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> THE NEW COMMUNITY FANGAME PROJECT!, July 18: HiPriority!|DEADLINE: Sun 7-27!
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Guinea
  Posted: Jun 26 2008, 04:41 PM
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DEADLINE: SUNDAY 27 of July 2008
By this date we want to have:
- 15 levels
- 10 reasonably different powerups (making a bat big and small would be different enough to count as two)
- 1 boss in the last level (optional though!)

If that goal is NOT reached, then there will NOT be another CFP.
I hope this is clear: You have a bit more than one week of time to "finish" this breakout game with the above requirements.
If this goal is not reached by the 27th at midnight, the breakout game will be quit and we will not start another CFP. At least not until next year.

Good luck everyone!
We really want to see you make it.


QUOTE (HIGH PRIORITY: HAS TO BE DONE)

- Spriters: Create sprites for the powerup-bricks that are already in the engine.
- Engineers: Go to page 15 and make Pikaboo's powerups!
- Engineers: Create new bricks and take advantage of the prn_catchable.
- Spriters: follow xn--e5x's instructions (page 12) and create sprite fonts matching to the HUD-backgrounds that you made.
- Engineers: In obj_gameplay, make it so the thing draws the score and the lives on the left side of the playfield. You already have the HUD backgrounds, so you know where and how you should draw them.
- Spriters: Take bg_frame from the engine (or just from the screen below) and create a nice frame on the base of that.


QUOTE (THE NEWS BOARD)
NEWS
- June 18, 08: Now that we have a deadline, things seem to go on faster. Keep up the good work.
- June 30, 08: The CFP seems to come along. The Hi Priority List has its first point crossed out because it was done successfully. Go on like this, fellow MFGGers!
- June 28, 08: Engine updated to version 0-1-5. You can now program score and catchable objects for the bat.
- June 27, 08: Engine updated to version 0-1-0. It should now be compatible with GM6.
- June 27, 08: The engine is not compatible with GM6, so it is down for now. It'll be back soon!
- June 27, 08: The engine is up. Don't mess it up.


Here we go!
WHOEVER WANTS TO TAKE PART: PLEASE STICK TO THE RULES POSTED IN THIS POST
Everything said in this post is the rules you have to stick to. If you can't obey these simple rules, you will not be able to do a community fangame project.

[dohtml]<a href="#Rules">Go to the RULES</a>[/dohtml]


But, first things first.
Black Squirrel, our favourite Admin, was sceptical about the CFP from the beginning. In his opinion, You [the members of MFGG] are not good enough to make anything together.
This is also the reason why BS did NOT give us a seperate board for the new CFP. YET!

So this is your chance:
In this little warm-up, we will start with something very simple so You [the members] get used to TEAMWORK and OBEYING RULES of the organisation.



The organisation so far consists of the following members:
- Guinea (main organizer)
- Tri (assistant organizer)
- Dex (assistant organizer, specifically for the spriting business)
Please do NOT ask if you can be part of the organisation. If we think you are worthy, you will get on board, if we don't, don't bother us.
If you proove yourself to be a mature member in this Warm-Up, you have a higher chance of being promoted to organisation member for the real thing!
Not promising anything, though.




So what is this warm-up you should do to convince your admin that YOU are worth getting your own board to make a Community Fangame Project?
Simply put, it is this:


user posted image


Yes, you've seen it right. Breakout.
Breakout is one of the simpliest game that exist. And I chose it because it is very extendable. You can create dozens of different bricks with different conditions, hitpoints, you can put power-ups in them and also power-downs. You can do awesome graphical effects and whatnot.
Shortly put: We will take this breakout engine that I programmed solely for the purpose of this CFP Warm-Up and make the best breakout game out of it that MFGG has ever seen.
Or at least we make it good enough so BS will have to admit that You [the members] are not a bunch of jerks who are here just for the CCC, but that you are a bunch of jerks who can actually work together as a team.


I might again point out something:
Do not complain that we will do this first. If you guys fail to do this, you will also fail to make something more complicated. This Warm-Up will probably last not longer than 2 weeks, so don't worry, we'll get started on the real CFP soon enough.


