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!CFP! Final Decission on early gameplay concept, It's decided. Results on page 3/4
exenefevex |
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| QUOTE | | a) no -doesn't make sense |
| QUOTE | | Video games are not supposed to make sense. |
| QUOTE | | still though, he's Waluigi, not Jesus |
It doesn't matter that it makes no sense that Waluigi can walk on water. What matters is whether Waluigi should run across water instead of doing something equally nonsensical such as running up walls, throwing bombs, shooting laser beams out of his hat, or flower arranging. Waluigi is traditionally associated with none of these, so his special ability must be decided by personal opinion, aesthetic, and utility within the game.
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exenefevex |
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Having two characters doing the same thing isn't a problem, as long as there are some things they do differently.
For example, if I wanted to commit random acts of violence, I would choose Wario or Bomb-Waluigi depending on if I wanted to play as a heavy or light character. If I instead wanted to avoid bottomless pits, I would choose Mario or Luigi depending on if I wanted to play as a fast/heavy or slow/floaty character.
The key here is that if I came across a blocked passage as Mario/Luigi, or a very tall cliff as Wario/Bomb-(or Water-)Waluigi, that area would simply be off-limits during the current playthrough (unless I found a checkpoint or died). If you want to allow swapping characters anywhere, anytime, then there's really no point in having different characters at all -- just make one character that can do everything. One of the primary purposes of swapping skillsets in a videogame is to limit the number of action buttons. Except here, most of us will be using a keyboard.
Oh, by the way, Waluigi's water-skipping ability could have been used in about half of the levels in SMB2, if you also take quicksand into account. He has a HUGE advantage over any other character starting in 4-1 and ending in 5-1, inclusive.
~ ~ ~
Waluigi's very first technique that didn't involve a piece of sporting equipment was a GIANT KICK removing a Koopa Kid from a cutscene in Mario Party 3. Take that as you will.
I still think Waluigi's spec should be the midair jump; this would make Mario's wallkick too weak, so we give Mario the hammer, which is too weak compared to Wario's charge, so we give Wario the stun-groundpound; this makes Mario/Wario the "attack" characters and Luigi/Waluigi the "jump" characters. But I digress. =(
This post has been edited by xn--e5x on Aug 8 2008, 10:33 PM
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Shyguy Grey |
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I'll never tell
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Actually, I have an idea for Waluigi, so listen up you crazy kids.
Now, I understand that Waluigi with bombs might not work... BUT! What if he had something special?
Like a remote control Digi-Bomb. Think about it, there could be a small tunnel with a switch at the end. To small for any of the heros, but just big enough for the bomb. It could work like that one Kazooie bomb egg in Banjo Tooie.
This could be used in many fun and challenging puzzles and could open new options for the game.
Also, I think Waluigi, being all lanky, should have sloppy ground movement, but amazing water movement. Since in Mario Tennis and basket ball, he was shown to have a thing for swimming.
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Bigbowsa |
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lol showbiz bowser
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1) Do we want a Worldmap or a Hub World? a) Worldmap: No, too many Mario games, both fan and official, use this, and its getting annoying. b) Hub World: Yes, not a lot of games use this lately, I'd like to see this get used more.
2) Should we be able to switch between the bros during gameplay or only outside of the levels? a) Only outside of the levels (on the worldmap/hub): Yes, SMB2 and Super Mario 64 DS did this, and I think this game should too. b) During gameplay: No, I think it'll make the game too easy.
3) Special abilities for the brothers? iv) Waluigi: a) being able to run on water: Only if we do it like Luigi did in SM64 DS (only for a small amount of time) b) being able to run on walls: Only if it's Super Mario World styled (only on certain walls) c) throw bombs: I'd prefer this as a powerup, so no.
4) Health System: a) SM64ish system: Yes, hit points work well. b) RPGish system: Hm...depends...
5) The collectibles -Ace Coins: Sure, it could be a secret way to get a star or beat a level (like Mario 64's red coins) -Expandable Stats: No. I don't want SUPER STRONG LUIGI WITH MASSIVE JUMPING....but if you're talking about more heatlh and damage resistance and stuff like that, yes. -Extra Levels: Oh yes, extra levels=more gameplay.
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Pucifur |
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1) Do we want a Worldmap or a Hub World? a) Worldmap: YES, but only if you are willing to program it b) Hub World: NO, World Maps are easier to navigate through (though this would be fine in the event that you don't want to code a word map)
2) Should we be able to switch between the bros during gameplay or only outside of the levels? a) Outside levels: YES, this makes it more fun to go back and try things a different way b) During gameplay: NO, it would make the game really simple if this were the case
3) Special abilities for the brothers? iv) Waluigi: a) being able to run on water: YES, it's the most unique move b) being able to run on walls: NO, it makes Mario's wall kick and Luigi's jump obsolete c) throw bombs: NO, relatively the same effect as Wario's charge
4) Health System: a) SM64ish system: YES, gives is a Mario feel b) RPGish system: NO, but... isn't the only difference that the SM64 way has a graphic rather than numbers?
5) The collectibles are not subject of the vote as they can all be implemented sooner or later. The top suggestions however, were: -Ace Coins -Expandable Stats -Extra Levels (probably covered by the multiple paths accessible through the different Bros. abilities)
--- (This is for #5) I thought each Plumber should have a pickup in the level, each accessible only by their respective Plumber. If you get all the collectables for a certain Plumber, you unlock a level specifically designed for that plumber (ie, lots of wall kicking puzzles for Mario)
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| QUOTE (Shyguy Grey @ Aug 8 2008, 10:32 PM) | Actually, I have an idea for Waluigi, so listen up you crazy kids.
Now, I understand that Waluigi with bombs might not work... BUT! What if he had something special?
Like a remote control Digi-Bomb. Think about it, there could be a small tunnel with a switch at the end. To small for any of the heros, but just big enough for the bomb. It could work like that one Kazooie bomb egg in Banjo Tooie.
This could be used in many fun and challenging puzzles and could open new options for the game.
Also, I think Waluigi, being all lanky, should have sloppy ground movement, but amazing water movement. Since in Mario Tennis and basket ball, he was shown to have a thing for swimming. |
Make the explosion incapable of hurting enemies (maybe knock them back a little, but that's it) and this idea is good.
And I agree on the water part.
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EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG
i feel your pain :[
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