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Pokémon Scarlet - CANNED, a Pokémon platformer made in Game Maker
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you are now reading my posts in chris tucker's voice
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| QUOTE (Dr. Light @ Aug 2 2008, 12:26 AM) | Well, until I get backgrounds the screenies will look like crap.
But ok here you go: Screenshot
The numbers above the names mean the amount of exp that Pokémon has. This is just the beta so they won't necessarily be there in the final version. |
You should probably set the depth of the Pokemon Trainer lower(higher?) than the obstacles, if he's runs through the background. I noticed his fist is in front of the ground there. EDIT: at least, that's how it is in the screenshot, the demo depth is fine. But the demo also has no tileset. You probably should also make a control list (either in the first post or in the game info), because I cannot for the life of me attack in this. Another bug, Bulbasaur's hp goes negative, you probably need to make it stick at zero. By the way, I've made a background for day/night. It's all one image, by the way.  If there's anything else I can do to help, let me know. EDIT 2: | QUOTE | Most of them. A few will be left out for various reasons:
Ditto - Too hard to make work without mistakes and errors. Arceus - Too powerful... Evolutions that require Day or Night (Espeon, Umbreon, ect.) - This game has no day and night :P Evolutions that require specific locations in D/P (Magnezone, Leafeon, ect.) - This game is not in the Sinnoh region. Evolutions that require trade (Golem, Gengar, ect.) - Unless I implement online trading, this wont happen. Evolutions that require happiness (Blissey, Chansey, ect.) - I might include happiness. If not, this wont happen.
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Save Arceus, I have ideas on how to do a simple fix on all of these; just let me know and I'll PM you them.
Like Ditto; that's very easy to fix.
This post has been edited by Pip Bernadotte on Aug 3 2008, 10:32 PM
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Sorry for double post, but here.  This is a rough draft. I'd like your opinion on the following. Do you want: A) Detailed (realistic) moon and sun B) Current, with some touchups C) Cartoony moon/sun (like in SMW) D) Other And they are the right size; you just have to split them in two (vertically). By the way, let me know about the second part of my post above.
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| QUOTE (Pip Bernadotte @ Aug 3 2008, 09:22 PM) | Sorry for double post, but here. This is a rough draft.
I'd like your opinion on the following. Do you want: A) Detailed (realistic) moon and sun B) Current, with some touchups C) Cartoony moon/sun (like in SMW) D) Other
And they are the right size; you just have to split them in two (vertically). By the way, let me know about the second part of my post above. |
It looks good, but I need each one to be 640x480. Right now they are like 533x400 or something. As for the Pokémon, I've made a few changes to the list: Ditto - Too hard to make work without mistakes and errors. Arceus - Too powerful... Shaymin - No sprites  Evolutions that require Day or Night (Espeon, Umbreon, ect.) - The game now has day and night! Evolutions that require specific locations in D/P (Magnezone, Leafeon, ect.) - I can just add new locations for these evolutions. Evolutions that require trade (Golem, Gengar, ect.) - I will probably implement online trading. Evolutions that require happiness (Blissey, Chansey, ect.) - I will just use EXP in place of happiness. But ya I'm keeping Ditto and Arceus out. I'm not changing that. This post has been edited by Dr. Light on Aug 3 2008, 11:42 PM
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| QUOTE | whenever i feel like clicking "reply" i stop and think to myself, "why" will it be a post to be remembered by? or will i scare off a n00b and tell him to die? |
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No, trust me, I've checked and double-checked, they're the right size.
As for Ditto, here's a simple way to do it: 1) Give every Pokemon an ID variable (i.e. Bulbasaur's would be 001, etc.) 2) Set Ditto's reaction to transform based on the Pokemon's ID variable 3) Have it transform into a variant object of that Pokemon (make the object's parent be that pokemon) 4) add in a button/timer that transforms it back.
Altogether relatively simple, error- and problem-free. In my WMC game, I use something similar with my Enemy ID system, which tells you the name of the current enemy you're hitting.
But yeah, as for Arceus, I can't think of any way to add him in, unless you had a promo or something.
And anything else I can help with, let me know.
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| QUOTE (Pip Bernadotte @ Aug 3 2008, 09:49 PM) | No, trust me, I've checked and double-checked, they're the right size.
As for Ditto, here's a simple way to do it: 1) Give every Pokemon an ID variable (i.e. Bulbasaur's would be 001, etc.) 2) Set Ditto's reaction to transform based on the Pokemon's ID variable 3) Have it transform into a variant object of that Pokemon (make the object's parent be that pokemon) 4) add in a button/timer that transforms it back.
Altogether relatively simple, error- and problem-free. In my WMC game, I use something similar with my Enemy ID system, which tells you the name of the current enemy you're hitting.
But yeah, as for Arceus, I can't think of any way to add him in, unless you had a promo or something.
And anything else I can help with, let me know. |
No, the image size is wrong. I don't know why you think its correct. Its 533×800, and each image takes up half, so each image is 533x400.
As for Ditto, all the Pokémon already have ID variables. I can easily make Ditto work except for one problem: How would Ditto decide what Pokémon to transform into?
Not only that, but he would be far too powerful when against legendaries.
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| QUOTE | whenever i feel like clicking "reply" i stop and think to myself, "why" will it be a post to be remembered by? or will i scare off a n00b and tell him to die? |
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| QUOTE (Pip Bernadotte @ Aug 3 2008, 11:29 PM) | Dunno why I'm fighting so hard for Ditto. I barely use it in the games, and it's not very good...
But then again, it's pretty cute, and damn useful in random places.
Plus, I actually managed to catch a shiny ditto in my Blue version (I'll pm details to those who want to know).
Annnnnnnnnnnnywho, the game seems to be progressing very well. I look forward to enjoying later demos and (probably) the full game. |
How the hell did you catch a shiny Ditto in Pokémon Blue? It wasn't even in color! Anyways, the Day and Night system now works, and it should be included in the next demo. Day starts at 7am and Night starts at 7pm. Also, here is something completely random I created! Behold! The Wii Hand held! This post has been edited by Dr. Light on Aug 4 2008, 01:34 AM
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| QUOTE | whenever i feel like clicking "reply" i stop and think to myself, "why" will it be a post to be remembered by? or will i scare off a n00b and tell him to die? |
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