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Game Maker Help: Enemies activating on screen.
jhsoft |
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This grimmace is not the McDonalds kind.

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| QUOTE (Soiyeruda @ Jun 13 2008, 12:13 PM) | Sorry it took a bit, but I found the problem.
In your goomba, you had this:
| CODE | | instance_deactivate_object(Goomba) |
This code means it deactivates ANY object with the given name. That caused each goomba to be deactivated like 10 times, which caused glitches.
On your activater, set the above code under a Room Start Event. This can be found under "Other". This way, all enemies will only be deactivated once (Upon room start), and no problems will be caused.
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This worked! Yay! Thanks a bunch! @Everyone: Thanks so much everyone for helping! I am about ready to close this thread, but before that, I am going to try Soyeruda's method once more. I think that there might be a problem with lag, but I'm 99% sure it's my computer. Be right back, restarting
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