| |
OLME, Oni-Link Mario Engine
OniLink10 |
|

C++ Programmer, Unofficial Physicist, and Unofficial Chemist
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (SuperCapeMario @ Jun 28 2008, 01:07 AM) | Black Boo, I do not want to compete. I just want this and our engine to be succseful.
OniLink10, I really like this engine, nice job! |
Lol, I don't wanna compete either. It'd be smarter to help each other's engines where we can.
Thanks! I've coded most of it myself, the parts that have been REALLY hard so far are the Lives Glitch(Just had to put Mario's Create Event into the Controller's Create Event), the QBlocks(Thanks to TopHunter7 I got it working), and the Glitch with the Messed up Physics(Just had to remove the editable Variables, sorry Newbs). I'm gonna make the EXE then the Engine will be out.
EDIT: V0.2.4 Is now released! There is now a Seperate EXE File to try if you don't have GM7.
This post has been edited by OniLink10 on Jun 28 2008, 02:44 PM
--------------------
| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
|
|
|
OniLink10 |
|

C++ Programmer, Unofficial Physicist, and Unofficial Chemist
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (kremling @ Jun 28 2008, 02:15 PM) | I fixed some glitches for you that had to do with the collisions with the coin blocks. Sorry if you didn't want me to do anything, but I just thought I'd help out a bit.
Download Link ----------------- OLME Download ----------------- |
It's ok, I don't mind people doing Bug-Fixes for me. It really helps out 'cause I only got GM7 6 Months ago. And almost immediately upgraded to Pro. <.< There's still a lot for me to learn, and I figured, "Hey, making an Opensource Mario Engine might be a good way to learn", and I was right. I've learned a lot so far. XD And I mean A LOT. Anyways, consider the Version you uploaded V0.2.5. I'll re-upload it on MediaFire. EDIT: Just Tested, you broke the Block Bouncing and Coin Bounce Collection. Nevermind your Bug Fix being V0.2.5. Sorry.
This post has been edited by OniLink10 on Jun 28 2008, 04:39 PM
--------------------
| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
|
|
|
OniLink10 |
|

C++ Programmer, Unofficial Physicist, and Unofficial Chemist
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (Alba Garcia Clerigues @ Jul 3 2008, 03:08 AM) | | I have played this engine, the red square went out of the screen upwards and it can not come back, this engine needs a restart key. |
Hmm, that's an error with the Outside Room Event. I'll try to fix it before releasing the GML and D&D Files. ALSO, I finished the D&D, although some pieces of code had to stay GML. D: Anyways, I also Defragged the Instance IDs through Lateral game Maker, which is a Java Version of Game Maker, but it stills saves as EXEs, GMKs, GM6s, and GMDs! :O Unfortunately, if I make it a GM6 or GMD, it won't draw the HUD, the Coin Blocks don't Bounce, and the Coins can't be collected from a Coin Bounce.
--------------------
| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
|
|
|
Captain Cook |
|

Seriously, give the guy some love...
![Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/happyheart.gif)

Group: Members
Posts: 481
Member No.: 5138
Joined: 3-April 08
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (OniLink10 @ Jul 3 2008, 07:36 PM) | | Hmm, that's an error with the Outside Room Event. I'll try to fix it before releasing the GML and D&D Files. ALSO, I finished the D&D, although some pieces of code had to stay GML. D: Anyways, I also Defragged the Instance IDs through Lateral game Maker, which is a Java Version of Game Maker, but it stills saves as EXEs, GMKs, GM6s, and GMDs! :O Unfortunately, if I make it a GM6 or GMD, it won't draw the HUD, the Coin Blocks don't Bounce, and the Coins can't be collected from a Coin Bounce. |
Try 'Intersect Boundary' instead. It occurs when the object intersects the room boundary. 'Outside room' occurs when the object is not in the room at all.
EDIT: Or maybe I can try to fix it.
EDIT 2: The code is in 'Intersect Boundary'... It seems that it glitches if Mario jumps above what is shown on the screen and then moves left/right over the boundary. Forget what I typed above. The code fails because Mario is already outside the room, therefore, the Intersect Boundary isn't checked. I suggest you move the code to somewhere more suitable, like 'Step'.
This post has been edited by Captain Cook on Jul 3 2008, 08:58 PM
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
[ Script Execution time: 0.0739 ] [ 14 queries used ] [ GZIP Enabled ] [ Server Load: 0.81 ]
| |