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> Black Cape Opensource Mario Engine, BCOME for short.
Australia
SuperCapeMario
Posted: Jun 18 2008, 03:10 AM
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QUOTE (Black Boo @ Jun 17 2008, 11:17 AM)
Aw, fudge. I was just working on it. Just leave it to me. I'm making some upgrades anyway.

Aw fudge ( laugh3.gif ) I just finished lots of powerups and added swimming. huh.gif
(Way better than the example)!


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Black Boo
Posted: Jun 18 2008, 09:42 AM
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QUOTE (SuperCapeMario @ Jun 18 2008, 03:10 AM)
Aw fudge ( laugh3.gif ) I just finished lots of powerups and added swimming. huh.gif
(Way better than the example)!

Oh. Keep going then, because the upgrade I'm doing is bugging me...


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Australia
SuperCapeMario
Posted: Jun 21 2008, 06:31 AM
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QUOTE (Black Boo @ Jun 18 2008, 09:42 AM)
Oh. Keep going then, because the upgrade I'm doing is bugging me...

Anyway it is basicly done, I just need to add brick blocks but I will just release it anyway. laugh3.gif

NEW FEATURES

Powerups (more soon)

Swimming

Bullet Bills!

Please comment.

Attached File ( Number of downloads: 23 )
Attached File  Black_Boo_Engine.gmk


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OniLink10
Posted: Jun 25 2008, 02:18 PM
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It looks good so far, but there are a few things.
1: Needs Organization. It's hard to tell what does what.
2: It's a D&D, that's good for newbies to GM7, but some people want GML Engines, you could release a GML Version seperate from the D&D Version. If you don't know how to do GML(Which I doubt), I could always do it for you. But you'd have to give Credit in the GML Version.
3: A few things seem similar to mine, like the sfx_ extension, and the Death Music sounds just about the SAME as the one I use. Did you get these from me? I don't mind you using the Death Music as it's not mine, since I got it on themushroomkingdom.net, but the sfx_ extension... I need to know if you got that from me.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Austria
Black Boo
Posted: Jun 25 2008, 02:23 PM
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QUOTE (OniLink10 @ Jun 25 2008, 02:18 PM)
It looks good so far, but there are a few things.
1: Needs Organization. It's hard to tell what does what.
2: It's a D&D, that's good for newbies to GM7, but some people want GML Engines, you could release a GML Version seperate from the D&D Version. If you don't know how to do GML(Which I doubt), I could always do it for you. But you'd have to give Credit in the GML Version.
3: A few things seem similar to mine, like the sfx_ extension, and the Death Music sounds just about the SAME as the one I use. Did you get these from me? I don't mind you using the Death Music as it's not mine, since I got it on themushroomkingdom.net, but the sfx_ extension... I need to know if you got that from me.

1. I know it's unorganized.
2. Could you actually do that for me? I'm not sure how to convert it that well.
3. I dunno. I got the sounds from SCM. Ask him.

Anyway, I'll add an update when my wireless is hooked up.


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OniLink10
Posted: Jun 25 2008, 02:40 PM
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QUOTE (Black Boo @ Jun 25 2008, 12:23 PM)
1. I know it's unorganized.
2. Could you actually do that for me? I'm not sure how to convert it that well.
3. I dunno. I got the sounds from SCM. Ask him.

Anyway, I'll add an update when my wireless is hooked up.

1: For organizing, It's actually good in 2 ways. 1 is that it's easier to find stuff. 2 is that if you organize using Sub-Folders, it usually compresses it. Also, Sort the resources in Alphabetical Order.
2: Ok, actually, I have a PDF File with info on how to convert each Piece of D&D to GML. It evens has Mark's Secret GML Codes for each D&D Object starting on Page 22! Want it? I found it on GMC!
3: Ok, I'll ask him when he gets on.

Also, one more thing:
The Views are off, it's supposed to be in 4x3 Resolution, not 17x12! XD That means you need to set the Views to 320x240, not 340x240. XD And for Wide-Screen, either 320x180 or 426x240.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Austria
Black Boo
Posted: Jun 25 2008, 05:24 PM
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QUOTE (OniLink10 @ Jun 25 2008, 02:40 PM)
1: For organizing, It's actually good in 2 ways. 1 is that it's easier to find stuff. 2 is that if you organize using Sub-Folders, it usually compresses it. Also, Sort the resources in Alphabetical Order.
2: Ok, actually, I have a PDF File with info on how to convert each Piece of D&D to GML. It evens has Mark's Secret GML Codes for each D&D Object starting on Page 22! Want it? I found it on GMC!
3: Ok, I'll ask him when he gets on.

Also, one more thing:
The Views are off, it's supposed to be in 4x3 Resolution, not 17x12! XD That means you need to set the Views to 320x240, not 340x240. XD And for Wide-Screen, either 320x180 or 426x240.

