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> !CFP! Final Decission on early gameplay concept, It's decided. Results on page 3/4
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Mewizkuit
Posted: Aug 8 2008, 07:11 PM
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This game needs a Kirby Cameo.


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Ultramario
Posted: Aug 8 2008, 07:19 PM
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QUOTE (Elyk @ Aug 9 2008, 12:40 AM)
still though, he's Waluigi, not Jesus

Why do you care?


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OniLink10
Posted: Aug 8 2008, 07:22 PM
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1) World Map or HUB World?
I think HUB World to get to different Worlds, then a World Map for each of the Worlds. A Nice mix of both.

2) Switch Between Bros Inside Levels or In World Map/HUB World
I think only in World Map/HUB World so you can't just switch to make something easier. And if you DO want to switch in the Level, switching brings you back to the Beginning of the Level.

3) Waluigi's Power
I think Run on Water cause he's the Fastest.

4) Health System
Hmm, it could go good either way, but the SM64 Style might be better.


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exenefevex
Posted: Aug 8 2008, 07:38 PM
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QUOTE
a) no -doesn't make sense
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Video games are not supposed to make sense.
QUOTE
still though, he's Waluigi, not Jesus
QUOTE
Why do you care?
It doesn't matter that it makes no sense that Waluigi can walk on water. What matters is whether Waluigi should run across water instead of doing something equally nonsensical such as running up walls, throwing bombs, shooting laser beams out of his hat, or flower arranging. Waluigi is traditionally associated with none of these, so his special ability must be decided by personal opinion, aesthetic, and utility within the game.


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Elyk
Posted: Aug 8 2008, 07:46 PM
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QUOTE (Ultramario @ Aug 8 2008, 08:19 PM)
Why do you care?

it is a community project

How would the walking on water work though? If it was the same as the way Luigi did it in SM64DS then it would be okay, but if he could run across oceans and jump and continue running then he would be breaking what's left of the laws of physics in the mario universe.

This post has been edited by Elyk on Aug 8 2008, 07:52 PM


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Dex
Posted: Aug 8 2008, 08:31 PM
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QUOTE (Dr. Light @ Aug 8 2008, 07:11 PM)
This game needs a Kirby Cameo.

Keep this topic to GAMEPLAY discussion, please.

Also, good job guys, you're doing the deciding the way Guinea and I had hoped. Keep it up. :]


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exenefevex
Posted: Aug 8 2008, 08:50 PM
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QUOTE (Elyk @ Aug 8 2008, 08:46 PM)
How would the walking on water work though?  If it was the same as the way Luigi did it in SM64DS then it would be okay, but if he could run across oceans and jump and continue running then he would be breaking what's left of the laws of physics in the mario universe.

Precedent has already been set in New Super Mario Bros.: Tiny Mario could do exactly what you describe, and he didn't even have to be moving at top speed (though that was presumably because he was so tiny).

Now although my last few posts have been arguing from the pro-water stance, I'd like to remind everyone that this ability would only be useful in stages that have water... It just occurred to me that there were a @#$%LOAD of waterfalls in SMB2. If Waluigi could run across the top of waterfalls, that would be an incredibly useful ability. I'll go through this players guide here and make a list of all the stages that had water in them so we can get a general idea of how much water we can put in our original levels.

This post has been edited by xn--e5x on Aug 8 2008, 09:02 PM


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Shyguy Grey
Posted: Aug 8 2008, 09:57 PM
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I just saw something that bugged me.

No forcing to use specific characters?

Now I know if its done often then it can be a pain, but with each character having there own unique abilities, shouldn't some parts be more for one character?
Unless I'm missunderstanding things, which I probably am.

Oh wait, would that negate alternate paths suited for a specific character? Cuz if not then ignore all that.


Also, as for Waluigi, I think it would be cool to have him use the shock stickers he had in Mario Party (3?). He used them a lot I believe.


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Glukom
Posted: Aug 8 2008, 10:02 PM
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QUOTE (Shyguy Grey @ Aug 8 2008, 09:57 PM)
I just saw something that bugged me.

No forcing to use specific characters?

Now I know if its done often then it can be a pain, but with each character having there own unique abilities, shouldn't some parts be more for one character?
Unless I'm missunderstanding things, which I probably am.

This is what I thought.
And it's also why I think bombs are bad, because they basically do the same thing as Wario's charge - destroy stuff. Plus, pick up bob-ombs if you need an explosion.

And walk on water seems useless if we make them be able swim, so I don't know what Waluigi should do.