The basic idea behind this is to see what you can do with a premade engine that requires not much more than coding very simple stuff to create a vast variety of different objects and gameplay elements.
Of course, if you don't use Game Maker 6.1 or 7, you can still help by providing sprites for all kinds of things.
- Bricks, also in cracked form (for the case that they have several hitpoints).
- Balls (so you could see what power-up/down the ball currently has just by its sprite)
- Bats (Maybe for style purposes, maybe for purposes of power-ups/downs.)
- Special Effects
- Power-Up objects that fall down from bricks so you can collect them with your bat.
- and of course the HUD (you see the black border around the playfield? That's actually one background. One can take this background and give it a little better design that also allows for the drawing of score, lives and other information on the left side)
So you see, spriters have a lot to do in this

Also for the sound persons. You can look for awesome sound effects and music to put behind the levels to create a thrilling athmosphere.
Yes, sound specialists do stuff too!

And last but not least, you can contribute by just designing different levels for the game!
More details on how the engine makers and level designers will work will follow as soon as I upload the engine to this first post

Resource Makers, you can start making ressources now!
In the screen you see above, you see all the graphics that exist to this point, so nothing holds you to sprite in a similar style. OR You could also sprite a totally different set of sprites, who knows if we need that?
As for the sound people, you know how breakout has to sound like, so bring on sounds.
Also discuss ideas for elements you want to see in the game and I will see to optimize the engine for that purpose, so YOU can actually create the new elements with very little effort (other than obeying to the RULES I will post together with the engine).



Good luck with this, and may you be able to convince the Squirrel that you're capable of something as simple as breakout.
THEN we will get to start on the real CFP#2.




QUOTE (Rules)
[dohtml]<a name="Rules">The RULES</a>[/dohtml]
Rules for Everyone

IF YOU DO NOT UNDERSTAND ANYTHING, THEN PLEASE ASK.
DO NOT INTERPRETE THINGS WRONGLY IF YOU ARE NOT SURE WHAT THEY MEAN!


- You will find the News Board at the top of this post. Whatever is mentioned in this section, will be the most important for you, so don't miss checking it regularly.
- This STICKY is the only topic needed for the CFP Warm-Up, so do not post any other topics in the FGD. The purpose of this is to have everything oranized and to avoid confusion. (not everyone reads all topics and some could take other topics for facts etc.)
- Any posts that are not relevant to the CFP Warm-Up will be deleted. (That includes posts concerning the actual CFP, unless they are connected to the CFP Warm-Up significantly).
- This is basically your very last chance. If you fail, you will never ever again see a CFP. So don't screw up on this one. Everyone is with you, BS would probably the most of all like to see you succeed in this, so don't disappoint us.



Spriters
- If you want to make a sprite, post a list of the things you want to sprite to reserve them for yourself. (In this topic)
- If we don't hear anything from you within a certain amount of time (let's say one hour per sprite you claimed to make), then your claim will be invalid and another member will be allowed to make the sprite instead of you. Everyone can see the date a post was posted, so you can act freely. No permission from the organisation needed if you see clearly that this rule is in effect.
- Try to sprite in the style that Dex started (as seen in the screenshot) or create a whole new set so we can create differently themed levels. It depends on you how various the levels will be.
- When your sprite is finished, post them in the same post in which you claimed and use the [ s][ /s] tags on your claim so we know that the sprites are done.
- Use PNG or GIF format.

Sound People
- Try to find some good sound effects that would work well with a Breakout game.
- Try to find music (preferably in midi-format for file-size reasons) that adds a nice feeling to the game.
- You do not have to claim things for yourself, unless you want to create your OWN effects and music. If this is in effect, the very same rules as for the spriters apply to you.

Engine Makers
- You will need GM 6.1 or GM 7 (Lite)
- You will need Lateral GM if you have no GM 6.1 but only GM7. I will post a link to it later.
Instructions:
- Download the latest version of the engine.
- POST that YOU have the engine right now, otherwise somebody else could modify the engine in the same moment and we would have two different versions.
- If you don't post about the engine's status while you have it, your "license" will expire after 12 hours and somebody else can claim the engine for the next edit.
- DO NOT CHANGE anything in the existing code (yet). It is not yet ready for this.
- If you want to add stuff, do so, but follow the instructions in the creation event of the parent objects.
- When you edit anything in the gm6, make sure that you have a gm6 again (Lateral GM for those who have GM7 only).
- Make sure you post and document EVERY SINGLE CHANGE you did to avoid unfindable bugs and glitches.
- Attach the new gm6 to your post just like I did.
- Add 1 to the last number of the version number in the file name. (e.g. if the old version was 0-0-0, you'd put 0-0-1, then 0-0-2 etc.) Do not change the first two numbers!
- If anything is unclear: ASK. Do not randomly interprete things. ASK.

