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> questions about using wii remote on PC.
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Nite Shadow
Posted: Jun 14 2008, 11:50 AM
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Just looking for some info I haven't been able to find on Google.

1. What is the best adapter to use.


2. Can the pointers accuracy be calibrated,
(I plan to disable the pointer for rail shooter games if possible)

3. Can 2 remotes be used at the same time in emulators.
(gens, zsnes, fceu,)
games like lethal enforcers and duck hunt are what im looking at.
and single remote on superscope 6 games.


-------off topic---------
Does anyone know were i might find a busted superscope 6 i could hollow out for a remote shell?

This post has been edited by Nite Shadow on Jun 14 2008, 11:58 AM
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Ianprime0509
  Posted: Jun 14 2008, 12:46 PM
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1. Most adapters work(from what I heard). If you want a fast connection, get one that's USB 2.0 compatible.

2. What do you mean by that?

3. In theory, it should work, if you connect 2 Wiimotes they would both send different signals, but by what I've heard, you can't make games with 2 wiimotes, so you probably can't.


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Nite Shadow
Posted: Jun 14 2008, 12:55 PM
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QUOTE (Ianprime0509 @ Jun 14 2008, 10:46 AM)
1. Most adapters work(from what I heard). If you want a fast connection, get one that's USB 2.0 compatible.

2. What do you mean by that?

3. In theory, it should work, if you connect 2 Wiimotes they would both send different signals, but by what I've heard, you can't make games with 2 wiimotes, so you probably can't.

-In house of the dead your able to callibrate the remote so that it is dead on accurate with the iron sites on the zapper (or in my case the nyko perfect shot)
that way, even with the cursor disabled you can still accurately shoot enemies.

Can anything like this be done when using it on a PC.
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zzo38
Posted: Jun 14 2008, 01:11 PM
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QUOTE (Nite Shadow @ Jun 14 2008, 10:55 AM)
...Can anything like this be done when using it on a PC.

Yes, but I'm not sure if software to do that has been written yet. The memory locations for the calibration data are known, and you could write to them if you are OK with risking to brick your wiimote.


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Nite Shadow
Posted: Jun 14 2008, 01:23 PM
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QUOTE (zzo38 @ Jun 14 2008, 11:11 AM)
Yes, but I'm not sure if software to do that has been written yet. The memory locations for the calibration data are known, and you could write to them if you are OK with risking to brick your wiimote.

.....

think about this for a second.

the software itself would adjust the pointer position.
the remote would still be aiming at its usual location, but the program would move it to the desired location.

I'd say, a bit of math based on data received from,
1. screen resolution
2. sensor bar size
3. 2 targets placed at the top left and bottom right of the screen.

HOTD does not modify any values within the remote as a result of calibration.
entering the home menu (pressing the house button) proves this.

accuracy calibration is in the software, not hardware.

This post has been edited by Nite Shadow on Jun 14 2008, 02:13 PM
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Nite Shadow
Posted: Jun 14 2008, 03:28 PM
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*ahem* sorry...

I guess that was a "not yet" yes?
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Ianprime0509
  Posted: Jun 14 2008, 08:16 PM
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Yeah, if you made a game for the PC using the Wiimote, you could set calibration in-game. So the functions for setting calibration are all in the software, which means that unless you can modify the emulator, you can't do it.


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zzo38
Posted: Jun 14 2008, 08:30 PM
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QUOTE (Nite Shadow @ Jun 14 2008, 11:23 AM)
..
HOTD does not modify any values within the remote as a result of calibration.
entering the home menu (pressing the house button) proves this.
...

Sorry, I didn't know that because I didn't play HOTD. (I didn't really think it did modify values within the remote, I just thought it could be possible that they had settings in there used for anything that could be unknown to many people, and why doesn't the IR calibration apply to all software anyways? It should be stored in the Wii internal memory so that it will calibrate correctly for all software?)

The acceleration calibration data is stored in the wiimote, though. See http://wiki.wiimoteproject.com/Memory_Maps for more information.

IR camera calibration data is NOT stored in the wiimote (and it wouldn't make much sense to do so anyways), but sensitivity settings are stored in the registers. See http://wiki.wiimoteproject.com/IR_Sensor for information about how the sensitivity settings are configured.

Also the HOME menu appears to be stored in the DVD of the game, not the firmware/operating-system of the Wii. (I'm not completely sure, but I have seen listings of the files in the SSBB game which seem to suggest that)

You could write your own IR calibration software.


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Nite Shadow
Posted: Jun 14 2008, 11:40 PM
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QUOTE (zzo38 @ Jun 14 2008, 06:30 PM)
Sorry, I didn't know that because I didn't play HOTD. (I didn't really think it did modify values within the remote, I just thought it could be possible that they had settings in there used for anything that could be unknown to many people, and why doesn't the IR calibration apply to all software anyways? It should be stored in the Wii internal memory so that it will calibrate correctly for all software?)

Ya know, your right.

there are a few ways it could be set to be accurate.
why Nintendo didn't implement any form of accuracy setting is beyond me.

perhaps auto adjusting for distance and position was too difficult?

after all, HOTD will only be accurate for the point your standing,
if you move at all it will throw off your aim.
The superscope 6 was the same way.

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