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Doomlord250
Posted: Apr 20 2009, 03:17 PM
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Okay, for items

Mystery Drink - Heals or Deals up to 2 Damage (VERY cheap)
Last Stand - Lets you live at 0 health until you end the level but you lose 1 life every time you get hurt! (The reason this would be better than the things that heal you when you die is you can take more than two damage without dying, and even if A hit does 8 damage (I doubt anything would) it's one life lost, but you keep going)

Also, for the ghost house. I made this suggestion on the meeting but I can go into more detail. The ghost house should have puzzles involving the heat and cold. When you hit certain switches, the fires will light, and go out. When the fires are out everything is cold, when they are lit, it is warm.

When it's cold
-Water is frozen
-Some objects become brittle and breakable
-Doors may be frozen over
-Some objects may be frozen into blocks
-Floor Freezes making it slippery and making blocks slide all the way to the end of ice

When it's warm
-Water is swimmable
-Everything is still solid
-Doors are openable
-Everything is thawed
-Floor is completely normal

This post has been edited by Doomlord250 on Apr 21 2009, 05:40 PM
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Iceman404
  Posted: Apr 21 2009, 07:43 PM
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I was just thinking, Wario Land has many enemies, and Mario Bros. doesn't.

So to make them even, why not add enemies from NSMB game. It had many new enemies never featured before in the mario world. nod.gif


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Shyguy Grey
Posted: Apr 21 2009, 08:02 PM
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QUOTE (Iceman404 @ Apr 21 2009, 07:43 PM)
I was just thinking, Wario Land has many enemies, and Mario Bros. doesn't.

So to make them even, why not add enemies from NSMB game. It had many new enemies never featured before in the mario world. nod.gif

Their are plenty of Mario enemies. Twice as many as Wario enemies, at least.

The Master list just doesn't have all the enemies since their are so many and, due to varying levels, similar enemies can appear (like Goomba and Cell Goomba)


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Black Boo
Posted: Apr 21 2009, 08:56 PM
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Y'know, here's another music concept: I think Toad Town should have ragtime for it's music, perhaps the first third of "New Yourk 1927". It's freakin catchy and fits well.


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Guinea
Posted: Apr 22 2009, 02:02 AM
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QUOTE (Black Boo @ Apr 22 2009, 02:56 AM)
Y'know, here's another music concept: I think Toad Town should have ragtime for it's music, perhaps the first third of "New Yourk 1927". It's freakin catchy and fits well.

Are you sure its named that? When searching "New Yourk 1927" in google I get 0 results.
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Fez
Posted: Apr 22 2009, 08:24 AM
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QUOTE (Doomlord250 @ Apr 20 2009, 03:17 PM)
Also, for the ghost house. I made this suggestion on the meeting but I can go into more detail. The ghost house should have puzzles involving the heat and cold. When you hit certain switches, the fires will light, and go out. When the fires are out everything is cold, when they are lit, it is warm.

When it's cold
-Water is frozen
-Some objects become brittle and breakable
-Doors may be frozen over
-Some objects may be frozen into blocks
-Floor Freezes making it slippery and making blocks slide all the way to the end of ice

When it's warm
-Water is swimmable
-Everything is still solid
-Doors are openable
-Everything is thawed
-Floor is completely normal

I like that. I could make tiles for that. It would be much beter because it isn't just a normal ghosthouse that you find in every mario game.


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Pikax
Posted: Apr 22 2009, 10:29 AM
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ERROR! One or more logical fallacies detected!
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QUOTE (Guinea @ Apr 22 2009, 07:02 AM)
Are you sure its named that? When searching "New Yourk 1927" in google I get 0 results.

I think it was meant to be New York 1927.


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Doomlord250
Posted: Apr 22 2009, 02:32 PM
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He searched up the correct thing, and that came up 0.

I just searched it up and it comes up with plenty of results, not much in the way of music though.

This post has been edited by Doomlord250 on Apr 22 2009, 02:34 PM
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Shyguy Grey
Posted: Apr 22 2009, 02:37 PM
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Heres a thought. At the graveyard level, lets have a split path. You can either go through the grave yard which leads to the ledge anrea with the boss Myst, or you can go in an exit that leads under ground (via open grave?) and into a frankenstien styled underground lab. The mini boss their could be an experiment. I already have an idea for it.

The mini boss (which I've been calling Halloween) is a black blob with an eyeball, although you never fight him as the blob. WHen the fight starts, he turns into a freaky looking dog monster. After 2 hits, he changes into an air form, then finaly a dragon form that requires you to make you way to him from one side of the room while ducking, jumping, and super jumping over walls of flames.

EDIT:
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Halloween's forms.


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Black Boo
Posted: Apr 22 2009, 04:06 PM
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Yeah, it was a simple typo. Sorry. New York 1927. I know cuz we're playing it in band.


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Shyguy Grey
Posted: Apr 26 2009, 09:46 PM
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K, heres my idea for Myst's battle plan.

