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> MGC Entry: Super Koopa Launch!, C'mon, take a chance!
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Black Boo
Posted: Jun 10 2008, 06:45 PM
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Update #1: Bug fix

Better bounces,
Longer room
No negative distances
Slightly stronger boosts.

Update #2: New Character and more random.

Koopa as a playable character
Moving boost rings
Music
Parakoopa enemy to bounce off of, on top of, etc.

Update #3: Paratroopa cometh!

Paratroopa as playable character. I do not recomend him for beginners!!!

Update #4: Game of Chance!!!

Rings and enemies are now randomly placed each time! Good luck kiddies!

The goal of this game is to shoot a Super Koopa as far as you can from a cannon. Watch out for walls, as they will make you lose distance and stop flying. Go through the straight rings for a slight boost, and the slanted ones for as super boost! The size of the smoke trail behind you shows how fast your going:

Large: Nuts!
Medium: Fast
Small: So-so
None: Sluggish.

Screenies!

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The cannon and measurements

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Flying through the rings!~

Controls:

Left: decrease power
Right: Increase power
Up: Tilt cannon up
Down: Tilt cannon down
Shift: When koopa is in the ground, restart and show high scores
X: When aiming, deletes high scores

Don't bother reporting bugs, unless you know how to fix them. I know them all. And if you do want to fix them, it has to be in D&D.

This game is addicting!

This post has been edited by Black Boo on Jun 12 2008, 07:38 PM

Attached File ( Number of downloads: 49 )
Attached File  Super_Koopa_Launch.exe


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Keyser Soze
Posted: Jun 10 2008, 07:06 PM
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I got to 1889 and seemed to go out of the room, but other than that, pretty fun game, good idea too.


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Hausuke
Posted: Jun 10 2008, 07:36 PM
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I fell out of the screen at 1961 ft.


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SuperMarioMaster
Posted: Jun 10 2008, 07:53 PM
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It's been real
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Dangit! I was going amazingly fast and got so far! ... then I hit the ground and bounced all the way back to start ;_;

EDIT: Your can do this anytime your going top speed btw

This post has been edited by SuperMarioMaster on Jun 10 2008, 07:59 PM


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OniLink10
Posted: Jun 10 2008, 08:22 PM
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My High Score is 1257, MAN THIS IS ADDICTING! Black Boo, what were your settings when you launched and got that score? And did you find the glitch you get if you set Power to Minimum and Cannon Direction to 0?
Edit; ZOMG! I got -298 Feet! O.o

This post has been edited by OniLink10 on Jun 10 2008, 08:29 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Black Boo
Posted: Jun 10 2008, 08:31 PM
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@Keyser Soze: Yeah, I can make the room longer.
SMM: Yeah, I don't know how to fix it. I'm using move bounce solid D&D function, and get the same results.
Onilink: Yeah, I'll see what I can do there, and you need to hit as many rings as possible to go as far as I did.

My High Score is 2017. :P

Edit: Onilink, I can't seem to fix it.

This post has been edited by Black Boo on Jun 10 2008, 08:38 PM


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OniLink10
Posted: Jun 10 2008, 08:48 PM
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QUOTE (Black Boo @ Jun 10 2008, 08:31 PM)
@Keyser Soze: Yeah, I can make the room longer.
SMM: Yeah, I don't know how to fix it. I'm using move bounce solid D&D function, and get the same results.
Onilink: Yeah, I'll see what I can do there, and you need to hit as many rings as possible to go as far as I did.

My High Score is 2017. :P

Edit: Onilink, I can't seem to fix it.

I figured a trick out, the Speed & Direction Combo ALWAYS DETERMINES THE EXACT DISTANCE YOU'LL TRAVEL! Example: Speed of 100 and Direction of 40 give you the Distance 1257. I'm writing down all 360 Combos with the Speed/Direction Increasing/Decreasing by 5. And for the Glitch that makes you get negative score, if you are using Solid Blocks and move_bounce_solid, put solid blocks just to the left of the screen. Also, what's the current Room Width?

