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Twilight Princess
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Eh, Twilight Princess was alright. I thought the controls were too jumpy. I've always had that problem with GameCube controllers anyways. The Wii version was much better with the bow and slingshot, but I could have done without the sword swinging. The graphics were pretty, but I wasn't too fond of the style they had going on. Everything was really over exaggerated and bulbous, if that makes sense. I hated nearly every character's design because of this. Like, with such detailed graphics, I would have expected more proportional characters. Massive head!Massive forehead!Massive boobs, hips, man-jaw, etc.On the note of characters, they really did a piss-poor job fleshing out some major ones. Zant and Ilia were the worst of the bunch. Both had great potential as characters, but they were pushed aside for the same old Zelda/Ganondorf combo. Wind Waker saw some of this, but at least Tetra's story was riveting and had a surprising twist. The story was alright. It was very predictable at parts. The whole Ganondorf twist was really unnecessary, but at least we got to witness a redesigned him. I never had a problem with Midna as a character, but in the end I was happy that she locked herself away. Boss battles were really easy. The dungeons felt too straightforward and rehashed. I was really annoyed by that constant camera cues given to you at the beginning of each room; the game pretty much solves what little puzzles there were for you! The items you got in the dungeons were rarely used outside of them, which was a big disappointment as well. The music was okay. I've heard better from the Zelda series. In temrs of epicness, only the Hyrule Field theme can compete with Ocarina's or Majora's soundtrack. Most of the music was a little bland for my taste, especially when compared to the jaunty tunes from Wind Waker or the Medieval-ish songs from Ocarina. Good music, just not good for a Zelda game. In short, a sub-par Zelda experience. Majora, Ocarina, and Wind Waker were all better in my opinion.
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Lightning |
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| QUOTE (Sword @ Jun 22 2008, 02:03 PM) | | I loved the game. The only thing I would change is the boss difficulty. I would get rid of Ganon, and flesh Zant's character out more. |
nah you know who to get rid of?
colin. ****ing colin. ****ing useless blond-haired little boy from ordon whose character nintendo went to great lengths to develop all for nothing. nothing came of him in the end. he's a useless character, and yet he had more development and involvement in the story than ganon. why?
that's my main beef with this game. otherwise it was pretty ****in' epic
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FuzzMaster |
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at least it's not flour

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I disliked the game, a lot. Maybe because I was using the Wii version, but the controls are annoying, and unintuitive, and the only portion of them that works come with a ****ing fairy that makes a lot of noise at the slightest movie.
The story was ridiculously dismal and obviously just a HERE YA GO to fans of OoT. The bug sections as the wolf were boring and annoying. Game is wholly not difficult (except for control issues) and you fight a grand total of four or five remotely challenging enemies.
piss poor excuse for a zelda game
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