She hovers in the same area. She mainly moves up and down. From their she will send flurries (batches of snow, not the enemies) stright up. A fe seconds later, ice cubes (with frozen goonies inside) will rain down and slide towards you, and it would be a good idea to jump on one to stop it for later. On rare occasions, an ice cube holding an ice spirit (I will also hit on this in a sec) will fall. Jump on this to stop it and chuck it at her (it's safe to say that the icecubes work just like the shells for the most part). When this one hits her, it will freeze her, causing her to fall to the ground. YOu then have a chance to "attack". You do so by pushing her towards the ledge a few feet behind her.

Another attack of hers is to create a blizzard. This will cover the screen, and after it dies down, the player will be trapped in an ice cube which will then be pushed back by ices spirits (when you are in the blizzard, you will be moved to a certain spot so that you can't run to the opposite side of the ledge to give you extra time). You can avoid this attack however. Remember those frozen goonies? Throw one at her when she's about to make a blizzard. It won't hurt her, but it will surprise her and throw off her focus.

As for the ice spirits, they are uses as basic attackers. They fly at you from time to time and don't do much else. Careful though, they are made of pure ghostly ice and as such, will freeze you on contact (same idea as the blizzard attack).


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Black Boo
Posted: Apr 26 2009, 09:56 PM
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SGG, you know I love you right?

Anyway....the blizzard attack sounds kinda...cheap to be honest. The moving to a certain spot especially. What world is the ghost world again?


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Shyguy Grey
Posted: Apr 26 2009, 10:23 PM
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QUOTE (Black Boo @ Apr 26 2009, 09:56 PM)
SGG, you know I love you right?

Anyway....the blizzard attack sounds kinda...cheap to be honest. The moving to a certain spot especially.

It's not really. It's basically just jump to free yourself, plenty of games do attacks that you can't avoid unless you really try. Don't believe me? Talk to my friend Taboo from SSBB, I think he'd agree (freakin Off Wave).


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What world is the ghost world again?

... uh...


the one with ghosts?


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Fez
Posted: Apr 27 2009, 08:54 AM
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We can think of enemies that aren't on the list, right? I was thinking some enemies from other games, paper mario series, ML series, SMG, or whatever. If this works, I'll suggest some that some one could sprite.


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Shyguy Grey
Posted: Apr 27 2009, 09:05 AM
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QUOTE (Fez @ Apr 27 2009, 08:54 AM)
We can think of enemies that aren't on the list, right? I was thinking some enemies from other games, paper mario series, ML series, SMG, or whatever. If this works, I'll suggest some that some one could sprite.

Yeah, as long as it fits in an area and Guinea is okay with it (in terms of programming). The list doesn't have all the enemies as we keep comming up with more (both original and returning).


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Doomlord250
Posted: Apr 27 2009, 01:00 PM
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What about an enemy that's a machine stacked like a totem pole.

So basically, it's like this. On top you have a head, which is a frustrum (either search it up or wait for the picture). The eye is that line that some fake robots have. Below that you can have any number of cylindrical segments.

I've thought of three right now
-Fake metal chain chomp (straightened out with walkable head)
-Fire shooter (I mean the things like on doomships)
-Bill Blaster (Think of the nsmb ones on the poles)

If the eye on the head sees you, it'll start spinning around. The bill blasters and fire whatever they're called start shooting, and overall it's hard to get past until it stops.

You could also have it in kind of a totem pole theme for the jungle.

I don't know what to do for bill blaster/chain chomp, but the flame segment could be like the heads in the fire temple (LOZ:OOT)

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This post has been edited by Doomlord250 on Apr 27 2009, 03:21 PM
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Guinea
Posted: Apr 27 2009, 01:26 PM
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@everyone who writes like Doomlord (naming Doomlord as an example because it was the most recent post, so, nothing personal, DL):

I would really really appreciate it if you used the Enter key from time to time to make clear paragraphs in your text.
I never feel like reading through your walls of text, because it's just not structured at all.

Really I'd read it if I could, but your posts just make it impossible for me to do so.

If you want your ideas to be heard (by me at least), then I'd like you to put more structure into them. If you're in a really good mood, you can even provide a little sketch of your idea.

Thank you.

Again: It's nothing personal against whoever writes like this, but don't come and complain "you didn't read my ideas!" later, ok?
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Doomlord250
Posted: Apr 27 2009, 03:02 PM
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Ok, well I'll fix that and add a picture. I may end up using bullets or something more than paragraphs, I'll just make sure to have structure.

EDIT: There we go

EDIT: Just noticed, I didn't make the head a frustrum, it looks better this way though. It's basically a frustrum on top of a cylinder.




EDIT: Idea for the ice world boss. The part just before the end of the world (last level I mean) is the town. It's situated at the base of the mountain. In the level You have to climb up the mountain, dodging the giant snowballs. When you reach the summit you can just walk past the boss. He won't notice you until you try to enter the forest, at which time he'll jump in front of you.

