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> Saturn Mario Engine, Made by Saturn.
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OniLink10
Posted: Aug 26 2008, 10:33 PM
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QUOTE (saturn1202659 @ Aug 26 2008, 07:30 PM)
OniLink10 found some glitches here. can you find some glitches and report it to me?
BTW, screenshot it, so I won't confuse what you're talking about.

That's in a Developer Only Board, so I'll Copy+Pasta here when I regain access to the Forums(Internet Hates me)


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Aug 26 2008, 11:22 PM
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Ok, regained access to the Forums. Here are the Glitches:
1: You can run into a Brick Block to Break it
2: Mario can "Teleport" when he hits his head
3: It's Possible, but kinda difficult, to get stuck in a Brick Block
4: It's Possible, but kinda difficult, to get stuck in the Floor when you try to Jump
5: You can leave the Map Screen through a Strange Glitch when pressing down at this Spot:
user posted image
6: The Music doesn't play

This post has been edited by OniLink10 on Aug 26 2008, 11:25 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Saturn
Posted: Aug 28 2008, 02:18 PM
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I fixed some glitches in the newer version.
BTW,
QUOTE
Mario can "Teleport" when he hits his head
This is not a glitch, this thing is to prevent mario stuck in the solid.

Attached File ( Number of downloads: 371 )
Attached File  SaturnMarioEngine.gm6


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Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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OniLink10
Posted: Aug 28 2008, 04:26 PM
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Hey guys! Found the cause of the Music Glitch! Turns out I didn't have any Programs set to play MP3s. <_<


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Saturn
Posted: Sep 1 2008, 11:34 PM
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Updated! Click here to download.


--------------------
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Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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Saturn
Posted: Sep 13 2008, 06:56 PM
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Sorry about the multiple posts. ohmy.gif
Here is a updated video in youtube:
Watch


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Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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OniLink10
Posted: Sep 13 2008, 08:38 PM
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Lol, you posted that on the MKE Forums a day or so ago...


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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YForce 0X
Posted: Sep 13 2008, 08:41 PM
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sweet! works with GM7 now!


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OniLink10
Posted: Sep 13 2008, 11:55 PM
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QUOTE (Mariomanx4 @ Sep 13 2008, 06:41 PM)
sweet! works with GM7 now!

Yup! I can't wait for the Big Mario Glitch Fix to be released. :P In case you didn't know, there was an Error in the most recent Version that caused EXTREME Collision Errors between Big Mario's Head and QBlocks/Brick Blocks.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Saturn
  Posted: Sep 14 2008, 04:14 PM
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QUOTE (OniLink10 @ Sep 13 2008, 11:55 PM)
Yup! I can't wait for the Big Mario Glitch Fix to be released. :P In case you didn't know, there was an Error in the most recent Version that caused EXTREME Collision Errors between Big Mario's Head and QBlocks/Brick Blocks.

Just a few more hours, I'm going to release the bug fix version. smile.gif


--------------------
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Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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OniLink10
Posted: Sep 14 2008, 04:17 PM
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QUOTE (saturn1202659 @ Sep 14 2008, 02:14 PM)
Just a few more hours, I'm going to release the bug fix version. smile.gif

Hooray!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Saturn
  Posted: Sep 14 2008, 09:09 PM
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user posted image

Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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YForce 0X
Posted: Sep 14 2008, 09:41 PM
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Awesome. Loving Brobot


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OniLink10
Posted: Sep 14 2008, 09:41 PM
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There is an Issue with the set_key script. Replace the set_key Script data with this to end a few draw_text Errors:
CODE
// Set Key configuration script
// by: djrellik

draw_set_font(ft_map)
draw_set_halign(fa_center)
draw_set_valign(fa_center)
draw_set_color(color_mix(c_white,c_yellow))
screen_redraw()
draw_sprite_ext(spr_textbox,0,32,32,7/8,1,0,c_white,0.9);
draw_text(room_width/2,room_height/2 - 64,argument0)
io_clear()
screen_refresh()
keyboard_wait()
if keyboard_key = vk_f1 or keyboard_key = vk_f2 or keyboard_key = vk_f3 or keyboard_key = vk_f4
or keyboard_key = vk_f5 or keyboard_key = vk_f6 or keyboard_key = vk_f7 or keyboard_key = vk_f8
or keyboard_key = vk_f9 or keyboard_key = vk_f10 or keyboard_key = vk_f11 or keyboard_key = vk_f12    
or keyboard_key = vk_escape
{
 screen_redraw()
 draw_text(room_width/2,+65,'Not a valid key')
 io_clear()
 screen_refresh()
 keyboard_wait()
}
else keyboard_set_map(keyboard_key,argument1)
draw_set_halign(fa_left)
draw_set_valign(fa_top)


