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MGC Entry: Super Koopa Launch!, C'mon, take a chance!
Black Boo |
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I swear when I get my hands on him...
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Update #1: Bug fix Better bounces, Longer room No negative distances Slightly stronger boosts. Update #2: New Character and more random. Koopa as a playable character Moving boost rings Music Parakoopa enemy to bounce off of, on top of, etc. Update #3: Paratroopa cometh! Paratroopa as playable character. I do not recomend him for beginners!!! Update #4: Game of Chance!!! Rings and enemies are now randomly placed each time! Good luck kiddies! The goal of this game is to shoot a Super Koopa as far as you can from a cannon. Watch out for walls, as they will make you lose distance and stop flying. Go through the straight rings for a slight boost, and the slanted ones for as super boost! The size of the smoke trail behind you shows how fast your going: Large: Nuts! Medium: Fast Small: So-so None: Sluggish. Screenies!  The cannon and measurements  Flying through the rings!~ Controls: Left: decrease power Right: Increase power Up: Tilt cannon up Down: Tilt cannon down Shift: When koopa is in the ground, restart and show high scores X: When aiming, deletes high scores Don't bother reporting bugs, unless you know how to fix them. I know them all. And if you do want to fix them, it has to be in D&D. This game is addicting! This post has been edited by Black Boo on Jun 12 2008, 07:38 PM
Attached File ( Number of downloads: 49 )
Super_Koopa_Launch.exe
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SGG was here
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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| QUOTE (Black Boo @ Jun 10 2008, 08:31 PM) | @Keyser Soze: Yeah, I can make the room longer. SMM: Yeah, I don't know how to fix it. I'm using move bounce solid D&D function, and get the same results. Onilink: Yeah, I'll see what I can do there, and you need to hit as many rings as possible to go as far as I did.
My High Score is 2017. :P
Edit: Onilink, I can't seem to fix it. |
I figured a trick out, the Speed & Direction Combo ALWAYS DETERMINES THE EXACT DISTANCE YOU'LL TRAVEL! Example: Speed of 100 and Direction of 40 give you the Distance 1257. I'm writing down all 360 Combos with the Speed/Direction Increasing/Decreasing by 5. And for the Glitch that makes you get negative score, if you are using Solid Blocks and move_bounce_solid, put solid blocks just to the left of the screen. Also, what's the current Room Width?
Edit: Best Combos Found: Speed 100+Direction 40=1257 Feet Speed 95+Direction 20=1408 Feet Speed 90+Direction 30=632 Feet
Worst Combo Found: Speed 90+Direction 35=-426 Feet
This post has been edited by OniLink10 on Jun 10 2008, 09:05 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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