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Brainstorming Thread, This topic has absolutely NO priority!!
Doomlord250 |
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I have ideas about the maps. It would be cool for one thing that we have a map that reflects the whole world, not levels when you first start out. Levels would be represented by circles similar to nsmb's. Red would be levels unlocked, but not yet beaten. Blue is levels beaten. Gold is the color of town levels or any non-level area. Towns can be passed just like toad houses on the nsmb secret paths. Whenever you beat a level, or unlock a town, the scenery around the level will change to reflect the level. For instance, in the first world, say there is a river, it passes near a level with a sewer. You just see it as a normal level, no scenery is different, just the generic level. Once you beat it, scenery around it could pop up, so you can see later without playing or remembering, what is in this level. Things like the river turn out to be a channel of dirty water in the sewers. The floor turns to dark bricks. pipes and walls pop up nearby. You can look at that level if you want to come back, and say "Hey! that's a sewer level", or "that's the pirahna guts". Things like the choices when captured by the shy guys are reflected in the map. There can be two paths. You could even have two seperate exits to different sets of levels, without either one neccesarily being secret. Keep in mind, levels and their specific scenery do not show until you've unlocked/beaten them. And also there is still general scenery of the world, which can as I gave the example earlier be changed to match the level. It would also be nice to show the other possible paths on beaten levels, so you can see splits you might not have known about. The path just fades as it gets away from the level, but it is long enough to notice. It would definatly be best to actually walk along the maps, instead of being able to warp in any way. But shortcuts could be unlocked by a different exit from some levels. Generally these would require beating levels along the path. They could link levels so you don't have to walk past the roundabout route. It would be helpful for instance to link towns to the crossroad entrance of the world, or to even link to different worlds. You'd have to find every exit to get all the coins, or cards, because some enemies, for instance cell goombas would only appear on one path, or maybe something may only appear on a shortcut path. It would definatly make this game look very profesional to include extra levels and paths. I hope we haven't decided on much for each world's map yet. I haven't seen how big this block of text will be yet.
This post has been edited by Doomlord250 on Apr 14 2009, 02:48 PM
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CaptainSyrup |
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:)
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I don't guess we've talked about unlocking the secret characters yet? Spoilers: | Wariocite could be unlocked after beating him in that battle. |
Spoilers: | Peach could be unlocked after beating the game |
I don't know about Spoilers: unless they could be unlocked after finding all of the "secret collectibles" if that's in the game. This post has been edited by CaptainSyrup on Apr 16 2009, 09:01 PM
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