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mr.mario's emulated music engine (MEME)
mr.mario |
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and you people thought Mugen coded in GML would never work
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| QUOTE (MegaTailzChao @ Jul 1 2008, 10:00 PM) | Haha, in your face ****** at GMC that said NSF playing was impossible!
Awesome stuff, I'm going to use this if you don't mind. 
EDIT: For some reason playing GutsMan's stage music makes it not play properly. The main part of the music doesn't play and it sounds bad. What's going on?
Actually all of the MegaMan tracks screw up at some point. :/ |
it's because NSF Track Ripper is beta software, and it doesn't split the NSFs perfectly, however if you use the "in_notsofatso(sp?)" plugin for winamp and open unsplit NSFs you'll get an additional dialog to navigate tracks, but it only works for listening to music but Gamemaker cannot control what is playing so its not practical for an actaul game
| QUOTE (Guinea) | | You made this all yourself |
check the game information for the credits, in a nutshell I didn't make the .dll but the way the person who did make it made his example BGM was chosen with dialog boxes, I just made a way to make it load without the dialog so the game knows what it's gonna play at runtime
| QUOTE (RetroXYZ) | | unexpected error occord |
try running as an administrator, that might make it work
This post has been edited by mr.mario on Jul 2 2008, 01:35 PM
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