Powered by Invision Power Board

 
  Pages: (21) « First ... 7 8 [9] 10 11 ... Last » ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Brainstorming Thread, This topic has absolutely NO priority!!
United States
Glukom
Posted: Apr 1 2009, 10:35 PM
Quote Post


OFF TO JOIN THE NAVY
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 4071
Member No.: 2455
Joined: 6-August 06

Status: (0d) [--]


QUOTE (Shyguy Grey @ Apr 1 2009, 10:29 PM)
How would going through a thin part in a wall work in a 2D game? It would look like he was just ghosting through the wall as, due to the angle, all you would see is a solid mass, and him magicaly drift into it.

I actually meant something like this

user posted image

Mario can't fit through the second hole, but Waluigi can fit through both because of how thin he is.


--------------------
EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG





i feel your pain :[
PMEmail PosterMSN
Top
United States
Shyguy Grey
Posted: Apr 1 2009, 10:45 PM
Quote Post


I'll never tell
[M][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Global Moderators
Posts: 7985
Member No.: 2927
Joined: 10-November 06

Status: (0d) [--]


Oh, okay, see, with something like that, I could possibly see it wourking if it wasn't for the fact that his head, which is about as large, if not larger than Luigi's, woudn't get in the way.

Even though, if the people in this weeks meeting decide to go with that, I can think of a way to use it in the boss fight. Only problem is, how could you get back up?


--------------------
PMEmail PosterAOLYahoo
Top
United States
Pucifur
Posted: Apr 1 2009, 10:49 PM
Quote Post


Standard Member
[S][*][*][*][*]
[*][*][*][*][*]
[*][*][*][*][*]


Group Icon
Group: Site Staff
Posts: 6357
Member No.: 1035
Joined: 10-May 05

Status: (0d) [--]


I actually use that thin idea in my Paper Mario game.

If you can manage to get past the head-size issue, then getting back up would be relatively simple. The level would need to have a one-way platform that Waluigi could jump through at the end of that path; that's how I applied the technique in my game, at least.


--------------------
- P - U - C - I - F - U - R -
got one
user posted image
PMEmail Poster
Top
United States
Glukom
Posted: Apr 1 2009, 11:07 PM
Quote Post


OFF TO JOIN THE NAVY
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 4071
Member No.: 2455
Joined: 6-August 06

Status: (0d) [--]


QUOTE (Shyguy Grey @ Apr 1 2009, 10:45 PM)
Oh, okay, see, with something like that, I could possibly see it wourking if it wasn't for the fact that his head, which is about as large, if not larger than Luigi's, woudn't get in the way.

Even though, if the people in this weeks meeting decide to go with that, I can think of a way to use it in the boss fight. Only problem is, how could you get back up?

When he turns completely on his side, we can make his nose a little less long and the head a little thinner. Remember, there's a whole seperate button for this, so we can do whatever we want to the pose to make it work.


--------------------
EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG





i feel your pain :[
PMEmail PosterMSN
Top
United States
Shyguy Grey
Posted: Apr 2 2009, 09:25 AM
Quote Post


I'll never tell
[M][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Global Moderators
Posts: 7985
Member No.: 2927
Joined: 10-November 06

Status: (0d) [--]


Not really a "brain storming" question, but are we still using Dry guy? I think it could work for a ruin level or something.

user posted image


--------------------
PMEmail PosterAOLYahoo
Top
Austria
Guinea
Posted: Apr 2 2009, 12:38 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


DryGuy is cool and I also like the idea of thin Waluigi being able to crawl.
PMEmail PosterAOLMSN
Top
United States
Shyguy Grey
Posted: Apr 2 2009, 12:54 PM
Quote Post


I'll never tell
[M][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Global Moderators
Posts: 7985
Member No.: 2927
Joined: 10-November 06

Status: (0d) [--]


QUOTE (Guinea @ Apr 2 2009, 12:38 PM)
DryGuy is cool and I also like the idea of thin Waluigi being able to crawl.

Wait, are we going with crawling or thin?


--------------------
PMEmail PosterAOLYahoo
Top
Austria
Guinea
Posted: Apr 2 2009, 12:59 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (Shyguy Grey @ Apr 2 2009, 06:54 PM)
Wait, are we going with crawling or thin?

We'll decide on Saturday. I actually prefer one of these (more specifically the crawling) over the bombs, since the bombs were just a quick solution because I couldn't come up with anything better.
But as you said, we'll have a meeting and decide there.
PMEmail PosterAOLMSN
Top
United States
Shyguy Grey
Posted: Apr 2 2009, 01:12 PM
Quote Post


I'll never tell
[M][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Global Moderators
Posts: 7985
Member No.: 2927
Joined: 10-November 06

Status: (0d) [--]


QUOTE (Guinea @ Apr 2 2009, 12:59 PM)
We'll decide on Saturday. I actually prefer one of these (more specifically the crawling) over the bombs, since the bombs were just a quick solution because I couldn't come up with anything better.
But as you said, we'll have a meeting and decide there.

Yeah. Honestly, I'd be more for the thin thing since anyone can crawl, so it seems more fitting that he'd be able to fall through thin holes. That and I can already see that being used for the DG boss battle.


--------------------
PMEmail PosterAOLYahoo
Top
United States
Shyguy Grey
Posted: Apr 9 2009, 07:31 AM
Quote Post


I'll never tell
[M][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Global Moderators
Posts: 7985
Member No.: 2927
Joined: 10-November 06

Status: (0d) [--]


I was thinking, if Luigi did his flutter jump while over an updraft, could he get a boost then fall slower?

