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OLME, Oni-Link Mario Engine
OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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This Engine is in it's EXTREME BETA, aka it just started. It currently has very few Features, but don't worry, as more will be added! I'm going to release a few New Features at a time, so expect it to be updated regularly. I don't expect many people to download this while it's so early in Development, but it may become more popular as time goes on. No, I did not include Sprites, you have to include your own. It's just a way to prevent Lazy People from not editing anything. Editable Variables are in the Create Event. The Versions go like this: Full Release #.Addition #.Bug Fix # UPDATE! V0.10 HAD A HEART ATTACK SO I AM DOING A QUICK REWRITE TO MAKE IT EASIER FOR BOTH ME TO ADD FEATURES AND NEWBS TO EDIT! Bad news is that it grew a lot when I added Game Over and Death. >_< Current Features(*=New/Updated): Basic Physics HUD* Coin Blocks Coins Brick Blocks* 1-Up Mushrooms* Features Expected for Next Version: Super Mushrooms .ZIP Link: http://www.mediafire.com/?jdtd9rdzmxxApprox DL Time on 56K: 3 Min 40 Sec .7Z Link: http://www.mediafire.com/?9v2mobaybxtApprox DL Time on 56K: 3 Min 5 Sec Current Version: V0.4.1 No Screenshots cause, well, there isn't much to screenshot yet. XD This post has been edited by OniLink10 on Jul 25 2008, 09:38 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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Group: Members
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Joined: 19-February 08
Status: (0d)
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| QUOTE (Latia @ Jun 12 2008, 02:58 PM) | @Black Boo:It HAS variable jumping.
@OniLink: First:Jumping at full strength,then landing(more or less) in the middle of the screen,falling though floor. Second:Jump at any strenght.Look between Mario and the floor,thereīs a one pixel high line of the BG color.May take severyl times to work.(more or less work lol) |
1st: WOAH! FREAKY! I don't know how this happens, I'm gonna try adding a Collision with Solid as a Bug Fix. 2nd: Lol, I noticed that, and tried a move_contact(270) Bug Fix, but it doesn't work. I'm gonna try something UM said he uses.
This post has been edited by OniLink10 on Jun 12 2008, 03:08 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08
Status: (0d)
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| QUOTE (Black Boo @ Jun 12 2008, 09:51 PM) | Well, to add variable jumping, just do this:
| CODE | if keyboard_check_released(jumpkey) { vspeed +=2 }
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Simple. That's what I'm doing at least. I would love to pitch in more on this, and I bet I could do the goombas too.
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We already have that. XD Check the Movement Script, it has a keyboard_check_released() to make him stop going up, but doesn't speed up Gravity when he falls. XD I think I can do the Goombas, if I have any poblems I'll tell you. Reply to your edit: LOL. The Scripts are to make it so that the Newbies dont have to study the Coding for hours on end and be confused by it. XD It allows them to jump in and edit the Editable Things, like control buttons and gravity strength. This post has been edited by OniLink10 on Jun 12 2008, 11:34 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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