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Hopalongtom |
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Crippled Critic

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Didn't anybody look at the 3 Female Mario sprites in Gorsal's sheet and think... she needs more poses? Well someone DID! I edited from his 8-bit sprites, and made a few custom poses! I started work on my customs before I found his 8-bit sheet, so thats why there are two front standing poses! I made them for a player skin for the fangame Mushroom Kingdom Fusion! Since the player sprites are external in this game as long as the sprites fit the canvas you can play whoever you want! This also explains why there is a Megaman & Spartan Suit. She animates pretty well, and as soon as I finish the Hammer and Tanooki suits I'll post a video of her in action in the game!  Edit: At your fludd sprites, I think the only thing missing would be some water squirts, include some multi directional water for use with it, I know some people may want to use their own, but its nice to have some in the same style and fitted properly for it! This post has been edited by Hopalongtom on Jan 2 2009, 10:45 AM
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 ------------------------------------ Amateur Spriter!------------------------------
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gorsal |
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Hello!
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the fastest ways can be:
1-Chop the sprites into pieces and assembling them. This is the method I use; it's slightly slower than the other two, but the result is top-quality. By making several pieces of the character, you'll end up reusing some graphics, saving you time. Only, don't make a LOT of divisions: 3 pieces (head, body, legs) are enough. If you divide the sprite into several parts, you'll end up confused and you'll take more time reassembling them. 2-Edit the original sprites to get the pose you want. This one is a little faster, but since you're using the same sprite, you don't have enough freedom to create fluid poses. I use this method when the pose is similar (example: the 3rd walking frame and jumping). 3-Speed painting. Don't do it, though. The sprites come out ugly as hell.
About the hair, I just sprited some kind of black blob behind her head and added a highlight. Her hair was easy, since it doesn't curl/isn't colored differently. However, Peach has (strangely) curly hair and is blonde, which makes it difficult. You'll need to use some inner anti-aliasing and make some curves on her hair. Don't forget to check her artworks: that helps a lot. Use the SMB2 sprites as a reference, too. If you have troubles making her hair, just make a yellow blob first and paste it behind peach's head. If it animates well, then add the spikes and shading. Works every time.
This post has been edited by gorsal on Jan 21 2009, 08:49 AM
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 God Knows... in 8-bit!? Click in the image! 
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