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Dex
Posted: Aug 8 2008, 10:04 PM
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Waluigi could kick I guess, like the poses LuckyZapper was making the sheet, but it would just destroy stuff too. We're in a rut- maybe having the Wario Bros. in wasn't such a good idea.


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Glukom
Posted: Aug 8 2008, 10:15 PM
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QUOTE (Dex @ Aug 8 2008, 10:04 PM)
Waluigi could kick I guess, like the poses LuckyZapper was making the sheet, but it would just destroy stuff too. We're in a rut- maybe having the Wario Bros. in wasn't such a good idea.

We just need to come up with something original.
Luigi can access unreachable areas with a high jump. Mario can do the same with the wall kick. Wario does the same by destroying blocks with charge, and Waluigi could so they same by...
Well, that's what we need to come up with. Something that doesn't involve destruction, jumping high, or doing a wallkick.


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Dex
Posted: Aug 8 2008, 10:16 PM
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QUOTE (Glukom @ Aug 8 2008, 10:15 PM)
We just need to come up with something original.
Luigi can access unreachable areas with a high jump. Mario can do the same with the wall kick. Wario does the same by destroying blocks with charge, and Waluigi could so they same by...
Well, that's what we need to come up with. Something that doesn't involve destruction, jumping high, or doing a wallkick.

Yeah...

Luigi should still get his flutter jump, making him be able to leap across longer gaps, etc.

Waluigi just needs a move different from the other bros AND original.

Any ideas, guys?


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exenefevex
Posted: Aug 8 2008, 10:24 PM
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Having two characters doing the same thing isn't a problem, as long as there are some things they do differently.

For example, if I wanted to commit random acts of violence, I would choose Wario or Bomb-Waluigi depending on if I wanted to play as a heavy or light character. If I instead wanted to avoid bottomless pits, I would choose Mario or Luigi depending on if I wanted to play as a fast/heavy or slow/floaty character.

The key here is that if I came across a blocked passage as Mario/Luigi, or a very tall cliff as Wario/Bomb-(or Water-)Waluigi, that area would simply be off-limits during the current playthrough (unless I found a checkpoint or died). If you want to allow swapping characters anywhere, anytime, then there's really no point in having different characters at all -- just make one character that can do everything. One of the primary purposes of swapping skillsets in a videogame is to limit the number of action buttons. Except here, most of us will be using a keyboard.

Oh, by the way, Waluigi's water-skipping ability could have been used in about half of the levels in SMB2, if you also take quicksand into account. He has a HUGE advantage over any other character starting in 4-1 and ending in 5-1, inclusive.

~ ~ ~

Waluigi's very first technique that didn't involve a piece of sporting equipment was a GIANT KICK removing a Koopa Kid from a cutscene in Mario Party 3. Take that as you will.

I still think Waluigi's spec should be the midair jump; this would make Mario's wallkick too weak, so we give Mario the hammer, which is too weak compared to Wario's charge, so we give Wario the stun-groundpound; this makes Mario/Wario the "attack" characters and Luigi/Waluigi the "jump" characters. But I digress. =(

This post has been edited by xn--e5x on Aug 8 2008, 10:33 PM


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Shyguy Grey
Posted: Aug 8 2008, 10:32 PM
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Actually, I have an idea for Waluigi, so listen up you crazy kids.


Now, I understand that Waluigi with bombs might not work... BUT! What if he had something special?

Like a remote control Digi-Bomb. Think about it, there could be a small tunnel with a switch at the end. To small for any of the heros, but just big enough for the bomb. It could work like that one Kazooie bomb egg in Banjo Tooie.

This could be used in many fun and challenging puzzles and could open new options for the game.

Also, I think Waluigi, being all lanky, should have sloppy ground movement, but amazing water movement. Since in Mario Tennis and basket ball, he was shown to have a thing for swimming.


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Bigbowsa
Posted: Aug 8 2008, 10:41 PM
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1) Do we want a Worldmap or a Hub World?
a) Worldmap: No, too many Mario games, both fan and official, use this, and its getting annoying.
b) Hub World: Yes, not a lot of games use this lately, I'd like to see this get used more.

2) Should we be able to switch between the bros during gameplay or only outside of the levels?
a) Only outside of the levels (on the worldmap/hub): Yes, SMB2 and Super Mario 64 DS did this, and I think this game should too.
b) During gameplay: No, I think it'll make the game too easy.

