ok, so apart from my paper mario game... I am now making a fps game... I started it today, August 11th, 6:35 PM and have been working on it almost non stop since then... yes, I am very bored...


this engine supports:
wall shadows
enemies that DONT fire at you but you can shoot them
gun recoil effect
bullets are created when fireing
good z axis
bone system (3d human animations)
ramps
2 gun (colt .45 and a sniper)
REAL loading bar (yes, its not a fake one)
cool starting game effect (you start out in a helocopter)
AND MORE
link:
http://www.willhostforfood.com/access.php?fileid=30926 Controls:
WSAD = move
mouse = aim
RMB = aim
C = duck/crouch
shift = run
E = trhow Grenade
space = pick up gun
in menu:
W/S = navigate
space/Enter = select
*updates*
August 17th , 11:41 AM: added a new gun (Thompson) fixed ALOT of glitches, added a nice rain effect with lightning and thunder... and a whole loads more...
August 13th , 10:30 PM: added a new level (theres now boot camp, and part of lvl1) made a saving system, fixed a bunch of glitches, and more
August 12th , 10:48 PM: controls changed, added a new weapon, bullets and grenades hurt you, new option in options menu, and more...
August 11th , 5:06 PM: now has a title screen, and an options screen
August 11th , 2:10 PM: Now has an m16, grenades you can throw, even better bullet decting, and more.
August 11th , 3:02 AM: NOW HAS A SNIPER
this is just a beta, so expect some more...
IF YOU ARE A GOOOD GAME MAKER 7 ONLINE PROGRAMMER AND KNOW HOW TO USE soc.dll, gmsql.dll, and libmySQL.dll, + Mplay functions in GM, pm me, cause i want to make this game online but I suck at online stuffz....
CREDITS:
monkey_dude (gmc) made the bone system example
kamega (yoyogames) made gun models and human modles+ textured them
my self: 90 % of the programming, wall shadows, gun programming, and more
This post has been edited by orange452 on Aug 17 2008, 10:48 AM