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> Game Maker vs. Clickteam products, Which one is better in your opinion?
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Captain Cook
Posted: Jul 5 2008, 08:03 AM
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Seriously, give the guy some love...
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List what you think are the pros and cons of both.

The only one I've tried is Game Maker...

This post has been edited by Captain Cook on Jul 5 2008, 11:50 AM
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Wolfgator
Posted: Jul 5 2008, 08:20 AM
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Yeah!
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Click Team is far more limited then Game Maker and is not very good for advanced games. Game Maker on the other hand has all of that plus many ways of creating an object such as coding, scripts and D&D. I prefer Game Maker.


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Miaxis
Posted: Jul 5 2008, 08:22 AM
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GM is obviously better, MMF2 etc has too much limits which GM hasnīt at all, itīs way more flexible(and cheaper tho) and has an overall better interface if you got used to it. MMF2 is kinda confusing with all those different object types etc.

so yea GM


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404_not_found
Posted: Jul 5 2008, 09:27 AM
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Gamemaker...


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orange452
Posted: Jul 5 2008, 09:52 AM
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QUOTE (Latia @ Jul 5 2008, 08:22 AM)
GM is obviously better, MMF2 etc has too much limits which GM hasnīt at all, itīs way more flexible(and cheaper tho) and has an overall better interface if you got used to it. MMF2 is kinda confusing with all those different object types etc.

so yea GM

thats true...
I have been doing game maker for 3 years. then I tried mmf2.. I dont know what anything is... or how to even create an object... when I click create an object.. nothing happens.. so I never tried mmf2 again...


ALSO:
I perfer game maker for its flexability

This post has been edited by orange452 on Jul 5 2008, 09:53 AM


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Gamesmonkey
Posted: Jul 5 2008, 10:05 AM
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MMF2. Much easier than GM.


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Blue Storm
Posted: Jul 5 2008, 10:13 AM
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Game Maker.


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Mewizkuit
Posted: Jul 5 2008, 10:40 AM
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Game Maker.
Why isn't this a poll?


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Deathbringer Raikyo
Posted: Jul 5 2008, 10:49 AM
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I prefer MMF2.

by the way: you can code in Lua (and you can use and/or code C# and VB.net scripts using the .net-extension, too).
Also, I don't like the GM Interface. But there are awesome GM games and awesome MMF2 games. So I can't say which is more powerfull. But yeah, I prefer MMF2.


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Ice_Hedgehog22
Posted: Jul 5 2008, 11:23 AM
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QUOTE (Knight Nappse @ Jul 5 2008, 08:20 AM)
Click Team is far more limited then Game Maker and is not very good for advanced games.

...Clickteam isn't even a program, so I am guessing you just threw that comment out there wildly. Multimedia Fusion 2 has a TON of depth to it, it's open for people to create extensions to, and is MUCH easier for people to get into than Game Maker. While Game Maker certainly isn't horrible, people can make a much better game in MMF2 if they're new to it than something in Game Maker if they were new to that. There are also a lot of flaws in general with games people create in Game Maker which are VERY irritating, but people never seem to do anything about it, such as really low frame rates or graphics that are poorly animated. MMF2 is one of the best programs I've ever seen for developing 2D games, but when you move into something like 3D, while it has some extensions you can use for models, it's unlikely you could really make a fully working 3D game in it, not that it isn't possible, but it'd take a lot of work. I know Game Maker is able to handle that though, as well as Mode7 stuff, although MMF2 can handle Mode7 pretty well.
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bambam95
Posted: Jul 5 2008, 11:37 AM
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As of now I use MMF2 but I'm going to Start learning how to use Game Maker after NCFC because it's definitely better.


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Ultramario
Posted: Jul 5 2008, 11:38 AM
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I use Game Maker and can't say much (or anything at all) about Clickteam products.


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Xgoff
Posted: Jul 5 2008, 11:43 AM
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fun fact: if you use X program and claim Y is too limited yet you've only used Y for an insignificant amount of time and therefore don't even know how to use it, your opinion doesn't count

QUOTE
which GM hasn't at all

i'm quite sure it does have limits, and from the short amount of time i used it you're getting this from the fact that it really doesn't disclose any of its limitations; not necessarily a good thing because you can easily get well into something you can't finish

also i think people forget about MMF's extension system, which is a DLL system specifically designed to interface with MMF's internal functions (and as such can change the behavior of practically anything down to the runtime engine itself). both MMF and GM can access DLLs so that alone would nullify any "X is more flexible than Y" argument

about the only large advantage GM has over MMF is a hardware-accelerated graphics engine; a short-lived one, that is, since MMF is getting one by the end of the year (and betas of MMF's HWA capabilities have been out since december)

in any case, i really don't see why this argument has to even exist since you should be caring about the end product and not how it was made !


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Black Squirrel
Posted: Jul 5 2008, 11:58 AM
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GM is obviously more powerful because the kids who searched "GAME MAKER" in google for a game making program found it, used it, and now represent a majority at MFGG. And the majority is obviously more powerful than a minority.

On a techincal level it is not, however.


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True Mario
Posted: Jul 5 2008, 12:40 PM
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QUOTE (Xgoff @ Jul 5 2008, 11:43 AM)
fun fact: if you use X program and claim Y is too limited yet you've only used Y for an insignificant amount of time and therefore don't even know how to use it, your opinion doesn't count

i'm quite sure it does have limits, and from the short amount of time i used it you're getting this from the fact that it really doesn't disclose any of its limitations; not necessarily a good thing because you can easily get well into something you can't finish

This quote speaks against itself. (No offense, but it does)

Personally, you are right in your statement about the end product. In the end, I don't think any of you have spent an equal amount of time on each program, including me, so everyone's just going to say their program's better than everyone else's.

