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JUMPER 3 INFO, a bunch of new info -- check it out!
Razz |
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http://www.mattmakesgames.com/forum/viewtopic.php?id=431(ignore any of my posts outside of that topic; I hate almost everybody in that forum) Anyway, some new screens, and some new info | QUOTE (the topic I linked to) | Screenshots: -- July 30/08: ---- http://mattmakesgames.com/matt/J3-1.png ---- http://mattmakesgames.com/matt/J3-2.png ---- http://mattmakesgames.com/matt/J3-3.png -- July 31/08: ---- http://mattmakesgames.com/matt/J3-4.png -- August 01/08: ---- http://mattmakesgames.com/matt/J3-5.png -- August 04/08: ---- http://mattmakesgames.com/matt/J3-6.png -- August 06/08: ---- http://mattmakesgames.com/matt/J3-7.png -- August 07/08: ---- http://mattmakesgames.com/matt/J3-8.png
Info: -- July 30/08: ---- Time trials are now measured in milliseconds; each stage has a medal to be earned by beating a low time target. ---- No gems this time around. Instead, each stage has 5 Ogmo Coins to be collected. -- August 02/08: ---- Green Ogmo cannot double jump, wall jump or skid jump; he grapples onto blocks to get around. ---
| QUOTE | EDIT:Those Are Custom Colors Right? (I hope) |
Nope. Different Color Ogmos have different attributes and abilities ---
| QUOTE | | Question: Do "Ogmo Coins" (takes me back to the days of Donkey Kong Country) need to be collected with a level completion like J2, or do they only need to be collected once like in Dim? |
They behave pretty much exactly like the gems in J2, only they're coins and there's 5 of them per stage rather than 2. Also, you don't need to get them in order like the gems in J2, they're all out there on your first run. ---
| QUOTE | | What features, if any, have you had to omit due to time constraints? |
Everything in my original design has made it in so far. I made sure the level count didn't suffer.
If anything gets cut, it'll be a small amount of unlockables. --- The timer does not account for framerate drops.
The framerate on my machine is consistently 60, and there is an option to disable particle effects if your PC has trouble keeping 60.
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Also, this is worth a notable mention (Though not related to the game in any way, it's still pretty cool.)
| QUOTE | | QUOTE | | I'm just throwing this out there, but this won't be open-source, will it? |
Not initially, no. I'm still debating whether to release the Untitled Story source.
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--- I'll update this topic as YMM updates his topic, I'll also be accepting questions you wish me to ask YMM. I'll post them in the topic, and hopefully we'll get a response.
If any of you are wondering why I'm getting all worked up about this, it's because I'm a major fan of the Jumper games (duh), and the graphical style is exactly the way I've always wanted it to be. Regarding the series' gameplay, and Matt's recent games (Just look at Untitled Story) This has potential to be the best indie game ever, I'm not kidding.
This post has been edited by Razz on Aug 8 2008, 04:13 PM
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Kyle |
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Jus a lil kyle for ya
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| QUOTE (Promenade @ Jul 30 2008, 10:55 PM) | | oh i thought you were talking about that book/movie i was like wait when was there a jumper 2 |
lol yeah, me too
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