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> Some Pikmin 3 Speculations, Yes... I'm obsessed...
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Tuah
Posted: Jul 11 2008, 12:39 PM
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So I posted this on another forum, but it didn't get any replies. Here's hoping MFGG actually has somebody who is interested enough to actually say something. xP


So I'm sitting around wondering about the next Pikmin game. They're more than likely going to add new Pikmin, but what will they look like? I've come to kind of a conclusion on two new colors of Pikmin; Green and Orange. As Purple is a secondary color, and purple Pikmin have a different body type than others, I predict that other secondary-colored Pikmin would also have slightly different from normal body types.


As obvious to anybody who found Bulbmin underground in Pikmin 2, they are the green Pikmin. How is this known? When they are separated from the group, standing idle, their leaves glow green. Also, it is said Bulbmin are Pikmin that burrowed into the brains of monsters to control them. This leads me to believe a green Pikmin would have somewhat of a leech-like behavior.

I think they would appear somewhat longer than the average Pikmin. Whereas purples were very heavyset, these are slender, and their arms and legs seem slightly like a plant's roots. They use these to latch onto their enemies, giving them more stability. While they are weak and slow, it takes monsters two tries to buck them off rather than one, and they are also perfectly rooted when wind would blow other Pikmin away. Also, if a monster is defeated with enough green Pikmin latched on at the same time, the Pikmin burrow into its head. When Pikmin are burrowed, more can come to help them, and the monster comes under the player's control. (Though with somewhat akward movements compared to the living monster). If the Pikmin are retrieved from the monster, the monster cannot be reentered. This would also take a great amount of Pikmin to do.
Green Pikmin also have rosy cheeks as their facial feature.



Orange Pikmin are 100% new. Orange, a color of intensity, would logically reflect some sort of hardiness in the Pikmin. I predict that orange Pikmin would have somewhat stronger-looking arms and legs. Not very distracting, but at least a bit noticeable. Because of this, they are very fast. Even the orange leaf Pikmin run as fast as white flower Pikmin. They're the only ones who can really keep up with the player after the speed-enhancing boots have been found.
They also attack much faster than other Pikmin. While they aren't as powerful as reds or purples, their speed almost makes up for that.
Being rather hardy, they are also resistant to explosions. While they'll still be knocked back, they will not die from an explosion.
I also suggest that they be able to wield bomb-rocks as the yellows did in Pikmin 1, but that would somewhat take away from continuity.
Orange Pikmin have large eyebrows as their facial feature.



Both of these new types must be found underground like the purples and whites, just as the Bulbmin can only be found underground. Probably candypop flowers.

Both new colors will require some way of storage, but if we have an onion for every color, we'd end up with 7 onions, which would be way too crowded. Keeping them in the ship like last time would also be really crowded. Perhaps there could be one onion that houses the secondary colors? Doesn't feel quite right... Maybe only a certain amount of colors can be taken to the planet at a time? Seems a bit unfair. They'll think of something!

This post has been edited by Tuah on Jul 11 2008, 01:05 PM
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Serth
Posted: Jul 11 2008, 01:10 PM
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Flying Pikmin plz
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tonberry2k
Posted: Jul 11 2008, 01:13 PM
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Pretty cool speculation, but I don't want the game to wind up like Pokemon with new and useless Pikmin in every game.


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Tuah
Posted: Jul 11 2008, 01:16 PM
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QUOTE (tonberry2k @ Jul 11 2008, 01:13 PM)
Pretty cool speculation, but I don't want the game to wind up like Pokemon with new and useless Pikmin in every game.

It's mostly because of the ending of Pikmin 1. There were many different colors of onions, including orange, green, pink, cyan, and black. I'm hoping they just finish off the rainbow and end it there.
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Funky
Posted: Jul 11 2008, 02:18 PM
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Nice Ideas. I hope they make a sequel.


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Jlhgomez
Posted: Jul 11 2008, 03:07 PM
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Yeah, I've been waiting for a Pikmin 2 sequel, too. Cool pikmin ideas! I would add a clear blue pikmin, that can fly a lot more than the yellow pikmin, and not so strong. And of course, flying pikmin would be awesome! I like your green pikmin idea...


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Draco Icebane
Posted: Jul 11 2008, 06:31 PM
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White Pikmin can already keep up with you when you get the speed boots.

I am thinking a physically oriented Pikmin would be used as a tank or a block, to hold off an enemy while you take your more fragile Pikmin to perform a task in relative safety.
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MegaMan
Posted: Jul 11 2008, 06:34 PM
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wait, yellows couldn't hold bombs in 2? that's weird

was their only quirk that they went through electricity + higher jump or something


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Posted: Jul 11 2008, 06:39 PM
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QUOTE (MegaMan @ Jul 11 2008, 04:34 PM)
wait, yellows couldn't hold bombs in 2? that's weird

was their only quirk that they went through electricity + higher jump or something

yes :<

i was sad, i loved bomb-rocks
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cyberkid
Posted: Jul 11 2008, 09:16 PM
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Here is an awsome Idea I came up with.