That's why all the old members prefer MMF; because they are used to it more than GM. That's why all the new members prefer GM, as well. Everything I've seen done with MMF can be done with GM, and vice versa. (I think; maybe there are things in GM that MMF cannot do, but I haven't used it for too long, so I can't be sure)

I don't think I've seen ANYTHING done in MMF that GM can't do, and I've seen lots of good things done with GM and MMF. Also, GM can support DLLs, but people ignore it and constantly use their so-called "inability" to support DLLs against them, despite the fact that it can.

Honestly, I've had lots of experience with GM and little with MMF; that's true, but I am tired of the prejudice between programs despite all the great games done with each program. And don't forget Super Mario Stardust, courtesy of Avi. That used a considerably worse program, and created an incredible honored game.


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Thunder Dragon
Posted: Jul 5 2008, 12:41 PM
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Looking beyond the programs themselves, I found games made with the Clickteam line to run a lot smoother on my computer. Certain computers tend to render GM rooms improperly graphic-wise, and I have often find the sound freezing up from time to time as well. And let's not mention the lag. Of course, this is not the case on all computers I have tried, but the compatibility issues can not be overlooked. I know I'm not the only one with a computer that has trouble handling GM. And furthermore, regardless of how well your computer runs these games, the startup times, especially on larger games, are horrendous. I'm not exaggerating when I say it took close to a whole minute to start up a larger GM game... and this was on a computer that runs these programs smoothly, too! Whereas if it were a click product, it would have come up pretty much instantly. This was all in my experience, anyway.

That said, both GM and the Clickteam line are good programs. Both have their good points and bad points. One program is not "obviously better" than the other, so if you would please, stop stating your opinions as if they were facts. It's getting really tiring.

As for my personal preference? Guess. What have I been using for some 10 years now? And what did I start a community based around? ;P


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Xgoff
Posted: Jul 5 2008, 12:44 PM
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QUOTE (True Mario @ Jul 5 2008, 11:40 AM)
This quote speaks against itself. (No offense, but it does)

hello did i claim one was better than the other

and it is a fact that GM is bound to some sort of limitations because ALL languages are; just because the limits aren't being shoved in your face does not mean they don't exist. both MMF and GM are high-level interpreted languages so they are extremely limited themselves

This post has been edited by Xgoff on Jul 5 2008, 12:46 PM


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DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
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True Mario
Posted: Jul 5 2008, 12:50 PM
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QUOTE (Xgoff @ Jul 5 2008, 12:44 PM)
hello did i claim one was better than the other

and it is a fact that GM is bound to some sort of limitations because ALL languages are; just because the limits aren't being shoved in your face does not mean they don't exist. both MMF and GM are high-level interpreted languages so they are extremely limited themselves

I just mean the part about "your opinion not mattering if you've only used 'Y' program for a short time, and then stating a strong opinion about 'Y' program and saying you've only used it for a short time." It was one of the better comments on the thread, but that doesn't mean I believed the whole thing. That's the nature of a respectable debate.


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Grant
Posted: Jul 5 2008, 01:39 PM
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QUOTE (Thunder Dragon @ Jul 5 2008, 01:41 PM)
Looking beyond the programs themselves, I found games made with the Clickteam line to run a lot smoother on my computer. Certain computers tend to render GM rooms improperly graphic-wise, and I have often find the sound freezing up from time to time as well. And let's not mention the lag. Of course, this is not the case on all computers I have tried, but the compatibility issues can not be overlooked. I know I'm not the only one with a computer that has trouble handling GM. And furthermore, regardless of how well your computer runs these games, the startup times, especially on larger games, are horrendous. I'm not exaggerating when I say it took close to a whole minute to start up a larger GM game... and this was on a computer that runs these programs smoothly, too! Whereas if it were a click product, it would have come up pretty much instantly. This was all in my experience, anyway.

That said, both GM and the Clickteam line are good programs. Both have their good points and bad points. One program is not "obviously better" than the other, so if you would please, stop stating your opinions as if they were facts. It's getting really tiring.

As for my personal preference? Guess. What have I been using for some 10 years now? And what did I start a community based around? ;P

Lag tends to be caused by people not programming/designing efficiently.

And to be fair, I think some people here have trouble running Clickteam games on their computers also.

As for the part about large GM games taking forever to load, are you sure a comparable-sized Clickteam game would take much less time? I'm not sure I know of a Clickteam game that uses a very heavy amount of resources, and the GM games you might be thinking of could well be the ones with tons of MP3s or a gigantic amount of levels.


Don't get me wrong, I'm not taking a side. I've had zero experience with Clickteam products, so I can't make a very educated judgment, but from what I've seen of end products and from what I've heard about relative capabilities, GM6/7 and MMF2 seem fairly equal overall.

This post has been edited by Grant on Jul 5 2008, 01:41 PM


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Kyle
Posted: Jul 5 2008, 01:48 PM
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I agree with TD about the speed of the games, games made in GM run slower for me. I have extremely limited experience with GM I always become curious about wether it is better or not but I can't be bothered to learn it >_<.

1 Question I do have...Is GameMaker extremely frustrating to pick the correct object if there's multiple objects the same? MMF sure is.


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