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> Darkyoshi Mario Engine 3, Yay, is here!
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Sergeant DeeY
Posted: Aug 2 2008, 11:04 AM
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This is my third engine, and YES is open source

Download and enjoy! smile.gif




Attached File ( Number of downloads: 177 )
Attached File  Darkyoshi_Mario_Engine_3.zip


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Mr.Cintrak
Posted: Aug 2 2008, 03:23 PM
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No More.


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Wel lUm mI disliked the collisions, umm especially when I go right thru Monty Mole when he jumps out. Also I can get killed by the goomba like three pixels in the top right corner of his mask. When you die the music for death goes crazy it sounds like a broken record, well Game maker is slow so i can't blame you for that so uhh good job for the most part.


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QUOTE (Boxxy)
i love how you are all **** WHERE IS MY MARIO ZELDA HYPER PIKMIN GAME when e3 comes along but when those kinds of games come out you just say THIS GAME IS **** DAMN THAT CONTROLLER LOOKS LIKE A DIL-DO
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Alba Garcia Clerigues
  Posted: Aug 2 2008, 04:10 PM
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I have played this engine and Mario got stuck in a block.
user posted image
This engine needs a restart key.


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Sergeant DeeY
Posted: Aug 2 2008, 04:13 PM
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QUOTE (Alba Garcia Clerigues @ Aug 2 2008, 11:10 PM)
I have played this engine and Mario got stuck in a block.
user posted image
This engine needs a restart key.

Press F2!


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OniLink10
Posted: Aug 2 2008, 05:41 PM
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I will be supporting this Engine. What Future Features are Planned?

Review:
Sounds Need more Groups, I can't find a thing in there!
Can't find the Lakitu Generator Object in Level 1, but I KNOW it's there somewhere.

This post has been edited by OniLink10 on Aug 2 2008, 05:44 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Aug 4 2008, 06:02 AM
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I'm fixing a problem with the solidblocks.

In a few days, I'll post the final version!


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Sergeant DeeY
Posted: Aug 8 2008, 01:27 PM
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Sorry for the bump, but I added this code into the jump feature

//If mario is stopped!
if hspeed = 0
vspeed = -4.1
//If mario is walking!
if hspeed > 0
or hspeed < 0
vspeed = -4.1
//If mario is running!
if hspeed = 3
or hspeed = -3
vspeed = -4.7

This post has been edited by Darkyoshi on Aug 8 2008, 01:29 PM


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OniLink10
Posted: Aug 8 2008, 02:07 PM
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QUOTE (Darkyoshi @ Aug 8 2008, 11:27 AM)
Sorry for the bump, but I added this code into the jump feature

//If mario is stopped!
if hspeed = 0
vspeed = -4.1
//If mario is walking!
if hspeed > 0
or hspeed < 0
vspeed = -4.1
//If mario is running!
if hspeed = 3
or hspeed = -3
vspeed = -4.7

Nice, multi-Height Jump.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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YForce 0X
Posted: Aug 11 2008, 02:26 AM
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why does this seem incredibly similar to hellos engine?


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Wolfgator
Posted: Aug 11 2008, 03:09 AM
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Yeah!
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It's not an edit, i've been through both and they are not similar, only the physics make it seem like that.


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MarioFan1970
Posted: Aug 11 2008, 08:06 PM
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This is JUST like hello's engine not like there's any thing wrong with it but Make It different


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Sonic_Penguin15
Posted: Aug 12 2008, 01:12 PM
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Since all the funny member title puns are taken!
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Everytime I download an engine of yours you make a new one lol.


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Sergeant DeeY
Posted: Aug 12 2008, 01:29 PM
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QUOTE (Sonic_Penguin15 @ Aug 12 2008, 08:12 PM)
Everytime I download an engine of yours you make a new one lol.

So, Be prepared.... I'm working in the last one!

That engine is going to include this psysics

Walking
Running
Jumping / Multi-height jumping / Spinjump
Swimming
Climbing
Holding
Ducking
Sliding


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Sonic_Penguin15
Posted: Aug 12 2008, 01:34 PM
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Since all the funny member title puns are taken!
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QUOTE (Darkyoshi @ Aug 12 2008, 01:29 PM)
So, Be prepared.... I'm working in the last one!

That engine is going to include this psysics

Walking
Running
Jumping / Multi-height jumping / Spinjump
Swimming
Climbing
Holding
Ducking
Sliding

Nice, I can't wait.



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