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> Eerie's Mansion(Full Version), My MGC #38 Entry
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Sergeant DeeY
Posted: Aug 17 2008, 09:36 AM
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This is my entry for the MiniGame Competition #38

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This post has been edited by Darkyoshi on Aug 30 2008, 04:06 AM

Attached File ( Number of downloads: 40 )
Attached File  Eerie__s_Mansion.zip


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Ultramario
Posted: Aug 17 2008, 10:35 AM
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Mario shakes on the ground weirdly, please fix that. Crouching would also be nice to have.

It's a nice game though. Good luck with it.


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Alba Garcia Clerigues
Posted: Aug 17 2008, 10:57 AM
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I have played this mini game and I beat the first stage.
Why Mario is trembling in this game?
Mario can not crouch in this game, this game needs a crouch button.


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orange452
Posted: Aug 17 2008, 11:06 AM
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isn't it supposed to star boo? or did I read the the mgc description wrong?

its a pretty good start tho...

This post has been edited by orange452 on Aug 17 2008, 11:06 AM


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Sergeant DeeY
Posted: Aug 17 2008, 11:07 AM
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QUOTE (orange452 @ Aug 17 2008, 06:06 PM)
isn't it supposed to star boo? or did I read the the mgc description wrong?

its a pretty good start tho...

The boo can be an enemy and in my minigame the king boo is going to be the boss of this game!


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orange452
Posted: Aug 17 2008, 11:08 AM
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...and brotha, I hurt people...
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o, ok....


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Sergeant DeeY
Posted: Aug 17 2008, 11:16 AM
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Updated, Added Level 2 and added crouching feature!


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orange452
Posted: Aug 17 2008, 11:44 AM
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...and brotha, I hurt people...
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the crouching doesn't exactly protect you from anything... but its still pretty good now...
I especially like the second level....


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Black Boo
Posted: Aug 17 2008, 01:05 PM
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I swear when I get my hands on him...
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Real sorry to shoot you down, but I worded that wrong. If the comp was ghosts, this would fly, but unfortunately, it's Boo in particular. If you changed the sprites, THAT would work. Sorry for the trouble.


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Sergeant DeeY
Posted: Aug 17 2008, 01:18 PM
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Updated, I added boos as enemies!


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Sergeant DeeY
Posted: Aug 18 2008, 06:04 AM
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Updated biggrin.gif


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Ultramario
Posted: Aug 18 2008, 06:35 AM
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Boss takes waaay too many hits to die.


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Miaxis
Posted: Aug 18 2008, 06:59 AM
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hagan bromas
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UM´s right. Pretty good, except that it´s great.

Now to the Glitchmagnet Part :3

After defeating King Boo, stand directly in front of the position where the Pipe appears. You´ll be stuck forever :3

Walk off the edge of a Block, with the last pixel standing on it. Looks like Mario likes shaking .p

Also wall collision isn´t the best since he stops a few pixels before the wall.

Press Right and then Left, Mario starts moonwalking :P

Also I like it that I still can use F5 and F6 to save+load ^,^


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Sergeant DeeY
Posted: Aug 22 2008, 11:05 AM
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QUOTE (Latia @ Aug 18 2008, 01:59 PM)
UM´s right. Pretty good, except that it´s great.

Now to the Glitchmagnet Part :3

After defeating King Boo, stand directly in front of the position where the Pipe appears. You´ll be stuck forever :3

Walk off the edge of a Block, with the last pixel standing on it. Looks like Mario likes shaking .p

Also wall collision isn´t the best since he stops a few pixels before the wall.

Press Right and then Left, Mario starts moonwalking :P

Also I like it that I still can use F5 and F6 to save+load ^,^

Updated, No More Moonwalking


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Alba Garcia Clerigues
  Posted: Aug 23 2008, 05:46 AM
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I have played this update, Mario defeated the first boss, a pipe has appeared, that pipe kills Mario and the boss battle begins again, but this game is good.


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About Alba Garcia Clerigues. My sprites are in MFGG too.
user posted image
People who drew me and their drawings.
Alba Garcia Clerigues: My first avatar, my second avatar, my third avatar, my fourth avatar, my fourth avatar without lava.
The Damizean: Alba.
People who drew me as another thing.
Toadster: Albagmar.
Miaxis: Dialba.
Alba Garcia Clerigues: Alba+Alcaldesa.
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Sergeant DeeY
Posted: Aug 24 2008, 07:53 AM
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I uploaded a new version, Check it out!


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Thingy
Posted: Aug 24 2008, 08:52 AM
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So long MFGG 2.0~
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Ghosts should chase you when you are crouching, whether or not you are facing them, because technically you aren't looking at them, try programming that.


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Ultramario
Posted: Aug 24 2008, 08:59 AM
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In the first level with timed switches, there are four Eeries in a chain and getting past them fast is impossible.

@thingy: I don't like that idea at all.

This post has been edited by Ultramario on Aug 24 2008, 08:59 AM


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Sergeant DeeY
Posted: Aug 24 2008, 09:01 AM
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QUOTE (Ultramario @ Aug 24 2008, 03:59 PM)
In the first level with timed switches, there are four Eeries in a chain and getting past them fast is impossible.

@thingy: I don't like that idea at all.

I fixed that, Now there are two only!


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Thingy
Posted: Aug 24 2008, 11:11 AM
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So long MFGG 2.0~
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QUOTE (Ultramario @ Aug 24 2008, 02:59 PM)
@thingy: I don't like that idea at all.

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I thought it was good.


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