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> THE NEW COMMUNITY FANGAME PROJECT!, July 18: HiPriority!|DEADLINE: Sun 7-27!
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Black Boo
Posted: Jul 18 2008, 06:01 PM
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I swear when I get my hands on him...
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God, the left and right one would be annoying...

One more thing, shouldn't we make an alarm event to make the bat go back to normal so you're not stuck with a small bat the whole time? I guess I could do that.

And lastly, Shouldn't the bricks that give powerups blend in? Otherwise, it gives the player something to aim for and makes it way to easy to tell where they are.

This post has been edited by Black Boo on Jul 18 2008, 10:02 PM


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Guinea
Posted: Jul 19 2008, 03:34 AM
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QUOTE (Black Boo @ Jul 19 2008, 12:01 AM)
God, the left and right one would be annoying...

One more thing, shouldn't we make an alarm event to make the bat go back to normal so you're not stuck with a small bat the whole time? I guess I could do that.

And lastly, Shouldn't the bricks that give powerups blend in? Otherwise, it gives the player something to aim for and makes it way to easy to tell where they are.

The bricks are supposed to be well visible because that adds some kind of strategy to the game.
And you could definitely add those alarm events. You know where to start the alarms, right?
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mr.mario
Posted: Jul 19 2008, 09:35 AM
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and you people thought Mugen coded in GML would never work
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who has the engine?


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Black Boo
Posted: Jul 19 2008, 07:20 PM
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I swear when I get my hands on him...
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I do, but I wanna catch "Sozin's Comet" tonight, and I'm going to be gone the next few days, so I reliquish it.


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OniLink10
Posted: Jul 19 2008, 07:27 PM
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QUOTE (Black Boo @ Jul 19 2008, 05:20 PM)
I do, but I wanna catch "Sozin's Comet" tonight, and I'm going to be gone the next few days, so I reliquish it.

Lol, I wanna see that too. It's gonna be Good.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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exenefevex
Posted: Jul 19 2008, 08:09 PM
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I'm working on a boss at the moment. I probably won't finish for a few days however, so if anyone wants to do something else with the engine, go right ahead and I'll merge everything in after you're finished.

By the way, I managed to mess up the music_play_music script during my last edit. There's supposed to be a break statement after line 21 (global.music_theme = snd_easy;).


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Togo
Zephyra
Posted: Jul 19 2008, 08:31 PM
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Quite enticing I must say
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QUOTE (Guinea @ Jul 18 2008, 06:00 PM)
Those are good ideas and none of them are in the game yet. ^_^

I think I'm going to steal the engine and add some of these in. I'll sprite the catchables too.

And maybe I'll make the ? block too. Do you mind if I make it so that if you hit a plain brick, there's a 1 in 50 or so chance that a powerup will come from it?

And also, if you get a certain amount of hits in a row, you should get a 1 up.

So I'll try to put in what I can


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(3:26:27 PM) Comrade Nystre: :3 gglmhpphglblglbl
(3:27:19 PM) Comrade Nystre: gglblbblblblblb?? :3

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(4:27:43 PM) Raie: I AM INCREDIBLY MANLY
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Austria
Black Boo
Posted: Jul 19 2008, 10:09 PM
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I swear when I get my hands on him...
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QUOTE (OniLink10 @ Jul 19 2008, 07:27 PM)
Lol, I wanna see that too. It's gonna be Good.

The battles were EPIC. And Azula's a basketcase.
Pikaboo, could you add in my bonus and indestructablocks too?

This post has been edited by Black Boo on Jul 19 2008, 10:11 PM


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Zephyra
Posted: Jul 19 2008, 10:48 PM
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Quite enticing I must say
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QUOTE (Black Boo @ Jul 19 2008, 10:09 PM)
The battles were EPIC. And Azula's a basketcase.
Pikaboo, could you add in my bonus and indestructablocks too?

Yep


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(3:26:27 PM) Comrade Nystre: :3 gglmhpphglblglbl
(3:27:19 PM) Comrade Nystre: gglblbblblblblb?? :3

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(4:27:43 PM) Raie: I AM INCREDIBLY MANLY
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OniLink10
Posted: Jul 19 2008, 11:37 PM
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QUOTE (Black Boo @ Jul 19 2008, 08:09 PM)
The battles were EPIC. And Azula's a basketcase.
Pikaboo, could you add in my bonus and indestructablocks too?

She looked like a Malfunctioning Robot after she was unfrozen. XD


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Austria
Guinea
Posted: Jul 20 2008, 06:56 AM
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QUOTE (Pikaboo @ Jul 20 2008, 02:31 AM)
I think I'm going to steal the engine and add some of these in. I'll sprite the catchables too.

And maybe I'll make the ? block too. Do you mind if I make it so that if you hit a plain brick, there's a 1 in 50 or so chance that a powerup will come from it?

And also, if you get a certain amount of hits in a row, you should get a 1 up.

So I'll try to put in what I can

Go for it.
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Doomlord250
Posted: Jul 21 2008, 07:59 PM
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Is anyone even working on this, it seems like for a while this has been exactly the same, and don't get all angry at me saying "You're not doing anything!", I really am not to good at scripting, and most sprites and backgrounds I can make well don't work for this genre. But if we act like this on the real one (that is if we even finish this and get one) than we don't want to do this and let it die, if you are working on it, at least say something, keeping this bumped will remind other people to work too.

