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> OLME, Oni-Link Mario Engine
Spain
Alba Garcia Clerigues
  Posted: Jun 28 2008, 05:27 AM
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I have not got the Game Maker 7 for execute this gmk file.


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Captain Cook
Posted: Jun 28 2008, 09:53 AM
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Seriously, give the guy some love...
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QUOTE (OniLink10 @ Jun 24 2008, 10:25 PM)
What?! Timer doesn't stop?! Hang on, let me check. And falling off-screen should kill you, it does on my end.
Edit: Please don't tell me the Timer not stopping was a Prank. I thought you meant it didn't stop when you die, but it does. XD

No, somehow I managed to fall off the face of the earth by jumping over the wall on the right side of the room and the timer didn't stop.
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OniLink10
Posted: Jun 28 2008, 02:27 PM
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QUOTE (Captain Cook @ Jun 28 2008, 07:53 AM)
No, somehow I managed to fall off the face of the earth by jumping over the wall on the right side of the room and the timer didn't stop.

I've done that too. And I have no Idea why it happens. I still have to add in the "Keep Mario in Room" Code. Anyways, I'm uploading V0.2.4 Now.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 28 2008, 02:31 PM
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QUOTE (Alba Garcia Clerigues @ Jun 28 2008, 03:27 AM)
I have not got the Game Maker 7 for execute this gmk file.

I'm releasing the EXE too, if that's what you want. If you want a GM6 File, I'll work on it, but I can't promise that it'll work as good as the GMK.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 28 2008, 02:36 PM
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QUOTE (SuperCapeMario @ Jun 28 2008, 01:07 AM)
Black Boo, I do not want to compete. ohmy.gif
I just want this and our engine to be succseful.

OniLink10, I really like this engine, nice job!

Lol, I don't wanna compete either. It'd be smarter to help each other's engines where we can.

Thanks! I've coded most of it myself, the parts that have been REALLY hard so far are the Lives Glitch(Just had to put Mario's Create Event into the Controller's Create Event), the QBlocks(Thanks to TopHunter7 I got it working), and the Glitch with the Messed up Physics(Just had to remove the editable Variables, sorry Newbs). I'm gonna make the EXE then the Engine will be out.

EDIT: V0.2.4 Is now released! There is now a Seperate EXE File to try if you don't have GM7.

This post has been edited by OniLink10 on Jun 28 2008, 02:44 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Captain Cook
Posted: Jun 28 2008, 03:24 PM
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Seriously, give the guy some love...
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ERROR

HTTP 404: The page cannot be found. (Both files)

Try resubmitting them, or give the two different names, or something...
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OniLink10
Posted: Jun 28 2008, 04:09 PM
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QUOTE (Captain Cook @ Jun 28 2008, 01:24 PM)
ERROR

HTTP 404: The page cannot be found. (Both files)

Try resubmitting them, or give the two different names, or something...

...
The Links work on my Computer. Weird.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kremling
Posted: Jun 28 2008, 04:15 PM
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I fixed some glitches for you that had to do with the collisions with the coin blocks. Sorry if you didn't want me to do anything, but I just thought I'd help out a bit.

Download Link
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OLME Download
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OniLink10
Posted: Jun 28 2008, 04:36 PM
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QUOTE (kremling @ Jun 28 2008, 02:15 PM)
I fixed some glitches for you that had to do with the collisions with the coin blocks. Sorry if you didn't want me to do anything, but I just thought I'd help out a bit.

Download Link
-----------------
OLME Download
-----------------

It's ok, I don't mind people doing Bug-Fixes for me. It really helps out 'cause I only got GM7 6 Months ago. And almost immediately upgraded to Pro. <.< There's still a lot for me to learn, and I figured, "Hey, making an Opensource Mario Engine might be a good way to learn", and I was right. I've learned a lot so far. XD And I mean A LOT. Anyways, consider the Version you uploaded V0.2.5. I'll re-upload it on MediaFire.
EDIT: Just Tested, you broke the Block Bouncing and Coin Bounce Collection. Nevermind your Bug Fix being V0.2.5. Sorry.

This post has been edited by OniLink10 on Jun 28 2008, 04:39 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jul 2 2008, 05:38 PM
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Update! Currently I am working on making a D&D Version of the Engine, and will edit this Post when it's done and ready to be released!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Alba Garcia Clerigues
  Posted: Jul 3 2008, 05:08 AM
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My English is bad
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I have played this engine, the red square went out of the screen upwards and it can not come back, this engine needs a restart key.


