| |
Boo's Baffling Maze!, My MGC #38 Entry
Armada |
|

Babe-a-licious Investigator
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Music Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/ucr1.gif)

Group: Members
Posts: 236
Member No.: 4905
Joined: 19-February 08
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
Based of lost code from an old engine. Luckily one of my buds had an old .exe of it, so I recreated stuff based on the feel of it. I managed everything except a few bits of crap that I couldn't recreate perfectly. The engine is kind of simple, but I think it's ok for a minigame and that the idea isn't very complicated. Features from Old Engine:*Boo* Grow/Shrink mechanic: Used in puzzle solving Intangibility Scary face/attack *Enemies* Goonies *Other* "Puzzle" switches Doors that need switches on to be open Coins End-of-level bonuses Improved/New Features:Grow/Shrink (remapped to keys) Falling blocks (cause damage) Maze number counter Pushing switch pieces is easier. End-of-level bonuses (now slightly broken) Now, why not try the first 2 mazes yourself? http://www.mediafire.com/?mgv2od1yodm(SIZE: 1.28 MB)
--------------------
!!BRAHND GNU TEEHFEEH SHUW!!

|
|
|
Armada |
|

Babe-a-licious Investigator
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Music Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/ucr1.gif)

Group: Members
Posts: 236
Member No.: 4905
Joined: 19-February 08
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
Opps, sorry, I forgot to list the controls and other basic things, my bad guys. I'll make that something that's included in the engine next time around. Z: Scary face X: Intangibility Shift: Grow Ctrl: Shrink. -Notes on walls-Red: Grow to break Purple: Intangibility Grey: Switch door. As for the collision/movement, I haven't perfected them yet, but that's a priority for me. I need to rewrite my collision code, at best. :U You can also beat the second maze. I'll give a tip if you say where you're stuck. Also, nice work around Ultramario, but I'll try to make that impossible next time. XD This post has been edited by Armada on Aug 16 2008, 09:01 AM
--------------------
!!BRAHND GNU TEEHFEEH SHUW!!

|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
[ Script Execution time: 0.0645 ] [ 13 queries used ] [ GZIP Enabled ] [ Server Load: 1.48 ]
| |