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> Weather Blob (tentative title), Needs a better name
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Hohoo
  Posted: Aug 11 2008, 01:15 PM
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I was browsing the files on my old computer and found one old idea:

WEATHER BLOB

Story:
QUOTE
Some scientists have created a machine which could change weather, but it had not enough weathergy, weather energy. The same day one of them finds out that many archaeologists around the world had found many bottles of weather. They manage to get a few and try to increase the weathergy of the machine adding some bottled weather into the machine.

That was an error. The machine started to shake and make weird loud noises, and it starts to burn and shoot lightning*.

After the "storm" had calmed down, a big black blob pops out of the burnt machine. It jumps out of the building and burns down some forests and houses.

Later the machine pops out a small white blob. It apparently knows what it has to do and grabs a blue weather bottle from the scientists. The story begins.
* Sorry, Lightning

Sorry for the poor English, but, as I said, it's very old! (I tweaked it a bit, but left a lot unchanged.)

The game play would be like the NES Legend of Zelda game, but in 3D. It'll be coded in Python using Pyglet and Miru libraries.

The blob will change shape by using weather bottles and rock blocks. Rock blocks slow down the player, but he will be safe until five hits are taken / a while has passed. Weather bottles change the blob's shape and abilities.

There will be four different weather bottles:

Blue (water): Makes the blob a water drop which can shoot water. It can be used for moving horizontal switches. Doesn't do much damage to enemies, but moves them around.
Red (sunlight, fire): Makes the blob burn! It can be used for burning down enemies and some obstacles.
Yellow (thunder): Makes the blob a thunder cloud with lightning on its top. It can be used for shooting thunder toward enemies and turning certain electric circuit switches on.
Pearl white (cloudy, snow, air): Makes the player a floating cloud. It can be used similarly like invisiblity cap in SM64. Enemies can still hurt you, though, but you can blow snowflakes which freeze them.

Any thoughts?

PS. I would like some modelling & texturing help. If you think you can help, PM me or post in this topic.

This post has been edited by Hohoo on Aug 12 2008, 06:12 AM


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MarioFan1970
Posted: Aug 11 2008, 07:13 PM
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Good Idea Can't Wait to see it


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Hohoo
  Posted: Aug 12 2008, 01:19 AM
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QUOTE (MarioFan1970 @ Aug 12 2008, 03:13 AM)
Good Idea Can't Wait to see it

Thanks!

As for the development, I'll start it as soon as I get back from school.


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Sploder
Posted: Aug 12 2008, 01:32 AM
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Sounds interesting. I like the general idea.

BTW, the rock block idea sounds a bit weird. I mean, you normally use invincibility to avoid super-powerful attacks, to run away while you still have it, or to get in some attacks while you can. Not being able to move might stink...
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Hohoo
  Posted: Aug 12 2008, 01:54 AM
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QUOTE (Sploder @ Aug 12 2008, 09:32 AM)
Sounds interesting. I like the general idea.

BTW, the rock block idea sounds a bit weird. I mean, you normally use invincibility to avoid super-powerful attacks, to run away while you still have it, or to get in some attacks while you can. Not being able to move might stink...

That was meant for avoiding fast flying enemies and pushing trap switches.

EDIT: Maybe it could only slow down the player a bit.

This post has been edited by Hohoo on Aug 13 2008, 02:55 AM


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user posted image

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Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
user posted image
NOW IS EXCITING COMING
Johto > Hoenn > Sevii > Sinnoh > Kanto
PMUsers Website
Top
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Hohoo
  Posted: Aug 12 2008, 08:50 AM
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Does anybody want to help with graphics?

They'll be made in Inkscape using these as base:

Attached File ( Number of downloads: 7 )
Attached File  Images.zip


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cat /usr/share/icons/*/* > /dev/dsp
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NOW IS EXCITING COMING
Johto > Hoenn > Sevii > Sinnoh > Kanto
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