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THE NEW COMMUNITY FANGAME PROJECT!, July 18: HiPriority!|DEADLINE: Sun 7-27!
exenefevex |
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You might want to be gone longer than that, Guinea -- as soon as you get back I'm hitting you with a huge list of grievances over some of your engine design choices. Particularly the one that trapped the ball halfway up the screen and forced a restart.  Glukom, I'm declining your animation, primarily because it means additional work for me in prn_brick_mobile's draw event; also because I was expecting you to rotate the brick 1/16th a turn each frame; but PRIMARILY because it means additional work for me in prn_brick_mobile's draw event. I used up all my remaining time on the trapped-ball-bugfix. Sorry. if anyone would like to implement it for me: in draw event, if status==3, then draw spr_attackbrick, else draw object's sprite. one minute to implement, two hours to debug...In other news, the boss is done and Pikaboo's engine is MIA. Attached v0_2_11. Don't forget to move rm_boss to the end of the room list. YET TO BE COMPLETED - 7 boss sound effects (optional)
- 4 powerups
- 3 levels
And a partridge in a pear tree This post has been edited by xn--e5x on Jul 25 2008, 10:19 PM
Attached File ( Number of downloads: 4 )
cfp_warmup_v0_2_11.gmk
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Glukom |
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| QUOTE (xn--e5x @ Jul 25 2008, 10:13 PM) | You might want to be gone longer than that, Guinea -- as soon as you get back I'm hitting you with a huge list of grievances over some of your engine design choices. Particularly the one that trapped the ball halfway up the screen and forced a restart. 
Glukom, I'm declining your animation, primarily because it means additional work for me in prn_brick_mobile's draw event; also because I was expecting you to rotate the brick 1/16th a turn each frame; but PRIMARILY because it means additional work for me in prn_brick_mobile's draw event. I used up all my remaining time on the trapped-ball-bugfix. Sorry. if anyone would like to implement it for me: in draw event, if status==3, then draw spr_attackbrick, else draw object's sprite. one minute to implement, two hours to debug...
In other news, the boss is done and Pikaboo's engine is MIA. Attached v0_2_11.
Don't forget to move rm_boss to the end of the room list.
YET TO BE COMPLETED- 7 boss sound effects (optional)
- 4 powerups
- 3 levels
And a partridge in a pear tree |
Nah, it's fine, it was just something simple I made. If it takes longer to program, don't bother with it.
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EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG
i feel your pain :[
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