So for the longest I have been trying to make swinging ropes that move smoothly. It best was to use a geometric Sin/Cos formula. But anyway to the point, The vines are divided into
different objects.( Yes, that means each vine segment is a different object), but I gave them all the same
qualifier to group them. Group being #1

So I make something like:
-Repeat while holding Shift
-Player sensor overlapping .Group1[The vine segments]
;Set X position of player sensor to X position of Vine Endpoint
;Set Y position of player sensor to Y position of Vine Endpoint

This makes it so if you hold shift down while passing over any vine segment, you automatically grab on to the end of it, as long as you have shift pressed down...But
Because the Vine segments are created at the start of frame..he only goes to the vine endpoint that were
LAST created. that means If I add 5 swinging vines, he only goes to number 5. not any others

so how do I make it so he can grab any vine, and NOT just the ones that are recently duplicated/created last. sorry if this is hard to explain, but im all for tips/suggestions
This post has been edited by kirbyhi5 on Jul 17 2008, 11:05 AM