Edit:
Best Combos Found:
Speed 100+Direction 40=1257 Feet
Speed 95+Direction 20=1408 Feet
Speed 90+Direction 30=632 Feet

Worst Combo Found:
Speed 90+Direction 35=-426 Feet

This post has been edited by OniLink10 on Jun 10 2008, 09:05 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Black Boo
Posted: Jun 10 2008, 09:23 PM
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Onilink, those combos are now all wrong. Youll get the same distance every time with a combo still, just like Bowman, but if you go to bed and forget it, it starts the fun all over again! soveryhappy.gif

And I fixed all the glitches you guys told me in one swoop. cool2.gif


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OniLink10
Posted: Jun 10 2008, 10:14 PM
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QUOTE (Black Boo @ Jun 10 2008, 09:23 PM)
Onilink, those combos are now all wrong. Youll get the same distance every time with a combo still, just like Bowman, but if you go to bed and forget it, it starts the fun all over again! soveryhappy.gif

And I fixed all the glitches you guys told me in one swoop. cool2.gif

XD I helped people cheat. <.< I guees I deserved that. XD And woot for Bug Fixing. You should put a Fawful Enemy Flying up and Down every few 1000 Pixels. :O Or a Paratroopa. XD
Highscore: 2213 Feet
Edit; HOLY CARP! I HIT A DIAGONAL SPEED BOOST WHILE GOING SLOW AND WENT FLYING OFF SCREEN FOR SEVERAL SECONDS! :O

This post has been edited by OniLink10 on Jun 10 2008, 10:25 PM

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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Gemini
Posted: Jun 10 2008, 11:32 PM
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QUOTE (Black Boo @ Jun 10 2008, 09:23 PM)
Onilink, those combos are now all wrong. Youll get the same distance every time with a combo

you should add some more randomness

like random bobombs or sumthin'


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Black Boo
Posted: Jun 11 2008, 03:36 PM
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I swear when I get my hands on him...
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I may add a flying enemy or somethin. That could fix things up a bit. XD

I'm uploading the new one now, just need some time. Come on by in a bit.

This post has been edited by Black Boo on Jun 11 2008, 05:51 PM


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Black Boo
Posted: Jun 12 2008, 11:14 AM
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I swear when I get my hands on him...
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...Wow. Only two downloads of the new version? sad.gif


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OniLink10
Posted: Jun 12 2008, 05:22 PM
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QUOTE (Black Boo @ Jun 12 2008, 11:14 AM)
...Wow. Only two downloads of the new version? sad.gif

Oh, sorry, I didnt know it was up. XD *Goes to Try*

Highscore: 1602 ft

This post has been edited by OniLink10 on Jun 12 2008, 05:51 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mr.Mowz
Posted: Jun 12 2008, 05:36 PM
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1470 ft for me....wow it took a long time for me to land....


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Mr.Mowz
Posted: Jun 12 2008, 05:38 PM
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HOLY 1976 FT. That's the best I've done....

This post has been edited by mr.mowz on Jun 12 2008, 05:39 PM


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NICKtendo DS
Posted: Jun 12 2008, 05:44 PM
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I really like this game. Maybe you could add some actions you can perform in midair.
Also a suggestion for another character: Dry Bones.

EDIT: I got over 2000 ft biggrin.gif

This post has been edited by NICKtendo DS on Jun 12 2008, 05:45 PM


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Black Boo
Posted: Jun 12 2008, 05:52 PM
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Paratroopa's the newcomer! Just as soon as my dial up uploads it...


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MegaTailzChao
Posted: Jun 12 2008, 06:03 PM
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So long, and thanks for all the fish.
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Just a tip, instead of having a room that is thousands of pixels long, with set objects in set places, have it so that at a certain distance he stops moving, and instead everything else does, and things like boosts and enemies are randomly generated just outside your view.


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Black Boo
Posted: Jun 12 2008, 06:16 PM
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How do you do that?


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Hausuke
Posted: Jun 12 2008, 06:35 PM
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It's really fun and addicting and all, but its pretty annoying when you fly outta the room. Otherwise this game is great. It'd be pretty cool if you made like different stages with different gimmicks.


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