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> ULTRAMARIO Engine troubles, Random sounds are randomly muting.
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blackcat12
  Posted: Jun 13 2008, 09:12 PM
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I'm using Ultramario's Wario Land engine for a game right now, as well as his famous M&L platforming engine for another game, but I've run into some trouble. While working on the games, (the same thing happened with both engines) I noticed that several sounds weren't playing in the executable. I deleted those sounds and replaced them, but found that a set of different sounds weren't playing, instead. I don't want to delete and replace every sound in the engine, so can anyone help me out?


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Mike Shinoda
Posted: Jun 13 2008, 09:29 PM
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Um, could you please tell us where we would find this engine? Also, please change the title to "UM Wario engine" cause I thought this was about UME, not his wario engine.


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Grant
Posted: Jun 13 2008, 11:12 PM
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QUOTE (Titan dweevil @ Jun 13 2008, 10:29 PM)
Um, could you please tell us where we would find this engine? Also, please change the title to "UM Wario engine" cause I thought this was about UME, not his wario engine.


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Miaxis
Posted: Jun 14 2008, 03:28 AM
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I think he wrote both in D&D, so if you delete a sound, it loses itīs index. An index is given at the creation of every resource, you have to go into the events and search for actions saying "Play sound <undefined>", thatīs the result of deleting a resource. In code, that problem doesnīt ecist since there only the Names count.


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blackcat12
  Posted: Jun 14 2008, 03:22 PM
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Hold the phone; I ran both games today and the sounds are working again. Hmm.

Well, I'll post back here if I run into the problem again.


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