me know.

No, the image size is wrong. I don't know why you think its correct. Its 533×800, and each image takes up half, so each image is 533x400.

As for Ditto, all the Pokémon already have ID variables. I can easily make Ditto work except for one problem:
How would Ditto decide what Pokémon to transform into?

Not only that, but he would be far too powerful when against legendaries.


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will it be a post to be remembered by?
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Pip
Posted: Aug 4 2008, 01:15 AM
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Huh. Photobucket keeps messing it up. And it keeps saving it as a JPG. AND it won't let me have an image that size. ****ing idiots.

Well, it's right on my computer, because:
user posted image

Fixed images
http://i117.photobucket.com/albums/o67/ReDarkula/nightbg.png
http://i117.photobucket.com/albums/o67/ReDarkula/Daybg.png

As for Ditto, you could have him check the instance nearest (unlikely) or have him throw goo or something and which ever Pokemon the goo hits would transform Ditto (like Buu in DBZ). To make sure there were no problems, you could make it so that only one shot could be fired at a time. And you could make the legendary (or all) transformations weaker than the real thing- just like in the games.


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Mewizkuit
Posted: Aug 4 2008, 01:17 AM
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QUOTE (Pip Bernadotte @ Aug 3 2008, 11:15 PM)
Huh. Photobucket keeps messing it up. And it keeps saving it as a JPG. AND it won't let me have an image that size. ****ing idiots.

Well, it's right on my computer, because:
user posted image

Fixed images
http://i117.photobucket.com/albums/o67/ReDarkula/nightbg.png
http://i117.photobucket.com/albums/o67/ReDarkula/Daybg.png

As for Ditto, you could have him check the instance nearest (unlikely) or have him throw goo or something and which ever Pokemon the goo hits would transform Ditto (like Buu in DBZ). To make sure there were no problems, you could make it so that only one shot could be fired at a time. And you could make the legendary (or all) transformations weaker than the real thing- just like in the games.

Thanks for fixing the images.


...maybe I will put in Ditto afterall.
So the only Pokémon not in the game are Arceus and Shaymin.


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Pip
Posted: Aug 4 2008, 01:29 AM
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Dunno why I'm fighting so hard for Ditto. I barely use it in the games, and it's not very good...

But then again, it's pretty cute, and damn useful in random places.

Plus, I actually managed to catch a shiny ditto in my Blue version (I'll pm details to those who want to know).

Annnnnnnnnnnnywho, the game seems to be progressing very well. I look forward to enjoying later demos and (probably) the full game.


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Mewizkuit
Posted: Aug 4 2008, 01:31 AM
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QUOTE (Pip Bernadotte @ Aug 3 2008, 11:29 PM)
Dunno why I'm fighting so hard for Ditto. I barely use it in the games, and it's not very good...

But then again, it's pretty cute, and damn useful in random places.

Plus, I actually managed to catch a shiny ditto in my Blue version (I'll pm details to those who want to know).

Annnnnnnnnnnnywho, the game seems to be progressing very well. I look forward to enjoying later demos and (probably) the full game.

How the hell did you catch a shiny Ditto in Pokémon Blue?
It wasn't even in color!

Anyways, the Day and Night system now works, and it should be included in the next demo. Day starts at 7am and Night starts at 7pm.

Also, here is something completely random I created!
Behold! The Wii Hand held!

This post has been edited by Dr. Light on Aug 4 2008, 01:34 AM


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Posted: Aug 4 2008, 10:40 PM
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QUOTE (Dr. Light @ Aug 4 2008, 01:31 AM)
How the hell did you catch a shiny Ditto in Pokémon Blue?
It wasn't even in color!

Anyways, the Day and Night system now works, and it should be included in the next demo. Day starts at 7am and Night starts at 7pm.

Also, here is something completely random I created!
Behold! The Wii Hand held!

Maybe he traded it to Crystal and it turned out to be a shiny. laugh.gif
Anyway, I can't wait for the demo!


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Mewizkuit
Posted: Aug 5 2008, 05:15 PM
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QUOTE (DOODLEboy99 @ Aug 4 2008, 08:40 PM)
Anyway, I can't wait for the demo!

I'll post the next demo once somebody helps me with this.

This post has been edited by Dr. Light on Aug 5 2008, 05:15 PM


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Posted: Aug 5 2008, 06:11 PM
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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Stupid Question but, how do you attack?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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