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> OLME, Oni-Link Mario Engine
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OniLink10
Posted: Jul 16 2008, 12:48 AM
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QUOTE (FoxGuy(R) @ Jul 15 2008, 10:45 PM)
Not bad but i'm not sure if the code works on none square objects.

It does, you have to turn off Precise Collision Checking for the Character Sprites.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Jul 16 2008, 12:50 AM
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QUOTE (OniLink10 @ Jul 16 2008, 01:48 AM)
It does, you have to turn off Precise Collision Checking for the Character Sprites.

Makes sense.I forgot precise collision checking was there.


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Alba Garcia Clerigues
  Posted: Jul 16 2008, 05:49 AM
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I have played the version 0.2.7 and I have not found glitches this time.


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OniLink10
Posted: Jul 16 2008, 12:46 PM
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QUOTE (Alba Garcia Clerigues @ Jul 16 2008, 03:49 AM)
I have played the version 0.2.7 and I have not found glitches this time.

Good. There should be 1 or 2 Glitches. I'll list em here:
1: QBlocks Occasionally don't "Coin Bounce" The Coin on top of them.
2: QBlocks don't Bounce when there is a Coin on top of them. We could just say that this the Result of the "Swinging Ball Effect" where there are 5 Balls, 1 hits the side and the one on the Far Side Swings up.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Miaxis
Posted: Jul 16 2008, 12:51 PM
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typical solids alert :V


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OniLink10
Posted: Jul 16 2008, 12:53 PM
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QUOTE (FoxGuy(R) @ Jul 15 2008, 10:50 PM)
Makes sense.I forgot precise collision checking was there.

Lol. It's not there in Reg Mode. Only in Advanced Mode.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jul 16 2008, 12:55 PM
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QUOTE (Latia @ Jul 16 2008, 10:51 AM)
typical solids alert :V

Wait, what? You warning them about me using the Solid feature? Cmon, it helps, you just have to program it right. It's more complicated when you have Non-Solids.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Miaxis
Posted: Jul 16 2008, 12:57 PM
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hagan bromas
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no
I´m warning you not to use solids
or rather suggesting not to do so
since they ruin pretty much everything that belongs to movement :V


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OniLink10
Posted: Jul 16 2008, 01:40 PM
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QUOTE (Latia @ Jul 16 2008, 10:57 AM)
no
I´m warning you not to use solids
or rather suggesting not to do so
since they ruin pretty much everything that belongs to movement :V

Meh, I'll do that on Monday when I get back from my Uncles.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Jul 16 2008, 08:33 PM
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QUOTE (Latia @ Jul 16 2008, 01:57 PM)
no
I´m warning you not to use solids
or rather suggesting not to do so
since they ruin pretty much everything that belongs to movement :V

It only ruins movement IF you have an object with a collision event with a solid or atleast from my observations tell me.


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OniLink10
Posted: Jul 19 2008, 02:10 PM
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Good news! I'm still not home, but I found a Game Maker 7 EXE Compresser MADE with either Game Maker or one of the C Languages, I'm not sure which. It compressed my EXE SOO Much and it still works 100%. I'm uploading the Compressed Version now.
EDIT: OMG! THE COMPRESSOR COMPRESSES IT SO WELL THAT ZIP AND 7ZIP ONLY MAKE THE FILE BIGGER! :O

This post has been edited by OniLink10 on Jul 19 2008, 02:17 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Jul 19 2008, 03:03 PM
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QUOTE (OniLink10 @ Jul 19 2008, 03:10 PM)
EDIT: OMG! THE COMPRESSOR COMPRESSES IT SO WELL THAT ZIP AND 7ZIP ONLY MAKE THE FILE BIGGER! :O

Thats good to know.


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OniLink10
Posted: Jul 22 2008, 04:23 PM
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Update! V0.3 is released! The EXE no longer uses Encryption to Compress it because it only causes Errors. That wouldn't happen if the Game Maker EXEs were written like a Normal EXE. New Features? Brick Blocks! 1-Up Mushrooms OUTSIDE of QBlocks! 1-Up Mushrooms Inside of QBlocks! I'll edit this Post when it's Uploaded and Posted to the First Post.
EDIT: K, V0.3 Links in First Post.

This post has been edited by OniLink10 on Jul 22 2008, 04:33 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jul 22 2008, 08:58 PM
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Update! I forgot to Update some things in the Help File, so I reuploaded it. Oh, and the EXE will now be included with the GMK so I don't have to Upload 4 DIFFERENT FILES. XD


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jul 25 2008, 09:28 PM
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Update! I am uploading V0.4.1! W00T! And now, what you've all been waiting for, DIFFERENT SIZES! V0.5 will be the Biggest Update yet! V0.5 will probably be the Engine used for MKE V0.04 Beta.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Alba Garcia Clerigues
  Posted: Jul 27 2008, 05:54 AM
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I have played this engine updated, and I have found a glitch, sometimes the red square goes through the blocks when it hits them.

This post has been edited by Alba Garcia Clerigues on Jul 27 2008, 05:55 AM


--------------------
About Alba Garcia Clerigues. My sprites are in MFGG too.
user posted image
People who drew me and their drawings.
Alba Garcia Clerigues: My first avatar, my second avatar, my third avatar, my fourth avatar, my fourth avatar without lava.
The Damizean: Alba.
People who drew me as another thing.
Toadster: Albagmar.
Miaxis: Dialba.
Alba Garcia Clerigues: Alba+Alcaldesa.
PMEmail PosterUsers WebsiteMSN
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United States
OniLink10
Posted: Jul 30 2008, 04:21 PM
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QUOTE (Alba Garcia Clerigues @ Jul 27 2008, 03:54 AM)
I have played this engine updated, and I have found a glitch, sometimes the red square goes through the blocks when it hits them.

Heheheh. You mean the Crouch+Jump+Uncrouch Glitch? That's so fun. Anyways, it's fixed in V0.5.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kirbyhi5
Posted: Jul 30 2008, 07:44 PM
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hm yeah I really didn't notice any problems, aside from the "jump while pressing down" to go through ceilings. but since thats already fixed, I think it is working just fine for now.

Nice work


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OniLink10
Posted: Jul 30 2008, 11:57 PM
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QUOTE (kirbyhi5 @ Jul 30 2008, 05:44 PM)
hm yeah I really didn't notice any problems, aside from the "jump while pressing down" to go through ceilings. but since thats already fixed, I think it is working just fine for now.

Nice work

Thanks! Anyways, just a reminder, V0.5 will be the first BIG Update, as it'll have SEVERAL new features, and, well, just expect actually being able to make a game if you have the Sprites and know-how for making a Sprite Engine in the Next Version. Here's a List of a few things in the next Version:
2 new Enemies
Flagpole
Map
Jump-Through Blocks
And More!

Just a few things to get you excited.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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SuperCapeMario
Posted: Aug 15 2008, 06:07 PM
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This engine seems to be going pretty well, any way the camera issue is that you can not see very far ahead of yourself; center the object maybe?


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