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It's all right. Send it to me any time. I check my email every day, so I'd get it within 24 hours. And not to be a nag, but shouldn't we be working on gameplay (the most important part of the game) before making the sprites, story, and other details? We're getting the trees, but missing the forest. It doesn't really matter; we can do it any way you want, but I'm just giving you my thoughts on the matter. Also, why not emphasize exploration (in addition to the combat)? We could ma it like Castlevania: one huge area made up of smaller interconnected stages and hidden rooms. Add a complete-as-you-go map and voila.
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You are young and life is long And there is time to kill today. But then one day you'll find Ten years have gone behind you. No one told you when to run; You missed the starting gun.--Pink Floyd Click here!
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