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> OLME, Oni-Link Mario Engine
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Miaxis
Posted: Jun 15 2008, 02:39 PM
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QUOTE (OniLink10 @ Jun 15 2008, 05:00 PM)
Lol, it's not V6.0, it's the 6th Addition to the Engine.

V6 still means 6.0 :P
V0.6 and everything lower than 1.0 means beta
V1.0 would be the first public release
V1.1 and any other numbers behind the . are additions
V2.0 would be a major update

:P


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OniLink10
Posted: Jun 15 2008, 06:06 PM
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QUOTE (Black Boo @ Jun 15 2008, 12:34 PM)
Well, I repeat. Happy B-day.

But when IS that next SMB4 Beta coming?

Lol. Also, this is getting off topic slightly. The next beta will be released after either Phazon or DY finishes the SMB1 Super Mario Revamps. Then again, Phazon disappeared and hasn't been on our forums in a while. I better E-Mail him.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 15 2008, 06:10 PM
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QUOTE (Latia @ Jun 15 2008, 12:39 PM)
V6 still means 6.0 :P
V0.6 and everything lower than 1.0 means beta
V1.0 would be the first public release
V1.1 and any other numbers behind the . are additions
V2.0 would be a major update

:P

Lol. I'll use the Format V#.Update#.Bug-Fix# instead. Therefore, this is V0.6. biggrin.gif


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 15 2008, 11:00 PM
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Hrey guys! I'm releasing V0.7! Of course, I can't figure out how to correct THESE glitches, but if YOU can, I'd appreciate the help!

Edit: Also, the Colors for Objects in V0.8 are these Colors:
Solid Block: Black
Mario: Red
Goomba: Brown
Coin: Yellow
Koopa: Green



This post has been edited by OniLink10 on Jun 16 2008, 11:13 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Miaxis
Posted: Jun 16 2008, 01:13 AM
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hagan bromas
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If you say "THESE" glitches.......which do you mean?
btw colors fit.


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OniLink10
Posted: Jun 16 2008, 11:07 AM
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QUOTE (Latia @ Jun 15 2008, 11:13 PM)
If you say "THESE" glitches.......which do you mean?
btw colors fit.

I mean, the Landing on Koopa Glitches. :P And ok for the colors.

This post has been edited by OniLink10 on Jun 16 2008, 11:14 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 16 2008, 02:14 PM
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I'm relasing V0.8 now. This seems to not be very popular. <.< Also, after V0.9, I will be taking requests on what to do next. Until we hit V1.0, it has to be from SMB1. The Timeline of the Engine is below:
0.*: Adding SMB1 Features
1.*: Adding SMB2 & SMB3 Features
2.*: Adding SMW & SMW2 Features
3.*: Adding NSMB Features
4.*: Adding Custom Features
5.*: Bug Fix Versions, no new Features.

This post has been edited by OniLink10 on Jun 16 2008, 02:23 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Black Boo
Posted: Jun 16 2008, 05:42 PM
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I swear when I get my hands on him...
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Ugh... Sound's tedious. I'm not sure that you will be able to do this. It seems too big.

And try powerups. SCM and I are almost there already.


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OniLink10
Posted: Jun 16 2008, 08:48 PM
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QUOTE (Black Boo @ Jun 16 2008, 03:42 PM)
Ugh... Sound's tedious. I'm not sure that you will be able to do this. It seems too big.

And try powerups. SCM and I are almost there already.

Don't worry, I'm gonna get the stuff I know I can do first. And I'm gonna try Powerups after V0.9. Shouldn't be too hard since I'm using Colored Masks for Sprites. XD

EDITL V0.9 IS OUT!

This post has been edited by OniLink10 on Jun 16 2008, 08:51 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Wolfgator
Posted: Jun 17 2008, 04:52 AM
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Yeah!
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Awesome! I'll give you a hand with the next updates! I've done V1.0 but i need help with the fire power up (Making it fire the way your facing ) !

This post has been edited by Knight Nappse on Jun 17 2008, 05:12 AM

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Attached File  OLMEngine.gmk


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Miaxis
Posted: Jun 17 2008, 05:17 AM
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hagan bromas
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There´s a direction variable, and an if-condition could help!;)


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Black Boo
Posted: Jun 17 2008, 11:20 AM
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I swear when I get my hands on him...
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SCM and I are catching up to you guys...


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OniLink10
Posted: Jun 17 2008, 11:36 AM
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QUOTE (Knight Nappse @ Jun 17 2008, 02:52 AM)
Awesome! I'll give you a hand with the next updates! I've done V1.0 but i need help with the fire power up (Making it fire the way your facing ) !

Lol I'll fix it. Just gotta put in that left variable. Oh, and V0.10 would work for Version Number since we haven't finished SMB1 Features. :P
Edit: Oh, wow. That didn't work the way I hoped. I'll try to rewrite it to improve it.

This post has been edited by OniLink10 on Jun 17 2008, 11:53 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 22 2008, 09:50 PM
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UPDATE! Rewrite V0.1 is out, with many Improvements(And Removal of Coins, Enemies, Etc)! XD Unfortunately, it grew a bit because of the Death and GO Music. >_< Anyways, it's a Minor Drawback, but the Engine was getting a *Little* Messy. With this Rewrite, we now have Anti-Lag and Game Overs! soveryhappy.gif Woot. Do not worry about the Drawback, I am doing my Best to get the Old Features Back and improve the Engine a lot. Note that the Title Screen won't be back for a while.

Edit: I need more Colors Ideas. Now it's for ? Blocks. Any Ideas?

This post has been edited by OniLink10 on Jun 22 2008, 11:19 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Black Boo
Posted: Jun 24 2008, 10:53 AM
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I swear when I get my hands on him...
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Orange. Try that.


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kremling
Posted: Jun 24 2008, 11:28 AM
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Black Boo are you guys competing or something? Also, I suggest that you not make another object when Mario changes to fire, instead, make a variable for the change, and just change his sprite instead of making him a whole other object.


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OniLink10
Posted: Jun 24 2008, 04:24 PM
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QUOTE (kremling @ Jun 24 2008, 09:28 AM)
Black Boo are you guys competing or something? Also, I suggest that you not make another object when Mario changes to fire, instead, make a variable for the change, and just change his sprite instead of making him a whole other object.

That's what i'm going to do. And I hope we aren't competing. It would be smarter to help each other where we can. And pretty soon I'm gonna start using Single-Colored Sprites to end the Confusing Colored Masks. XD


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 24 2008, 04:25 PM
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QUOTE (Black Boo @ Jun 24 2008, 08:53 AM)
Orange. Try that.

Ok.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kremling
Posted: Jun 24 2008, 06:25 PM
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Anyway I can help you with your engine?


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OniLink10
Posted: Jun 24 2008, 07:29 PM
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QUOTE (kremling @ Jun 24 2008, 04:25 PM)
Anyway I can help you with your engine?

Sure! I'm gonna release V0.2 in a few minutes though, so hold on a second.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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