Level Designers
- See above (^Engine Makers). The same rules apply to you for requesting the engine.
To create a new level, do as follows:
- Create a new room.
- Set room size to 320x240.
- Set Background #2 to "bg_frame".
- Place an object "obj_gameplay" in the top-left corner.
- Place an object "obj_bat" above the ground in the same position as seen in the first level.
- Place bricks.
- In the creation code of the room, write "// Made by: [insert your name here]".
- Submit. NOTE: You don't have to create the border of the playfield as the obj_gameplay DOES THAT byitelf when the room starts.

The engine is attached to this post.





tl;dr: Either you go back and read, or get out of here, seriously.

Anyway, good luck with this, seriously. I want to see this finished and also want to see a finished REAL CFP#2 afterwards! I count on you.

This post has been edited by Guinea on Jul 18 2008, 04:21 AM

Attached File ( Number of downloads: 27 )
Attached File  cfp_warmup_v0_2_10.gm6
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Gamesmonkey
Posted: Jun 26 2008, 04:44 PM
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More badass than anything else ever
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This is cool, but I use MMF2.


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Zero Chronii
Posted: Jun 26 2008, 04:44 PM
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My name is not Blood Ninji
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I'll help, if nobody minds.


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Yoshbert
Posted: Jun 26 2008, 04:44 PM
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Eat your veggies.
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I like this Breakout idea.


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Guinea
Posted: Jun 26 2008, 04:46 PM
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QUOTE (Gamesmonkey @ Jun 26 2008, 10:44 PM)
This is cool, but I use MMF2.

Unfortunately there is no Clickteam support for this Warm-Up.
However, feel free to create ressources or you could even design level suggestions in a graphics program once you know what bricks exist.
You can also submit creative ideas as long as they are not over-complicated.

Chronii, everyone is wanted to help with whatever he or she can do.
So there you go.
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kane]deth[
Posted: Jun 26 2008, 05:03 PM
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I'd like to be a level designer.

I think we should have some levels that represent several MFGG members, and bosses that represent dupes or fads.


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Guinea
Posted: Jun 26 2008, 05:08 PM
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QUOTE (kane]deth[ @ Jun 26 2008, 11:03 PM)
I'd like to be a level designer.

I think we should have some levels that represent several MFGG members, and bosses that represent dupes or fads.

Bosses?
Do you mean levels that look like dupes/fads or are you talking about something that you actually have to fight?

(thinking about this, this might even be possible:
A boss could move on the screen and sometimes shoot at the bat. You have to avoid the shots with your bat and need to use the ball to kill the boss)

Good input.
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kane]deth[
Posted: Jun 26 2008, 05:15 PM
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I mean something that you actually have to fight. Like they shoot beams or something at you while you have to hit it with your ball. They might even affect the ball causing it to move faster or something.


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Glukom
Posted: Jun 26 2008, 05:28 PM
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I'll try spriting some simple bricks.
user posted image
They're simple enough to change the size easily, if you want them a little different.
Edit: Changed some things, so they go together nicer.
Edit Again: Changed things, added example.

This post has been edited by Glukom on Jun 26 2008, 05:56 PM


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EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG





i feel your pain :[
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exenefevex
Posted: Jun 26 2008, 05:37 PM
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I'm working on some background music.
Partly done, here are some previews:
"Easy" (updated)
"Marioland" (updated)
"Perc"
I want some feedback before I continue working on 'em. Are they what you had in mind, should they be more melodious, less melodious, faster, slower, whatever.

I also want to have a try at some special effects (e.g. ball-hits-object particles). Still not clear on exactly what sprite effects this engine will support, so I'm going to assume nothing until I hear otherwise.
...the sprites i posted here were a bit rubbish; instead I'm going to wait until the engine writers agree on which power-ups to implement and then draw effects specifically for those items.

This post has been edited by xn--e5x on Jun 30 2008, 01:40 PM


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SuperMarioMaster
Posted: Jun 26 2008, 05:49 PM
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I will program.
I may sometimes sprite, but not often.


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Mr.Cintrak
Posted: Jun 26 2008, 06:00 PM
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I am working on Powerups for Glukom's Sprites it is just an idea so far so I will sprite the sample and return it in around half hour.