--------------------
About Alba Garcia Clerigues. My sprites are in MFGG too.
user posted image
People who drew me and their drawings.
Alba Garcia Clerigues: My first avatar, my second avatar, my third avatar, my fourth avatar, my fourth avatar without lava.
The Damizean: Alba.
People who drew me as another thing.
Toadster: Albagmar.
Miaxis: Dialba.
Alba Garcia Clerigues: Alba+Alcaldesa.
PMEmail PosterUsers WebsiteMSN
Top
United States
OniLink10
Posted: Jul 3 2008, 06:36 PM
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QUOTE (Alba Garcia Clerigues @ Jul 3 2008, 03:08 AM)
I have played this engine, the red square went out of the screen upwards and it can not come back, this engine needs a restart key.

Hmm, that's an error with the Outside Room Event. I'll try to fix it before releasing the GML and D&D Files. ALSO, I finished the D&D, although some pieces of code had to stay GML. D: Anyways, I also Defragged the Instance IDs through Lateral game Maker, which is a Java Version of Game Maker, but it stills saves as EXEs, GMKs, GM6s, and GMDs! :O Unfortunately, if I make it a GM6 or GMD, it won't draw the HUD, the Coin Blocks don't Bounce, and the Coins can't be collected from a Coin Bounce.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kremling
Posted: Jul 3 2008, 07:11 PM
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Would you like me to put everything in D&D?


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OniLink10
Posted: Jul 3 2008, 07:47 PM
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QUOTE (kremling @ Jul 3 2008, 05:11 PM)
Would you like me to put everything in D&D?

Sure, let me release the GML, D&D, and EXE Versions.
EDIT: Ok, I released them!

This post has been edited by OniLink10 on Jul 3 2008, 07:57 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Captain Cook
Posted: Jul 3 2008, 08:44 PM
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Seriously, give the guy some love...
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QUOTE (OniLink10 @ Jul 3 2008, 07:36 PM)
Hmm, that's an error with the Outside Room Event. I'll try to fix it before releasing the GML and D&D Files. ALSO, I finished the D&D, although some pieces of code had to stay GML. D: Anyways, I also Defragged the Instance IDs through Lateral game Maker, which is a Java Version of Game Maker, but it stills saves as EXEs, GMKs, GM6s, and GMDs! :O Unfortunately, if I make it a GM6 or GMD, it won't draw the HUD, the Coin Blocks don't Bounce, and the Coins can't be collected from a Coin Bounce.

Try 'Intersect Boundary' instead. It occurs when the object intersects the room boundary. 'Outside room' occurs when the object is not in the room at all.

EDIT: Or maybe I can try to fix it.

EDIT 2: The code is in 'Intersect Boundary'... It seems that it glitches if Mario jumps above what is shown on the screen and then moves left/right over the boundary. Forget what I typed above. The code fails because Mario is already outside the room, therefore, the Intersect Boundary isn't checked. I suggest you move the code to somewhere more suitable, like 'Step'.

This post has been edited by Captain Cook on Jul 3 2008, 08:58 PM
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OniLink10
Posted: Jul 5 2008, 01:04 AM
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Turns out the Glitch was caused by the Mario Object being Deactivated upon exiting the room. :O Don't worry, thought, cause I fixed it entirely, and the Glitch should be gone. I'm going to Zip and Upload the Files, then release V0.2.6
Edit: K, IO released it. The V0.2.* Series got a lot of Bug Fixes. XD

This post has been edited by OniLink10 on Jul 5 2008, 01:10 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jul 15 2008, 08:07 PM
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UPDATE! I am now Uploading and Releasing V0.2.7! This is just an Organization Update, with some pieces of Code removed, and others moved to other Objects. I am also now Distributing 7-Zip Files along with the Zip Files. 7-Zip is 100% Free, has Higher Compression than Zip, and can run Files inside of it WITHOUT them needing to be Uncompressed! :O That is, if the File doesn't need any External Files it'll work.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Jul 15 2008, 08:45 PM
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If the file is updated on first page i'll look at it.


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OniLink10
Posted: Jul 15 2008, 09:06 PM
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QUOTE (FoxGuy® @ Jul 15 2008, 06:45 PM)
If the file is updated on first page i'll look at it.

Actually, MediaFire Failed to Upload when I tried, and now it's stuck Loading the Upload Part of the Main Page. O.o
EDIT: K, I got it to work. Links on 1st Page.

This post has been edited by OniLink10 on Jul 15 2008, 09:21 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Jul 16 2008, 12:45 AM
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Not bad but i'm not sure if the code works on none square objects.


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