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Brainstorming Thread, This topic has absolutely NO priority!!
Hammerbro212 |
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Boss Ideas:
Giant ROB: Shoot lasers and does that arm spin thing.
6 life, and you hit him by throwing microchips at him.(world 8)
Jr. Troopa: It would be cool if you fought him oftenly, about 5 times throughout the game. 5 life, throw random objects that he throws at you. (worlds 1,3,5,7,and 8)
Flame Guy,Bubble Guy, and Elec Guy: Fight them at the same time, while throwing them at eachother. (example: only way to damage flameguy is by throwing bubble guy at him) 3 life each (in world 4)
Bomb-omb fleet: Just a bunch of bomb-ombs, running around will kill them. 25 of them.(world 7)
This post has been edited by Hammerbro212 on Feb 12 2009, 05:51 PM
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blackcat12 |
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| QUOTE (Hammerbro212 @ Feb 12 2009, 03:50 PM) | Boss Ideas:
Giant ROB: Shoot lasers and does that arm spin thing.
6 life, and you hit him by throwing microchips at him.(world 8)
Jr. Troopa: It would be cool if you fought him oftenly, about 5 times throughout the game. 5 life, throw random objects that he throws at you. (worlds 1,3,5,7,and 8)
Flame Guy,Bubble Guy, and Elec Guy: Fight them at the same time, while throwing them at eachother. (example: only way to damage flameguy is by throwing bubble guy at him) 3 life each (in world 4)
Bomb-omb fleet: Just a bunch of bomb-ombs, running around will kill them. 25 of them.(world 7) |
First one: A giant robot boss like that could work, but it doesn't have to be ROB.
Second one: Fighting Bowser Jr. is okay, but each fight should be different, so not every single one of them centers arounds throwing things back at him.
Third one: I think that idea's pretty good, but there should be more strategy to it.
Fourth one: No offense, but that's not really a boss battle; it's an idea, through.
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| QUOTE (blackcat12 @ Feb 15 2009, 04:13 PM) | First one: A giant robot boss like that could work, but it doesn't have to be ROB.
Second one: Fighting Bowser Jr. is okay, but each fight should be different, so not every single one of them centers arounds throwing things back at him.
Third one: I think that idea's pretty good, but there should be more strategy to it.
Fourth one: No offense, but that's not really a boss battle; it's an idea, through. |
I think the final boss is a robot.
supposing bowser jr is used, he must be stronger and much more challenging to beat, seeing as he is normally extremely easy.
The third one sound somewhat like mega man meets mario. something along those lines could be cool just with different names and probably not shyguys since there is only so much you can do with shyguys.
And im with Blackcat on the last idea.
My idea for a boss is one whose head is usually under the surface and has 2 large arms which are exposed attack you. Once you kill the arms, you can go for the head. might be hard to program but...
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Since I missed today's meeting, let me post an idea for the boss rush mode:
Since there will probably be a lot of them, I think that the bosses should be fought in a random order, except for the final boss(es) which should be saved for last.
The Arena from Kirby Super Star/Ultra does this, and I like it a lot because otherwise the early bosses would get worn ragged while the later bosses would stay mostly fresh after playing through the mode many times.
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| QUOTE (Shyguy Grey @ Apr 1 2009, 10:18 PM) | It was his (and Warios) special in Double Dash. He also uses Bob-ombs to attack you in DDR Mario Mix. He also uses them in both Mario tennis for the N64 and GC (in a cutscene I believe), and, if I remember correctly, he makes use of bob-ombs on Mario Party 3.
Either way, this can be brought up at this weeks meeting. I mean, if people would rather have him crawl, I could think up something else for the boss battle. |
Not necessarily crawl, but that could be one thing.
I'm thinking more like a Paper Mario think, where if you press a button you'll get in a position that makes you really thin, which you can use while standing and crouching.
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| QUOTE (Glukom @ Apr 1 2009, 10:25 PM) | Not necessarily crawl, but that could be one thing.
I'm thinking more like a Paper Mario think, where if you press a button you'll get in a position that makes you really thin, which you can use while standing and crouching. |
How would going through a thin part in a wall work in a 2D game? It would look like he was just ghosting through the wall as, due to the angle, all you would see is a solid mass, and him magicaly drift into it.
Also, an idea I had. Glukom, are you still working on the Wario sheet? If so, it'd be cool if Paracite W wario had different animations that normal Wario. Like a more zombie like walk or something.
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