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> New Super Mario Kart DX, !UPDATED! FPS rate test
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flipiberke
Posted: Jul 13 2008, 02:40 AM
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QUOTE (FoxGuy® @ Jul 12 2008, 05:56 PM)
Is this game supposed to be designed at 100fps.Keep in mind that if the refresh rate of the moniter is 60 a whole 40 frames isn't visible.

Ok, I'll keep that in mind. I build in a system that keeps the speeds in function to the room_speed. I'll lower the fps rate back to 60. No sense in waisting 40 frames ohmy.gif

So I've done a little update. The game runs at 60 fps now and you can switch the room_speed back from 10000 to 60 by pressing enter again. I also added some new items (Triple Mushroom, Mushroom, Green Shell, Triple Green Shell, Banana and Mega Mushroom)

This post has been edited by flipiberke on Jul 13 2008, 09:28 AM


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Twistendo
Posted: Jul 13 2008, 11:17 AM
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Theres a problem with the bananas/shells.
Whenever you get them, they can never run out.
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OniLink10
Posted: Jul 13 2008, 12:55 PM
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60/60 FPS w/ 2 Tabs of IE in BG.
130-145/10000 FPS w/ 2 Tabs of IE in BG.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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mr.mario
Posted: Jul 13 2008, 12:56 PM
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you never answered about the models, I guess that means no.


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FoxGuy(R)
Posted: Jul 13 2008, 01:08 PM
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QUOTE (Twistendo @ Jul 13 2008, 12:17 PM)
Theres a problem with the bananas/shells.
Whenever you get them, they can never run out.

Maybe its a test.In the speed test thing i saw it jump 325fps.

EDIT:The new version seems to run faster.Got it to jump 340.

This post has been edited by FoxGuy(R) on Jul 13 2008, 01:12 PM


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Doodle
  Posted: Jul 13 2008, 04:17 PM
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This looks pretty cool!
Anyway, my FPS was around 25 normally, and pressing enter boosted it to around 29...
Lol, it runs so much faster on everyone else's computer. ohmy.gif

This post has been edited by DOODLEboy99 on Jul 13 2008, 04:18 PM


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flipiberke
Posted: Jul 14 2008, 02:25 AM
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QUOTE (mr.mario @ Jul 13 2008, 12:56 PM)
you never answered about the models, I guess that means no.

Oh, sorry, I didn't see that post yet. But no, thanks. Using models would be a serious drain on the FPS rate and when I use the SMK sprites, I can add many unlockable characters (think about NicktendoDS's sprites)


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Wolfgator
Posted: Jul 14 2008, 03:50 AM
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Yeah!
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I got 467 when i pressed 'Enter' plus i was downloading something and with FireFox running. Here Is Proof!


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orange452
Posted: Jul 14 2008, 08:00 AM
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really great test engine...
you should make the shadow transparent tho...
also
I got like 397 fps with "enter"


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Sergeant DeeY
Posted: Jul 14 2008, 10:57 AM
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Are you going to put the blue shell?



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flipiberke
Posted: Jul 14 2008, 11:07 AM
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QUOTE (Darkyoshi @ Jul 14 2008, 10:57 AM)
Are you going to put the blue shell?

Yes, but the Mario Kart: Super Circuit version, that stays on the ground and also tries to collide with all the other players as wel.


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kane]deth[
Posted: Jul 14 2008, 11:29 AM
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60 w/o enter

~365 w/ enter


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FoxGuy(R)
Posted: Jul 14 2008, 04:49 PM
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QUOTE (flipiberke @ Jul 14 2008, 12:07 PM)
Yes, but the Mario Kart: Super Circuit version, that stays on the ground and also tries to collide with all the other players as wel.

Thats not a bad idea.


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Sploder
Posted: Jul 15 2008, 03:06 AM
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For some reason, the game says that no variable "racing" exists, plus none of the textures exist either...
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flipiberke
Posted: Jul 15 2008, 04:57 AM
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QUOTE (Sploder @ Jul 15 2008, 03:06 AM)
For some reason, the game says that no variable "racing" exists, plus none of the textures exist either...

Srry, I uploaded the wrong file. It only included the .exe ohmy.gif


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Sergeant DeeY
Posted: Jul 15 2008, 05:57 AM
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QUOTE (flipiberke @ Jul 14 2008, 06:07 PM)
Yes, but the Mario Kart: Super Circuit version, that stays on the ground and also tries to collide with all the other players as wel.

Ok!


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orange452
Posted: Jul 15 2008, 08:50 AM
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QUOTE (flipiberke @ Jul 14 2008, 11:07 AM)
Yes, but the Mario Kart: Super Circuit version, that stays on the ground and also tries to collide with all the other players as wel.

ooooohhhhhh, I love how it does that... it's so much more fun when your the one who fires it... (alot more explosions)...


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Sergeant DeeY
Posted: Jul 15 2008, 09:31 AM
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Ah, I forget it!
Are you going to put the false block too?


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flipiberke
Posted: Jul 15 2008, 01:13 PM
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QUOTE (Darkyoshi @ Jul 15 2008, 09:31 AM)
Ah, I forget it!
Are you going to put the false block too?

I'm gonna try wink.gif


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FoxGuy(R)
Posted: Jul 15 2008, 07:31 PM
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QUOTE (Darkyoshi @ Jul 15 2008, 10:31 AM)
Ah, I forget it!
Are you going to put the false block too?

You mean false Item Block?


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