It's basically a cyclopian rock golem, you should be able to figure out what I mean. He's just a bit frosted over when you look at him.

You have to dodge his attacks, like throwing more giant snowballs for instance, or rolling up into one himself.

You can jump onto small rocks to get a boost up onto his head. When you're there you ground-pound on his head to knock the eye out (if it wasn't a rock golem-ish dude it would be way more ewwwwwwwww!). He searches for the eye for a
minute, and is surprisingly good at finding it blind.

If you jump on his outstretched hands, he'll try to hit you.

You have to hit the eye as much as you can before he grabs it. You can't move it or him in anyway (if you get in his way and he feels you in some way he'll hit you).

Then it just starts over again until you finish off the eye. It needs a reasonable amount of health because he'll have to walk pretty slow looking for it.

When he dies you can then go into the woods (entrance to Ghost World)

This post has been edited by Doomlord250 on Apr 27 2009, 08:34 PM
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Shyguy Grey
Posted: Apr 28 2009, 08:38 AM
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These are various ideas, some I've already run by Guinea and I'll post so I don't forget.

-After you collect a lot of gold shrooms, a whirlpool appears on the map that leads to a reverse world that is hard mode.

-Trial ruins (which would be unlocked via Gold shrooms, or beating the game) will be made up of highly varying levels based on ideas that won't work anywhere else (space, dinosaur land, ext.) and the final boss for the world are the Golem Bros. again, but are design after the Warios.

-The biker toad could change his battle plan to fit the area he's in. Snowballs in the iceworld, floating with balloons in the sky, and with Piranhacite latched to him in the jungle, among others.

-When plant conductor conducts some music, a jingle from a game song will play (start to Dedede's theme, Big Blue, ext). On rare occasions, the song of storms will play and make it rain, or the song of sun which makes it sunny.

- In toad town (casual area, not levels) their could be a music hallwhere you can meet the block orchestra (made up of block folk like from M&L3) and are conducted by the famous Luke Box. You go here to listen to music you've obtained. (find/buy CDs or get some by collecting golden mushrooms...?)
If you go to the open stage are in the next room, you will find Jim Bression (Luke Box's alter ego, basicaly his head is flipped) who does impressions. The player can talk to him to hear different game sounds and voices.

- Larger enemies that are harder to kill. You can pick them up from behind as jumping on them won't hurt them (kinda like Chuckya from SM64).

-Each world could have a Paper Mario64 type opening that shows the silhouette of the boss and one of, or all of the bros.

- Levels could have names along with "2-3" and such. Kinda like the yoshi series.

- When you get an enemies card, it could randomly have a prize like extra lives or something.

- Important characters (allies) could have cards that you unlock in different ways, like you unlock a characters card by beating Boss mode with them, or the item shop owners by spending a certain amount of money. These cards hold special prizes (Character card= 99 lives for said character, shop owner= 50% off, ext)

- Here is my idea for the Ghost world boss. I wanted his design to have a mysterious feel. I think his simplistic design actually makes him more creepy. I call him "Zebazu the wondering spirit", he is cursed to wander in a rift between dimensions. You find him in the highest point of the Mansion which looks like steeple with a bell over head. I'll describe his battle plan (as I see it) next.
UPDATE IN DESIGN: I think his arms should look more like large sleeves with fingers attached, but they look like apart of the sleeve. Pretty much, they'd look just like Zant's (from LoZ:TP) sleeves.

- You pull a rope coming out of the wall to your right. This will cause the bell to ring and various candles to light up. This will summon Zebazu (wandering as in he wanders dimensions"). His movement is odd. He will appear, flicker away, and appear a little farther ahead. He attacks with his long arms that can change and stretch. You hurt him by first ringing the bell, this keeps him from warping about, you then jump on him which makes him fall, then you throw him into the bell (you throw him up into it) You do this until he can only take one more hit. He will then knock the bell down. At this point, you pick up the bell (tap shift, its heavy) and chuck it at him. This could be a god chance for a game of back and forth where the two of you throw it to each other and the player has to tap a button to throw it back until he slips up and is flattened. Or the bell could KO him in 1 hit, whatever works.

- Last idea is to have the ghost from Wario world appear as a miniboss in the host world woods area. Their could be unlit candles that you light by stealing a lantern he has (jump on it to make him drop it) then carry it past the candles. Id you take to long he will appear and scare you to make you drop it. Once all the candle are lit, he will cower and you can hit him.

-An ice world boss could be a large walrus that you have to race to the finish line. A simple twist to a normal boss.

The following are reminders for the next meeting that contain spoilers if you don't attend meetings

-The second to final boss (Design specs sent to Guinea)

-You know who is a female.


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Black Boo
Posted: May 2 2009, 01:16 PM
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SGG, I've got those concept sketches of You Know Who ready. I'll show them at the meeting.


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