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Black Cape Opensource Mario Engine, BCOME for short.
SuperCapeMario |
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Generic SMB3 Clone
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| QUOTE (Black Boo @ Jun 18 2008, 09:42 AM) | | Oh. Keep going then, because the upgrade I'm doing is bugging me... |
Anyway it is basicly done, I just need to add brick blocks but I will just release it anyway. NEW FEATURES Powerups (more soon) Swimming Bullet Bills! Please comment.
Attached File ( Number of downloads: 23 )
Black_Boo_Engine.gmk
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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It looks good so far, but there are a few things. 1: Needs Organization. It's hard to tell what does what. 2: It's a D&D, that's good for newbies to GM7, but some people want GML Engines, you could release a GML Version seperate from the D&D Version. If you don't know how to do GML(Which I doubt), I could always do it for you. But you'd have to give Credit in the GML Version. 3: A few things seem similar to mine, like the sfx_ extension, and the Death Music sounds just about the SAME as the one I use. Did you get these from me? I don't mind you using the Death Music as it's not mine, since I got it on themushroomkingdom.net, but the sfx_ extension... I need to know if you got that from me.
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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Black Boo |
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I swear when I get my hands on him...
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| QUOTE (OniLink10 @ Jun 25 2008, 02:18 PM) | It looks good so far, but there are a few things. 1: Needs Organization. It's hard to tell what does what. 2: It's a D&D, that's good for newbies to GM7, but some people want GML Engines, you could release a GML Version seperate from the D&D Version. If you don't know how to do GML(Which I doubt), I could always do it for you. But you'd have to give Credit in the GML Version. 3: A few things seem similar to mine, like the sfx_ extension, and the Death Music sounds just about the SAME as the one I use. Did you get these from me? I don't mind you using the Death Music as it's not mine, since I got it on themushroomkingdom.net, but the sfx_ extension... I need to know if you got that from me. |
1. I know it's unorganized. 2. Could you actually do that for me? I'm not sure how to convert it that well. 3. I dunno. I got the sounds from SCM. Ask him.
Anyway, I'll add an update when my wireless is hooked up.
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OniLink10 |
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| QUOTE (Black Boo @ Jun 25 2008, 12:23 PM) | 1. I know it's unorganized. 2. Could you actually do that for me? I'm not sure how to convert it that well. 3. I dunno. I got the sounds from SCM. Ask him.
Anyway, I'll add an update when my wireless is hooked up. |
1: For organizing, It's actually good in 2 ways. 1 is that it's easier to find stuff. 2 is that if you organize using Sub-Folders, it usually compresses it. Also, Sort the resources in Alphabetical Order. 2: Ok, actually, I have a PDF File with info on how to convert each Piece of D&D to GML. It evens has Mark's Secret GML Codes for each D&D Object starting on Page 22! Want it? I found it on GMC! 3: Ok, I'll ask him when he gets on.
Also, one more thing: The Views are off, it's supposed to be in 4x3 Resolution, not 17x12! XD That means you need to set the Views to 320x240, not 340x240. XD And for Wide-Screen, either 320x180 or 426x240.
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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Black Boo |
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I swear when I get my hands on him...
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| QUOTE (OniLink10 @ Jun 25 2008, 02:40 PM) | 1: For organizing, It's actually good in 2 ways. 1 is that it's easier to find stuff. 2 is that if you organize using Sub-Folders, it usually compresses it. Also, Sort the resources in Alphabetical Order. 2: Ok, actually, I have a PDF File with info on how to convert each Piece of D&D to GML. It evens has Mark's Secret GML Codes for each D&D Object starting on Page 22! Want it? I found it on GMC! 3: Ok, I'll ask him when he gets on.
Also, one more thing: The Views are off, it's supposed to be in 4x3 Resolution, not 17x12! XD That means you need to set the Views to 320x240, not 340x240. XD And for Wide-Screen, either 320x180 or 426x240. |
I have organized content in the next version, but I don't think I will do well at converting it to GML.
And the views are a typo... I'll fix. :P
...
Fixed.
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SGG was here
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SuperCapeMario |
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Generic SMB3 Clone
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| QUOTE (OniLink10 @ Jun 25 2008, 02:18 PM) | It looks good so far, but there are a few things. 1: Needs Organization. It's hard to tell what does what. 2: It's a D&D, that's good for newbies to GM7, but some people want GML Engines, you could release a GML Version seperate from the D&D Version. If you don't know how to do GML(Which I doubt), I could always do it for you. But you'd have to give Credit in the GML Version. 3: A few things seem similar to mine, like the sfx_ extension, and the Death Music sounds just about the SAME as the one I use. Did you get these from me? I don't mind you using the Death Music as it's not mine, since I got it on themushroomkingdom.net, but the sfx_ extension... I need to know if you got that from me. |
1. It will be organised. (Easy to do, just cannot be bothered).
2. Why does it need GML? Anyway I'm not the best at GML, the only problem is that it means I have to convert over 100 actions into a code. (Note: I do not know every variable in GML mabye it is because I have only known known GML for about 2.5 months). But what is so good about GML? Ultramario uses D&D and nobody complains, but what is such an exeption to this engine? Is it because I have registered? Or is it because this is obviously not equal to Ultramario's range of greatness? Please tell me why this is so special you want us to change this into GML. (What does D&D mean)?
3. What is a sfx_extension? If it is like sfx_sound, it may be because it looks tidier than 'sound' and it shows if it is a sound or music, sort of like obj stands for object of spr stands for sprite. By the way I downloaded the dying music from VGMusic in the SMB1 NES section.
Sorry if some of the post sounds n00bish or mean, I did not mean to do that.
SuperCapeMario.
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