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Black Cape Opensource Mario Engine, BCOME for short.
Black Boo |
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I swear when I get my hands on him...
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Counting SCM's update, v. 0.4 is up and going! Left/right: move shift: Jump Ctrl: run/shoot fireballs Includes: variable jumping running gravity acceleration deceleration Goombas Coin Blocks Coins HUD Points Time Limit SMB3 Music Death Life System Sprites Tiles Paralaxing Background(s) Sounds Bullet Bills Swimming *NEW* *Bricks* *Ducking* *Pirahna Plants* *Animated Water* *Water Overlay* Hopes to include warp pipes soon to include Koopas (maybe) I'm changing the name to the Black Cape Opensource Mario Engine because SCM has helped out a lot. I've also included an .exe for those older GM users. This post has been edited by Black Boo on Jun 30 2008, 10:27 PM
Attached File ( Number of downloads: 81 )
Black_Cape_Opensource_Mario_Engine.zip
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SGG was here
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SuperCapeMario |
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Generic SMB3 Clone
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I'll be on your team! My Skills- Variable Jumping (Sorta) walking and running I can use just 2 sprites to program all of Mario's movement (AKA Jumping, Walking, Running and Swimming sprites) Right sounds and music playing at the right time I can remix songs (only into oog or mp3 format) I can make sfx jumping and falling sprites enemies almost perfect movement I can do some GML (I mostly use the programmed in movements) Brick blocks and ? Blocks Swimming (Not-Perfect) Power Ups I can sprite really well I can do any kind of HUD I have GM7 Pro and GM6 Lite. MY EXAMPLE IS FINISHED!Example: This post has been edited by SuperCapeMario on Jun 19 2008, 01:44 AM
Attached File ( Number of downloads: 20 )
My_Engine.gmk
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BLANK SPACE 4 RENT
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SuperCapeMario |
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Generic SMB3 Clone
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| QUOTE (Black Boo @ Jun 15 2008, 08:41 PM) | Well, I've toyed around with it, and I am now using it as the new official base for the engine! I will have it in the first post in a minute or two. It's now V0.2!
After I saw the index thing, I figured it out. I'll expand from there.
The problem is doing multiple forms...One object or 3...? I'm sure I'll figure it out. |
Thanks for using my base. Also, it only uses one object for all the forms. (I can add more if you like). Also there is one problem, I cannot program slopes using this engine. I can if it used jump x and y positions but this uses hspeed and vspeed. (I can add the veggies from SMB2 if you like). This post has been edited by SuperCapeMario on Jun 15 2008, 08:48 PM
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Black Boo |
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I swear when I get my hands on him...
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My computer hates me, so I'll put the update here... Thanks to SuperCapeMario, V. 0.2 was made possible! Left/right: move shift: Jump Ctrl: run *NEW* includes variable jumping, running gravity acceleration deceleration *Goombas* *Coin Blocks* *Coins* *HUD* *Points* *Time Limit* *Kirby Music* =D *Death* *Irresponding Life System* for now *Sprites* *Tiles* *Paralaxing Background* *Sounds* Hopes to include slopes warp pipes soon to include Koopas (maybe) Swimming (maybe) And I don't think I need the SMB2 veggies yet, and I'm sure if you toy with this thing enough, you could figure out slopes, SCM.
Attached File ( Number of downloads: 18 )
Black_Boo_Engine.gmk
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SGG was here
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