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3D Mario Kart..., Clueless...
mr.mario |
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and you people thought Mugen coded in GML would never work
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your problem is you shouldn't have the camera and the kart as the same object, google 3rd person camera tutorials for gamemaker, as for your kart:
create event: kart = d3d_model_create() d3d_model_load(kart,working_directory + '\yourmodel.d3d')
draw event:
d3d_transform_set_identity(); d3d_transform_add_rotation_z(direction+90); d3d_transform_add_translation(0,0,0); d3d_model_draw(kart,x,y,z,background_get_texture(yourtexture)); d3d_transform_set_identity();
This post has been edited by mr.mario on Jul 7 2008, 04:11 PM
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mr.mario |
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and you people thought Mugen coded in GML would never work
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| QUOTE (Black Boo @ Jul 7 2008, 04:32 PM) | | Yeah, I'm using sprites... |
not too different: d3d_transform_set_identity(); d3d_transform_add_rotation_x(90); d3d_transform_add_rotation_y(180); d3d_transform_add_rotation_z(direction+90); d3d_transform_add_translation(0,0,z); draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,image_yscale,image_ang le,c_white,image_alpha); d3d_transform_set_identity();
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