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Game Maker vs. Clickteam products, Which one is better in your opinion?
Ice_Hedgehog22 |
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| QUOTE (Knight Nappse @ Jul 5 2008, 08:20 AM) | | Click Team is far more limited then Game Maker and is not very good for advanced games. |
...Clickteam isn't even a program, so I am guessing you just threw that comment out there wildly. Multimedia Fusion 2 has a TON of depth to it, it's open for people to create extensions to, and is MUCH easier for people to get into than Game Maker. While Game Maker certainly isn't horrible, people can make a much better game in MMF2 if they're new to it than something in Game Maker if they were new to that. There are also a lot of flaws in general with games people create in Game Maker which are VERY irritating, but people never seem to do anything about it, such as really low frame rates or graphics that are poorly animated. MMF2 is one of the best programs I've ever seen for developing 2D games, but when you move into something like 3D, while it has some extensions you can use for models, it's unlikely you could really make a fully working 3D game in it, not that it isn't possible, but it'd take a lot of work. I know Game Maker is able to handle that though, as well as Mode7 stuff, although MMF2 can handle Mode7 pretty well.
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Xgoff |
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fun fact: if you use X program and claim Y is too limited yet you've only used Y for an insignificant amount of time and therefore don't even know how to use it, your opinion doesn't count
| QUOTE | | which GM hasn't at all |
i'm quite sure it does have limits, and from the short amount of time i used it you're getting this from the fact that it really doesn't disclose any of its limitations; not necessarily a good thing because you can easily get well into something you can't finish
also i think people forget about MMF's extension system, which is a DLL system specifically designed to interface with MMF's internal functions (and as such can change the behavior of practically anything down to the runtime engine itself). both MMF and GM can access DLLs so that alone would nullify any "X is more flexible than Y" argument
about the only large advantage GM has over MMF is a hardware-accelerated graphics engine; a short-lived one, that is, since MMF is getting one by the end of the year (and betas of MMF's HWA capabilities have been out since december)
in any case, i really don't see why this argument has to even exist since you should be caring about the end product and not how it was made !
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True Mario |
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| QUOTE (Xgoff @ Jul 5 2008, 11:43 AM) | fun fact: if you use X program and claim Y is too limited yet you've only used Y for an insignificant amount of time and therefore don't even know how to use it, your opinion doesn't count
i'm quite sure it does have limits, and from the short amount of time i used it you're getting this from the fact that it really doesn't disclose any of its limitations; not necessarily a good thing because you can easily get well into something you can't finish |
This quote speaks against itself. (No offense, but it does)
Personally, you are right in your statement about the end product. In the end, I don't think any of you have spent an equal amount of time on each program, including me, so everyone's just going to say their program's better than everyone else's.
That's why all the old members prefer MMF; because they are used to it more than GM. That's why all the new members prefer GM, as well. Everything I've seen done with MMF can be done with GM, and vice versa. (I think; maybe there are things in GM that MMF cannot do, but I haven't used it for too long, so I can't be sure)
I don't think I've seen ANYTHING done in MMF that GM can't do, and I've seen lots of good things done with GM and MMF. Also, GM can support DLLs, but people ignore it and constantly use their so-called "inability" to support DLLs against them, despite the fact that it can.
Honestly, I've had lots of experience with GM and little with MMF; that's true, but I am tired of the prejudice between programs despite all the great games done with each program. And don't forget Super Mario Stardust, courtesy of Avi. That used a considerably worse program, and created an incredible honored game.
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Thunder Dragon |
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Looking beyond the programs themselves, I found games made with the Clickteam line to run a lot smoother on my computer. Certain computers tend to render GM rooms improperly graphic-wise, and I have often find the sound freezing up from time to time as well. And let's not mention the lag. Of course, this is not the case on all computers I have tried, but the compatibility issues can not be overlooked. I know I'm not the only one with a computer that has trouble handling GM. And furthermore, regardless of how well your computer runs these games, the startup times, especially on larger games, are horrendous. I'm not exaggerating when I say it took close to a whole minute to start up a larger GM game... and this was on a computer that runs these programs smoothly, too! Whereas if it were a click product, it would have come up pretty much instantly. This was all in my experience, anyway.
That said, both GM and the Clickteam line are good programs. Both have their good points and bad points. One program is not "obviously better" than the other, so if you would please, stop stating your opinions as if they were facts. It's getting really tiring.
As for my personal preference? Guess. What have I been using for some 10 years now? And what did I start a community based around? ;P
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Xgoff |
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| QUOTE (True Mario @ Jul 5 2008, 11:40 AM) | | This quote speaks against itself. (No offense, but it does) |
hello did i claim one was better than the other
and it is a fact that GM is bound to some sort of limitations because ALL languages are; just because the limits aren't being shoved in your face does not mean they don't exist. both MMF and GM are high-level interpreted languages so they are extremely limited themselves
This post has been edited by Xgoff on Jul 5 2008, 12:46 PM
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 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
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Grant |
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John Freeman said
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| QUOTE (Thunder Dragon @ Jul 5 2008, 01:41 PM) | Looking beyond the programs themselves, I found games made with the Clickteam line to run a lot smoother on my computer. Certain computers tend to render GM rooms improperly graphic-wise, and I have often find the sound freezing up from time to time as well. And let's not mention the lag. Of course, this is not the case on all computers I have tried, but the compatibility issues can not be overlooked. I know I'm not the only one with a computer that has trouble handling GM. And furthermore, regardless of how well your computer runs these games, the startup times, especially on larger games, are horrendous. I'm not exaggerating when I say it took close to a whole minute to start up a larger GM game... and this was on a computer that runs these programs smoothly, too! Whereas if it were a click product, it would have come up pretty much instantly. This was all in my experience, anyway.
That said, both GM and the Clickteam line are good programs. Both have their good points and bad points. One program is not "obviously better" than the other, so if you would please, stop stating your opinions as if they were facts. It's getting really tiring.
As for my personal preference? Guess. What have I been using for some 10 years now? And what did I start a community based around? ;P |
Lag tends to be caused by people not programming/designing efficiently.
And to be fair, I think some people here have trouble running Clickteam games on their computers also.
As for the part about large GM games taking forever to load, are you sure a comparable-sized Clickteam game would take much less time? I'm not sure I know of a Clickteam game that uses a very heavy amount of resources, and the GM games you might be thinking of could well be the ones with tons of MP3s or a gigantic amount of levels.
Don't get me wrong, I'm not taking a side. I've had zero experience with Clickteam products, so I can't make a very educated judgment, but from what I've seen of end products and from what I've heard about relative capabilities, GM6/7 and MMF2 seem fairly equal overall.
This post has been edited by Grant on Jul 5 2008, 01:41 PM
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