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GMugen, a clone of mugen made in GM
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Exploding awesomeness!
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| QUOTE (mr.mario @ Aug 2 2008, 08:14 AM) | it's already possible,
in the engine file just use: mask = sprite_add(etc) object_set_mask(player1,mask)
there, your character has a mask,
and I should probably explain how attack animations work if you people start making characters, if you look at the attatched image you'll find it has 6 frames, 3 of mario without his fist, 3 of mario's fist, the attacklength varible defined in punch1.gme says 3, meaning that 3 frames will animate, the player1attack object is made to always have the same sprite as mario and the same frame + the length of the attack, so in essence, the first half of your sprite contains the part that can get hit, the second half contains the part that does the hitting.
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So if we fill the tree last "boxes" with hands then it will be a tipple hit?
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mr.mario |
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and you people thought Mugen coded in GML would never work
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here is the V1 demo, what is new in this release: - completely new sprites, Artee's rips were too incomplete to make a character out of
- Mario has a new attack, press A in the air to do an air kick
- fire balls are finished, except for sound
- I've started a sparks system, currently mario's fireballs create small sparks on impact
- can load player 2
- prelimenary AI done, player 2 will run at you when your on the ground and attack when he's close
the loading system is slightly different, Gmugen will ask you for an engine file, go to characters/mario and open marioengine.gme, then it will ask you for another engine file, go to the same directory and open p2marioengine, then the game will start coming up in the next release: - loading different stages
- improved loading system
- stage obstacles and platforms to stand on
- better player hit reactions
- I'm making 2 new characters, Ness and Spider-man
- stages for the new characters: Onett and New york
- improved AI
- more sparks
- instructions for replacing sparks and annoncer voice with your own stuff
- specials and hypers will be implemented
I am also starting on a character maker, when I release it depends on when it works enough to make a simple character link: http://www.sendspace.com/file/na8c01C+C NOTE: the engine in this release has problems with reseting, so if you play it more than once your gonna have to restart or experience some very odd glitches, I'll fix it before V2 This post has been edited by mr.mario on Aug 6 2008, 02:06 PM
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