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So who would be interested in a Brawl Team tournam, ent
Nightwing |
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GUNS - LOTS OF GUNS
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A few things that are really obnoxious about an online tournament, particularly in a fighting game:
- Incredibly inconsistent latency - In Brawl in particular, different stages/item selections = more lag - ambiguous validity of every match due to these factors
The thing is if you aren't playing on Smashville, Final Destination or Battlefield with no items, most people's connections are unbearable between the Wii's wireless, the connection to their home router, and their ISP's upload speed. Things only get worse when the connection is at a college campus or during peak hours. It is aggravating to try and play in this way, so my recommendation would be going into this to not take your fight very seriously, as you may have a really fun match against one opponent and be completely bored or pissed in your next when there is a full second's button lag. Even beyond the oft argued input issues, look at characters like Lucas or Ness, whose movesets are almost entirely nullified by the lag, making it impossible for them to return to the platform if they fall off, etc.
I love Brawl, and I would participate in a tournament - but please if you're going to sign up at least have the common decency to eliminate all obstacles to a good gameplay experience, both on game side and on your router.
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Starmang |
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Why hello there, you should meet me halfway
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| QUOTE (Nightwing @ Aug 7 2008, 01:18 AM) | A few things that are really obnoxious about an online tournament, particularly in a fighting game:
- Incredibly inconsistent latency - In Brawl in particular, different stages/item selections = more lag - ambiguous validity of every match due to these factors
The thing is if you aren't playing on Smashville, Final Destination or Battlefield with no items, most people's connections are unbearable between the Wii's wireless, the connection to their home router, and their ISP's upload speed. Things only get worse when the connection is at a college campus or during peak hours. It is aggravating to try and play in this way, so my recommendation would be going into this to not take your fight very seriously, as you may have a really fun match against one opponent and be completely bored or pissed in your next when there is a full second's button lag. Even beyond the oft argued input issues, look at characters like Lucas or Ness, whose movesets are almost entirely nullified by the lag, making it impossible for them to return to the platform if they fall off, etc.
I love Brawl, and I would participate in a tournament - but please if you're going to sign up at least have the common decency to eliminate all obstacles to a good gameplay experience, both on game side and on your router. |
Amen.
Not because I play as Lucas, just because of the fact that if we play with counter stages or items, it won't work, especially when people from England are playing Americans, or any other international connection for that matter.
I think if we want to make a successful Brawl tournament, what we need to do is make sure everyone is committed. Keep the first tourney to about 8 people, and see if it works. Even with the promise of Wii Points, Inky's tourney hasn't really worked because of the vast register list of 36 players (I believe it's 36, could be less though).
Also, we need to give players a decent incentive like a badge (that's just an example, but if tourneys kick off, I don't see why it shouldn't work), or some sort of permit to say 'Hey, I won a Brawl tourney on MFGG!' on their signature.
A Brawl tourney is only as good as the people that join. If people say 'ill join this here tourney and show everyone my 0wn1ng skillZz', and don't bother even signing into MFGG for another 2 weeks, it just ruins the tournament. We need to think of something that will make entrants stay, because to be frank, people aren't taking these tourneys seriously
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 sorry pip but i love coono too much
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