I have organized content in the next version, but I don't think I will do well at converting it to GML.

And the views are a typo... I'll fix. :P

...

Fixed.


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OniLink10
Posted: Jun 25 2008, 06:09 PM
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QUOTE (Black Boo @ Jun 25 2008, 03:24 PM)
I have organized content in the next version, but I don't think I will do well at converting it to GML.

And the views are a typo... I'll fix. :P

...

Fixed.

Lol. You don't need to convert it. It's just a suggestion. I'm gonna convert mine to D&D


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Australia
SuperCapeMario
Posted: Jun 26 2008, 02:42 AM
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QUOTE (OniLink10 @ Jun 25 2008, 02:18 PM)
It looks good so far, but there are a few things.
1: Needs Organization. It's hard to tell what does what.
2: It's a D&D, that's good for newbies to GM7, but some people want GML Engines, you could release a GML Version seperate from the D&D Version. If you don't know how to do GML(Which I doubt), I could always do it for you. But you'd have to give Credit in the GML Version.
3: A few things seem similar to mine, like the sfx_ extension, and the Death Music sounds just about the SAME as the one I use. Did you get these from me? I don't mind you using the Death Music as it's not mine, since I got it on themushroomkingdom.net, but the sfx_ extension... I need to know if you got that from me.

1. It will be organised. (Easy to do, just cannot be bothered).

2. Why does it need GML? Anyway I'm not the best at GML, the only problem is that it means I have to convert over 100 actions into a code. (Note: I do not know every variable in GML mabye it is because I have only known known GML for about 2.5 months). But what is so good about GML? Ultramario uses D&D and nobody complains, but what is such an exeption to this engine? Is it because I have registered? Or is it because this is obviously not equal to Ultramario's range of greatness? Please tell me why this is so special you want us to change this into GML. (What does D&D mean)?

3. What is a sfx_extension? If it is like sfx_sound, it may be because it looks tidier than 'sound' and it shows if it is a sound or music, sort of like obj stands for object of spr stands for sprite. By the way I downloaded the dying music from VGMusic in the SMB1 NES section.

Sorry if some of the post sounds n00bish or mean, I did not mean to do that.

SuperCapeMario.


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Miaxis
Posted: Jun 26 2008, 02:52 AM
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2.GML isn´t limited and D&D means Drag&Drop


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Alba Garcia Clerigues
  Posted: Jun 26 2008, 05:10 AM
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I have played this engine, the movement of the Goombas are a bit fast and I have found an invisible ground.


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Austria
Black Boo
Posted: Jun 26 2008, 12:09 PM
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QUOTE (Alba Garcia Clerigues @ Jun 26 2008, 05:10 AM)
I have played this engine, the movement of the Goombas are a bit fast and I have found an invisible ground.

Aw, crap. I forgot to put the tile there... huh.gif


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fiDumppi
Posted: Jun 26 2008, 04:49 PM
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Great engine, but you need more work
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Black Boo
Posted: Jun 27 2008, 04:07 PM
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QUOTE (fiDumppi @ Jun 26 2008, 04:49 PM)
Great engine, but you need more work

And WHAT does that mean?


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Ultramario
Posted: Jun 27 2008, 05:34 PM
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It's good, but runs too fast.

And also, it's best to keep the latest material in the first post.


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Black Boo
Posted: Jun 27 2008, 10:36 PM
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QUOTE (Ultramario @ Jun 27 2008, 05:34 PM)
It's good, but runs too fast.

And also, it's best to keep the latest material in the first post.

Yeah, I have it in the first post, and I can change the speed too.


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SuperCapeMario
Posted: Jun 28 2008, 03:52 AM
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QUOTE (Ultramario @ Jun 28 2008, 08:34 AM)
It's good, but runs too fast.

If you want to make the game run slower go into the creation event of Mario and there should be a room speed variable, so change the value to what suits you.


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Black Boo
Posted: Jun 29 2008, 11:24 AM
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We he hell! Haven't seen you for awhile!


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SuperCapeMario
Posted: Jun 29 2008, 05:54 PM
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QUOTE (Black Boo @ Jun 30 2008, 02:24 AM)
We he hell! Haven't seen you for awhile!

That is not very nice...
By the way I had school and I have to share the computer with my bro, and I have been trying to submit my work and make some games. So yeah.
Anyway do you want me to update the engine or are you?


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Black Boo
Posted: Jun 29 2008, 06:11 PM
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QUOTE (SuperCapeMario @ Jun 29 2008, 05:54 PM)
That is not very nice...
By the way I had school and I have to share the computer with my bro, and I have been trying to submit my work and make some games. So yeah.
Anyway do you want me to update the engine or are you?

Sorry if it didn't sound too kind...
I understand. I think it's your turn to update.


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