Shiny candypop buds.

You throw a pikmin in and it comes out with a shiny color out and new abilitys.

ruby pikmin: have the ability to burn foes when they attack, and can cross lava without bein incinerated. has large fists and an nose.

gold pikmin: Have wings, so they can fly after being thrown. they can airlift treasures (and olimar) back to base. they also shock foes when they attack.

saphire pikmin; are fat and cannot dive underwater, but they can swim in super cold water. freezing attacks.

opal pikmin: these pikmin have drill looking hands which give them the abilitys to drill underground when thrown, allowing them to burrow under walls, and to dig up treasure faster. toxic attacks.

amythist pikmin: The purple pikmin gain muscle and lose fat, makin them 3 times faster and two times stronger. They are also two times heavyer which makes them harder to throw.

prisim pikmin: these strange rainbow glinting pikmin cannot be killed by anything but being eaten. but they never leave dungeons. (Bulbmin)

I thought this could add more pikmin without having to add more onions.


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Sir Pantalones
Posted: Jul 12 2008, 05:38 AM
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The thing I look forward to would be using the Wiimote as a pointer. I dunno about you guys, but I would certainly prefer controlling the marker using something else than what I use to control Olimar. :P

Also, storyline co-op. And an online multiplayer mode where you make your own Hocotatian captain, as well as a four-player VS mode (Do you think the Wii can handle letting each of the four captains have 50 Pikmin each?).

This post has been edited by Sir Pantalones on Jul 12 2008, 05:45 AM
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Draco Icebane
Posted: Jul 12 2008, 08:22 AM
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QUOTE (Sir Pantalones @ Jul 12 2008, 03:38 AM)
(Do you think the Wii can handle letting each of the four captains have 50 Pikmin each?).

Pikmin 2 on GCN had two captains with 100 Pikmin each max and it seemed to turn out just fine, so I don't see why not.
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Sir Pantalones
Posted: Jul 12 2008, 08:49 AM
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QUOTE (Draco Icebane @ Jul 12 2008, 08:22 AM)
Pikmin 2 on GCN had two captains with 100 Pikmin each max and it seemed to turn out just fine, so I don't see why not.

Two captains with a hundred Pikmin together, it was.

In VS mode, the game was shown out of two different points of views, which means that as a total, the game showed 200 Pikmin at the same time, and that's excluding enemies and captains.

If a four-player VS mode with 50 Pikmin each is featured in Pikmin 3, the Wii would need to handle up to 800 Pikmin; a maximum of 200 per quarter of the screen. If we assume that each player has 25 Pikmin, that's still the double amount Pikmin 2 ever showed at once.

So that's why I'm wondering. :P

This post has been edited by Sir Pantalones on Jul 12 2008, 08:50 AM
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Out of Order
Posted: Jul 12 2008, 10:05 AM
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Wouldn't the gamecube one be able to show 400 in vs. mode?


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Sir Pantalones
Posted: Jul 12 2008, 12:15 PM
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A maximum of 100 on the stage, with two points of views. That makes 200.
You couldn't play as more than two players in Pikmin 2.

This post has been edited by Sir Pantalones on Jul 12 2008, 12:16 PM
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Dr. Chaos
Posted: Jul 12 2008, 12:21 PM
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As for the story, dumbass entrepreneur tries to turn distant planet into a tourist resort, things go predictably bad, Olimar and Louie set off to rescue them. Treasure and new mind control pikmin ensue.

There, I laid it all out for you, Nintendo.

Now wheres Pikmin 3? I'm jonesing real bad.


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Posted: Jul 12 2008, 01:37 PM
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Nice ideas, I like them!


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Tuah
Posted: Jul 12 2008, 03:42 PM
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Wii probably has a lot more capacity for multiple entities too. Gamecube could have a lot going on at once and it rarely lagged. Wii could most definitely control 400, or even more!

Custom Hocotanians is an idea I've loved, and I hope it's implimented!

Acutally USE the money for something, too. Like better-looking spacesuits and such?
Perhaps you could also start out with a horrible ship, and need to upgrade it if you want any special features. Maybe there could also be a more interactivity with the ship itself? It shouldn't take away from the gameplay, so it'd have to be something simple, like maybe walking around inside the ship, possibly resting if you're damaged.

This post has been edited by Tuah on Jul 12 2008, 03:43 PM
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