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Saturn
Posted: Sep 14 2008, 09:47 PM
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QUOTE (OniLink10 @ Sep 14 2008, 09:41 PM)
There is an Issue with the set_key script. Replace the set_key Script data with this to end a few draw_text Errors:
CODE
// Set Key configuration script
// by: djrellik

draw_set_font(ft_map)
draw_set_halign(fa_center)
draw_set_valign(fa_center)
draw_set_color(color_mix(c_white,c_yellow))
screen_redraw()
draw_sprite_ext(spr_textbox,0,32,32,7/8,1,0,c_white,0.9);
draw_text(room_width/2,room_height/2 - 64,argument0)
io_clear()
screen_refresh()
keyboard_wait()
if keyboard_key = vk_f1 or keyboard_key = vk_f2 or keyboard_key = vk_f3 or keyboard_key = vk_f4
or keyboard_key = vk_f5 or keyboard_key = vk_f6 or keyboard_key = vk_f7 or keyboard_key = vk_f8
or keyboard_key = vk_f9 or keyboard_key = vk_f10 or keyboard_key = vk_f11 or keyboard_key = vk_f12    
or keyboard_key = vk_escape
{
 screen_redraw()
 draw_text(room_width/2,+65,'Not a valid key')
 io_clear()
 screen_refresh()
 keyboard_wait()
}
else keyboard_set_map(keyboard_key,argument1)
draw_set_halign(fa_left)
draw_set_valign(fa_top)

Thanks. smile.gif


--------------------
user posted image

Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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YForce 0X
Posted: Sep 14 2008, 09:55 PM
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oh yeah theres still the glitch of mario jump -16 pixels when entering a slope to his left

This post has been edited by Mariomanx4 on Sep 14 2008, 09:55 PM


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user posted image< Thanks Thingy

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OniLink10
Posted: Sep 14 2008, 10:09 PM
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Badly Needed Feature: Instead of Loading each Song at the beginning of the game, why not allow People to set variables pointing to the Locations of the Different Songs used in a Level at the Start of the Level? Or somehow make the Maps NOT Persistant so we can use their Room Create Codes. If a Room is Persistant, it only activates the Room Create Code the first time you go to that Room.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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YForce 0X
Posted: Sep 15 2008, 05:16 PM
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QUOTE (OniLink10 @ Sep 14 2008, 09:09 PM)
Or somehow make the Maps NOT Persistant so we can use their Room Create Codes. If a Room is Persistant, it only activates the Room Create Code the first time you go to that Room.

1: make object
2: put room start event in
3: put whatever you want to happen when the room starts
4: place it in room
5: ???
6: Profit


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Ive been made by:
Orange452, Yak, Soiyeruda, Luigis#1, Gato, Yak again, Orange452 again
user posted image< Thanks Thingy

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Saturn
Posted: Sep 15 2008, 10:07 PM
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QUOTE (OniLink10 @ Sep 14 2008, 10:09 PM)
Badly Needed Feature: Instead of Loading each Song at the beginning of the game, why not allow People to set variables pointing to the Locations of the Different Songs used in a Level at the Start of the Level? Or somehow make the Maps NOT Persistant so we can use their Room Create Codes. If a Room is Persistant, it only activates the Room Create Code the first time you go to that Room.

What do you mean? huh.gif


--------------------
user posted image

Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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OniLink10
Posted: Sep 15 2008, 10:31 PM
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QUOTE (saturn1202659 @ Sep 15 2008, 08:07 PM)
What do you mean? huh.gif

Ok, what I mean is, when you start a Map, it loads all of the Music Files needed for that World, and ONLY loads the Music Files needed for that world. It also CANNOT load the Music Files at the Beginning of the Game.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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