3) Special abilities for the brothers?
iv) Waluigi:

a) being able to run on water: Only if we do it like Luigi did in SM64 DS (only for a small amount of time)
b) being able to run on walls: Only if it's Super Mario World styled (only on certain walls)
c) throw bombs: I'd prefer this as a powerup, so no.

4) Health System:
a) SM64ish system: Yes, hit points work well.
b) RPGish system: Hm...depends...

5) The collectibles
-Ace Coins: Sure, it could be a secret way to get a star or beat a level (like Mario 64's red coins)
-Expandable Stats: No. I don't want SUPER STRONG LUIGI WITH MASSIVE JUMPING....but if you're talking about more heatlh and damage resistance and stuff like that, yes.
-Extra Levels: Oh yes, extra levels=more gameplay.


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Posted: Aug 8 2008, 10:41 PM
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1) Do we want a Worldmap or a Hub World?
a) Worldmap: YES, but only if you are willing to program it
b) Hub World: NO, World Maps are easier to navigate through (though this would be fine in the event that you don't want to code a word map)

2) Should we be able to switch between the bros during gameplay or only outside of the levels?
a) Outside levels: YES, this makes it more fun to go back and try things a different way
b) During gameplay: NO, it would make the game really simple if this were the case

3) Special abilities for the brothers?
iv) Waluigi:
a) being able to run on water: YES, it's the most unique move
b) being able to run on walls: NO, it makes Mario's wall kick and Luigi's jump obsolete
c) throw bombs: NO, relatively the same effect as Wario's charge

4) Health System:
a) SM64ish system: YES, gives is a Mario feel
b) RPGish system: NO, but... isn't the only difference that the SM64 way has a graphic rather than numbers?

5) The collectibles are not subject of the vote as they can all be implemented sooner or later.
The top suggestions however, were:
-Ace Coins
-Expandable Stats
-Extra Levels (probably covered by the multiple paths accessible through the different Bros. abilities)

--- (This is for #5) I thought each Plumber should have a pickup in the level, each accessible only by their respective Plumber. If you get all the collectables for a certain Plumber, you unlock a level specifically designed for that plumber (ie, lots of wall kicking puzzles for Mario)


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Glukom
Posted: Aug 8 2008, 10:54 PM
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QUOTE (Shyguy Grey @ Aug 8 2008, 10:32 PM)
Actually, I have an idea for Waluigi, so listen up you crazy kids.


Now, I understand that Waluigi with bombs might not work... BUT! What if he had something special?

Like a remote control Digi-Bomb. Think about it, there could be a small tunnel with a switch at the end. To small for any of the heros, but just big enough for the bomb. It could work like that one Kazooie bomb egg in Banjo Tooie.

This could be used in many fun and challenging puzzles and could open new options for the game.

Also, I think Waluigi, being all lanky, should have sloppy ground movement, but amazing water movement. Since in Mario Tennis and basket ball, he was shown to have a thing for swimming.

Make the explosion incapable of hurting enemies (maybe knock them back a little, but that's it) and this idea is good.

And I agree on the water part.


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Shyguy Grey
Posted: Aug 8 2008, 11:03 PM
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QUOTE (Glukom @ Aug 8 2008, 10:54 PM)
Make the explosion incapable of hurting enemies (maybe knock them back a little, but that's it) and this idea is good.

And I agree on the water part.

Yeah. Exept some enemies and bosses that may need to be defeated with it specificaly (or as a way to defeat them) Like an enemy that blocks your path, so you send a digi-bomb in a small tunnle and it pops up behind him and knocks him down or something.

Also, sorry if this didn't make any sence. I just took an allergy pill and it's making me drowzy.


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Dex
Posted: Aug 8 2008, 11:04 PM
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QUOTE (Shyguy Grey @ Aug 8 2008, 11:03 PM)
Yeah. Exept some enemies and bosses that may need to be defeated with it specificaly (or as a way to defeat them) Like an enemy that blocks your path, so you send a digi-bomb in a small tunnle and it pops up behind him and knocks him down or something.

Also, sorry if this didn't make any sence. I just took an allergy pill and it's making me drowzy.

Hmmm. This might work, though it sounds a bit odd too. Who knows?


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Glukom
Posted: Aug 8 2008, 11:16 PM
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QUOTE (Dex @ Aug 8 2008, 11:04 PM)
Hmmm. This might work, though it sounds a bit odd too. Who knows?

It's a bit of a strange concept, but there really isn't any Mario character stranger than Waluigi.
I mean, sure, it's way more unique than every other characters abilities, but if implemented right, it would work perfect.


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