Well, looking at this, there is some activity, but not nearly as much as it was when we started or anywhere else during this, we need to get this done ASAP, and a small bit of progress once a day won't cut it.

The last time there was a lot of things per a day was talking about avatar, if you were you're banished (if you saw it you should get it, if not don't worry, it means nothing).

This post has been edited by Doomlord250 on Jul 21 2008, 08:02 PM
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Guinea
Posted: Jul 22 2008, 01:58 AM
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According to two posts above, xn-e5x and Pikaboo both have the same version of the engine.
Pikaboo is adding some stuff and xn is working on a boss that he will later stick into Pikaboo's version.

However it's been some time since we have heard from them =(
It's Tuesday guys! Not too much time left!
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Draco Icebane
Posted: Jul 22 2008, 02:13 AM
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QUOTE (Guinea @ Jul 19 2008, 01:34 AM)
The bricks are supposed to be well visible because that adds some kind of strategy to the game.

Oh yeah, what order to hit the blocks in. :p

They have to clear the entire row of blocks, right? Why not just make a powerup block that's random? You can't put strategy in which blocks to hit if they don't move and you have to destroy them all in the first place.

Besides, it's almost impossible to control a breakout game, so strategy is almost nonexistent anyway.
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Austria
Guinea
Posted: Jul 22 2008, 10:24 AM
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QUOTE (Draco Icebane @ Jul 22 2008, 08:13 AM)
Oh yeah, what order to hit the blocks in. :p

They have to clear the entire row of blocks, right? Why not just make a powerup block that's random? You can't put strategy in which blocks to hit if they don't move and you have to destroy them all in the first place.

Besides, it's almost impossible to control a breakout game, so strategy is almost nonexistent anyway.

You can very well control a breakout game. Depending on the position the ball and the bat meet, the ball will get a different direction. This way you could decide to first clear the left side of the screen, then have the ball go on top of the bricks and do some damage while you keep waiting below.

You could aim to get a power-up first that allows you to shoot difficult bricks with the bar itself (assumed that somebody eventually added such a powerup) or other stuff.

So, yes, strategy is possible in Breakout, just like it is in Space Invaders and Tetris.
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exenefevex
Posted: Jul 23 2008, 03:53 PM
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No, the boss isn't done yet. But it's getting there.

Spriters, please create a series of boss animations. The boss needs to be about 32x32 or maybe a little bit bigger. It could be something as simple as an angry face. We will need the following poses:
  • Sleeping
  • Crumbles to dust and disappears (while sleeping)
  • Awake
  • Hurt (less of an "oww..." and more of a "why you little--!")
  • Angry (charging up power)
  • Angry ("take this!")
  • Seriously hurt ("aaaaaarrrrgghhhhh!")
  • Collision mask
The boss can only be damaged while it is "sleeping" or "awake". The ball will bounce off harmlessly in any other pose.

I also need an "attack brick" animation -- something that can spin through the air and attack the paddle. Any color brick can become an attack brick, and all attack bricks will share the same animation, so you may want to make it flash white or something.

EDIT: forgot to mention we also need sound effects.
  • Crumble to dust
  • Hurt
  • Power charge
  • Attack
  • Super power charge
  • Super attack
  • Explode
I'll post a preview of the boss in a few minutes. Here it is. The boss room currently goes on forever until you lose all your lives. I figure the final version will end after some 5-10 hits.

There are a few things that still need to be implemented, such as a starry scrolling background, some additional movement patterns for the boss, and a -- well, you'll see.

This post has been edited by xn--e5x on Jul 23 2008, 05:02 PM

Attached File ( Number of downloads: 8 )
Attached File  boss_preview.gmk


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Mokun
Posted: Jul 23 2008, 07:11 PM
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Brick Wall
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I can make the boss for this. I'm working on it right now actually.


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Shymouse you are like a god or something.

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shymouse

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his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?
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mr.mario
Posted: Jul 23 2008, 07:20 PM
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and you people thought Mugen coded in GML would never work
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well whoever as the engine needs to hurry, we're running out of time


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Glukom
Posted: Jul 23 2008, 07:36 PM
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OFF TO JOIN THE NAVY
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Woah, not a lot of time left. Is there any sprite work I can do to help move this along?


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i feel your pain :[
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Mokun
Posted: Jul 23 2008, 08:11 PM
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Brick Wall
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Okay, I'm almost done.


user posted image

The boss is basically a squid type monster. The first row is the sleeping-to-waking animation. The awake pose is the far right. The next row is the hurt poses. When he gets hit by the ball he flashes inverted for a second and goes into his first hurt pose. The pose next to that is the extremely hurt pose. The next row is him angry and charging up an attack. He stays red for the rest of the battle. The next to rows are the attacks. The first one is when he is normal/green. The second is when he becomes angry. Basically, he raises his arms and holds them in the air for a few seconds. Then, attack bricks will fall down from the other bricks. If you get hit with one them you take damage. The final row is just the waking up animation when the guy is red. Now, I'll I have left to do is the crumbling animation, which I actually need some help with, if someone is willing to help me.

This post has been edited by shymouse on Jul 23 2008, 08:17 PM


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Shymouse you are like a god or something.

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shymouse

what are you

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his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?
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