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Ref2,Courtesy of shymouse. Ref 3 Courtesy of Iceinwar


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i love how you are all **** WHERE IS MY MARIO ZELDA HYPER PIKMIN GAME when e3 comes along but when those kinds of games come out you just say THIS GAME IS **** DAMN THAT CONTROLLER LOOKS LIKE A DIL-DO
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Mokun
Posted: Jun 26 2008, 06:12 PM
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I would like to help out with spriting.

Edit: Here is my attempt at the ball:

user posted image
Which one is the best?

This post has been edited by shymouse on Jun 26 2008, 06:28 PM


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Shymouse you are like a god or something.

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shymouse

what are you

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his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?
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MrGuy
Posted: Jun 26 2008, 06:30 PM
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I'll work on the ball and paddle. I need to know what powerups we have, though.
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Glukom
Posted: Jun 26 2008, 06:36 PM
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QUOTE (shymouse @ Jun 26 2008, 06:12 PM)
I would like to help out with spriting.

Edit: Here is my attempt at the ball:

user posted image
Which one is the best?

Make it a little bigger, and more circle shaped. The outlines you have on this one are a little jagged.
And you probably don't need the AA on the outside.

But it's a good start.


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Ianprime0509
  Posted: Jun 26 2008, 06:56 PM
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My favorite E3 game so far
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I could do some programming, I have GM7 Pro.


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Mr.Cintrak
Posted: Jun 26 2008, 07:00 PM
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No More.


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user posted image
~Legend~
/////////////////////////////////////
/ + 5 pts.-Exactly what it means Plus 5 points
/ + 1 Spd Raises the Ball speed by 1
/ Bomb Destroys the sorrounding blocks of the one hit
/ X 2 Adds Two more blocks at the bottom of the corresponding color
/ - 5 pts. Exactly what it means Minus5 Points.
/ - 1 Spd Slows the speed of the Ball By 1
/ @ Bomb Stops Powerups for a limited amount of time-corresponding color
/ 2/1 Deletes two of the corresponding color blocks
/////////////////////////////////////
P.S. White Cannot Be Transperency
P.S.S Damn you Glukom.

Sound Good? Look Good?

This post has been edited by Mr.Cintrak on Jun 26 2008, 07:01 PM


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i love how you are all **** WHERE IS MY MARIO ZELDA HYPER PIKMIN GAME when e3 comes along but when those kinds of games come out you just say THIS GAME IS **** DAMN THAT CONTROLLER LOOKS LIKE A DIL-DO
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LuckyZapper
Posted: Jun 26 2008, 07:02 PM
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QUOTE (Mr.Cintrak @ Jun 26 2008, 08:00 PM)
user posted image
~Legend~
/////////////////////////////////////
/ + 5 pts.-Exactly what it means Plus 5 points
/ + 1 Spd Raises the Ball speed by 1
/ Bomb Destroys the sorrounding blocks of the one hit
/ X 2 Adds Two more blocks at the bottom of the corresponding color
/ - 5 pts. Exactly what it means Minus5 Points.
/ - 1 Spd Slows the speed of the Ball By 1
/ @ Bomb Stops Powerups for a limited amount of time-corresponding color
/ 2/1 Deletes two of the corresponding color blocks
/////////////////////////////////////
P.S. White Cannot Be Transperency
P.S.S Damn you Glukom.

Sound Good? Look Good?

Eh, people are not going to take the time to look at icons.


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dA
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SuperMarioMaster
Posted: Jun 26 2008, 07:07 PM
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QUOTE (Mr.Cintrak @ Jun 26 2008, 08:00 PM)
user posted image
~Legend~
/////////////////////////////////////
/ + 5 pts.-Exactly what it means Plus 5 points
/ + 1 Spd Raises the Ball speed by 1
/ Bomb Destroys the sorrounding blocks of the one hit
/ X 2 Adds Two more blocks at the bottom of the corresponding color
/ - 5 pts. Exactly what it means Minus5 Points.
/ - 1 Spd Slows the speed of the Ball By 1
/ @ Bomb Stops Powerups for a limited amount of time-corresponding color
/ 2/1 Deletes two of the corresponding color blocks
/////////////////////////////////////
P.S. White Cannot Be Transperency
P.S.S dang you Glukom.

Sound Good? Look Good?

Too hard to read, I had to skwint to read it.


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Ianprime0509
  Posted: Jun 26 2008, 07:08 PM
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My favorite E3 game so far
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We could make just one powerup block, and then make a random powerup fall from it as an item you have to catch with your paddle.


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