After getting this boost, he wouldn't recieve another boost from the same source of the updraft (right after, if you hit land, then you can use it again), meaning you'd have to move to the next if it was over a pit.


--------------------
PMEmail PosterAOLYahoo
Top
Austria
Guinea
Posted: Apr 9 2009, 07:35 AM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (Shyguy Grey @ Apr 9 2009, 01:31 PM)
I was thinking, if Luigi did his flutter jump while over an updraft, could he get a boost then fall slower?

After getting this boost, he wouldn't recieve another boost from the same source of the updraft (right after, if you hit land, then you can use it again), meaning you'd have to move to the next if it was over a pit.

Interesting thought.
PMEmail PosterAOLMSN
Top
Panama
Fez
Posted: Apr 10 2009, 12:29 PM
Quote Post


Don't cry
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 1348
Member No.: 5734
Joined: 1-October 08

Status: (0d) [--]


I have questions.

Firstly, you said mushrooms were not being used in the game. Wouldn't they be used to recover health? or is something already planned for that?

Secondly, I was thinking we could have bouncy mushrooms and flowers, NSMB-esk.

This post has been edited by Fez on Apr 10 2009, 12:32 PM


--------------------
PM
Top
Austria
Guinea
Posted: Apr 10 2009, 01:23 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (Fez @ Apr 10 2009, 06:29 PM)
I have questions.

Firstly, you said mushrooms were not being used in the game. Wouldn't they be used to recover health? or is something already planned for that?

Secondly, I was thinking we could have bouncy mushrooms and flowers, NSMB-esk.

1) Mushrooms ARE in the game, but out of gold and they do not work like normal mushrooms.

2) To restore health, Mario and Luigi use cherries in this game (due to the lack of mushrooms), while Wario and Waluigi use their famous garlic to recover.

3) Bouncy Mushrooms and Flowers? Are you talking about decoration?
PMEmail PosterAOLMSN
Top
Sweden
Alex
Posted: Apr 10 2009, 01:31 PM
Quote Post


In Donaldismo Veritas
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 1678
Member No.: 5509
Joined: 9-July 08

Status: (0d) [--]


QUOTE (Guinea @ Apr 10 2009, 07:23 PM)
3) Bouncy Mushrooms and Flowers?

Bouncy Mushrooms are mushrooms that works like trampolines.


--------------------
user posted image
--------------------
My character has been drawn by:
NICKtendo DS
Jazz
Tek
PM
Top
Austria
Guinea
Posted: Apr 10 2009, 01:36 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (Alex @ Apr 10 2009, 07:31 PM)
Bouncy Mushrooms are mushrooms that works like trampolines.

Oh. Well why not...
I don't remember any bouncy flowers in NSMB though.
PMEmail PosterAOLMSN
Top
Spain
Sergeant DeeY
Posted: Apr 10 2009, 01:45 PM
Quote Post


~Heh Heh~
[*][*][*]

Group Icon
Group: Members
Posts: 1344
Member No.: 4730
Joined: 17-November 07

Status: (0d) [--]


QUOTE (Fez @ Apr 10 2009, 06:29 PM)
I have questions.

Firstly, you said mushrooms were not being used in the game. Wouldn't they be used to recover health? or is something already planned for that?

Secondly, I was thinking we could have bouncy mushrooms and flowers, NSMB-esk.

Do you mean fireflowers?


--------------------
The signature will not be available when the new forums shows up.
~~DeeY~~
PMUsers Website
Top
Panama
Fez
Posted: Apr 10 2009, 05:40 PM
Quote Post


Don't cry
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 1348
Member No.: 5734
Joined: 1-October 08

Status: (0d) [--]


QUOTE (Guinea @ Apr 10 2009, 01:36 PM)
Oh. Well why not...
I don't remember any bouncy flowers in NSMB though.

oh, sorry I wasn't being specific. I thought we could use flowers as well because they might fit better in certain levels.

We could put water lilies on lakes possibly.


--------------------
PM
Top
United States
Shyguy Grey
Posted: Apr 10 2009, 10:17 PM
Quote Post


I'll never tell
[M][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Global Moderators
Posts: 7985
Member No.: 2927
Joined: 10-November 06

Status: (0d) [--]


I was thinking, for the Piranha gut level, there should be two levels.

The stem which is a "get to the bottom" level, and the body which is under ground and works like a normal level. Also, maybe a secret level with various puzzles.


Also, going along htose lines, I'm thinking certain levels should have exlusive enemies (this was probably obvious). Anyways, I've been making some enemies from M&L 3 (basic "in bowser" enemies, nothing spoilery)


--------------------
PMEmail PosterAOLYahoo
Top
Canada
Demonlemon
Posted: Apr 10 2009, 10:22 PM
Quote Post


MY CHILDREN COMETH
[*][*][*][*]

Group Icon
Group: Members
Posts: 5647
Member No.: 3281
Joined: 9-February 07

Status: (0d) [--]


sounds good sgg


--------------------
If life gives you lemons... RUN FOR YOUR LIFE!!!
user posted image
TCOTL Reference Humanoid reference Drawings/sprites people have made me.user posted image
PMEmail PosterUsers WebsiteAOL
Top
Panama
Fez
Posted: Apr 10 2009, 10:25 PM
Quote Post


Don't cry
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 1348
Member No.: 5734
Joined: 1-October 08

Status: (0d) [--]


SGG, I was thinking, for more piranha tiles, we could have platforms, attached to goo (from the top) and when you step on them the platforms sink, and if nothing is on them, they rise. This would be interesting because you could push crates onto them and such as well. We could create puzzles with this too.


--------------------
PM
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (21) « First ... 7 8 [9] 10 11 ... Last » Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0747 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.61 ]