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DOKIME v0.3.1, slopes
Zero Kirby |
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Well, your local psychic is off to visit your mother!
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Hey. In an attempt to try and get some comments flowing in these unfortunately ignored topics, I'm going to comment on this. First of all, it might help to actually list the controls. They aren't always obvious. Shift and CTRL are common, but it always helps. Secondly, the engine is great, I just don't like how the veggies are thrown. I thought they moved outwards a bit more, and didn't fall quite so quickly. Then again, I haven't played Super Mario Bros 2 in a while, so I wouldn't know about that. Otherwise, keep it up!
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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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exenefevex |
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| QUOTE (Zero Kirby) | | First of all, it might help to actually list the controls. |
Added to FAQs. The controls are now adjustable via Global Game Settings > Constants. Scroll down and change the customkey_ values to whatever you like.
| QUOTE (Zero Kirby) | | I thought they moved outwards a bit more, and didn't fall quite so quickly |
You're the first person ever to complain about an SMB2 fangame where veggies move downwards too quickly. =D But seriously though, this gives me a good excuse to implement Max Fall Speed. There are still some variables to deal with, but I'm not going to worry much about the throwing system until I'm ready to implement moving throws and block throws.
| QUOTE (OniLink10) | 1: Veggies dont hurt enemies 2: Throwing Enemies at other Enemies doesn't hurt them |
| QUOTE (Known issues) | | Many important features (such as death) haven't been implemented yet. |
| QUOTE (OniLink10) | | You can get stuck in the Thin Floor* |
| QUOTE (Known issues) | | Thin floor implementation is a bit sloppy during the gravity check. Don't worry, we know how to fix this. |
fixed.
| QUOTE (OniLink10) | | If you pick a Veggie while an Enemy walks through you, you float on top of the Enemy* |
good find. This was a side effect of fixing the jump-after-picking-up bug. Max Rideable Height has since been implemented, so this is now fixed.
And finally, maxrideableheight made something else painfully obvious: Mario wasn't actually landing on enemies, rather he fell through them and was then placed on top. That's been fixed too.
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