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Brainstorming Thread, This topic has absolutely NO priority!!
Iceman404 |
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Your too slow!!!

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I was just thinking, Wario Land has many enemies, and Mario Bros. doesn't. So to make them even, why not add enemies from NSMB game. It had many new enemies never featured before in the mario world.
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Mario: Its a' my brother Luigi! Me: You mean the recolor guy *shot* Luigi: He deserved to die. ----------------------  [/url]
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Shyguy Grey |
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I'll never tell
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K, heres my idea for Myst's battle plan.
She hovers in the same area. She mainly moves up and down. From their she will send flurries (batches of snow, not the enemies) stright up. A fe seconds later, ice cubes (with frozen goonies inside) will rain down and slide towards you, and it would be a good idea to jump on one to stop it for later. On rare occasions, an ice cube holding an ice spirit (I will also hit on this in a sec) will fall. Jump on this to stop it and chuck it at her (it's safe to say that the icecubes work just like the shells for the most part). When this one hits her, it will freeze her, causing her to fall to the ground. YOu then have a chance to "attack". You do so by pushing her towards the ledge a few feet behind her.
Another attack of hers is to create a blizzard. This will cover the screen, and after it dies down, the player will be trapped in an ice cube which will then be pushed back by ices spirits (when you are in the blizzard, you will be moved to a certain spot so that you can't run to the opposite side of the ledge to give you extra time). You can avoid this attack however. Remember those frozen goonies? Throw one at her when she's about to make a blizzard. It won't hurt her, but it will surprise her and throw off her focus.
As for the ice spirits, they are uses as basic attackers. They fly at you from time to time and don't do much else. Careful though, they are made of pure ghostly ice and as such, will freeze you on contact (same idea as the blizzard attack).
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Doomlord250 |
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What about an enemy that's a machine stacked like a totem pole. So basically, it's like this. On top you have a head, which is a frustrum (either search it up or wait for the picture). The eye is that line that some fake robots have. Below that you can have any number of cylindrical segments. I've thought of three right now -Fake metal chain chomp (straightened out with walkable head) -Fire shooter (I mean the things like on doomships) -Bill Blaster (Think of the nsmb ones on the poles) If the eye on the head sees you, it'll start spinning around. The bill blasters and fire whatever they're called start shooting, and overall it's hard to get past until it stops. You could also have it in kind of a totem pole theme for the jungle. I don't know what to do for bill blaster/chain chomp, but the flame segment could be like the heads in the fire temple (LOZ:OOT) This post has been edited by Doomlord250 on Apr 27 2009, 03:21 PM
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Doomlord250 |
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Ok, well I'll fix that and add a picture. I may end up using bullets or something more than paragraphs, I'll just make sure to have structure.
EDIT: There we go
EDIT: Just noticed, I didn't make the head a frustrum, it looks better this way though. It's basically a frustrum on top of a cylinder.
EDIT: Idea for the ice world boss. The part just before the end of the world (last level I mean) is the town. It's situated at the base of the mountain. In the level You have to climb up the mountain, dodging the giant snowballs. When you reach the summit you can just walk past the boss. He won't notice you until you try to enter the forest, at which time he'll jump in front of you.
It's basically a cyclopian rock golem, you should be able to figure out what I mean. He's just a bit frosted over when you look at him.
You have to dodge his attacks, like throwing more giant snowballs for instance, or rolling up into one himself.
You can jump onto small rocks to get a boost up onto his head. When you're there you ground-pound on his head to knock the eye out (if it wasn't a rock golem-ish dude it would be way more ewwwwwwwww!). He searches for the eye for a minute, and is surprisingly good at finding it blind.
If you jump on his outstretched hands, he'll try to hit you.
You have to hit the eye as much as you can before he grabs it. You can't move it or him in anyway (if you get in his way and he feels you in some way he'll hit you).
Then it just starts over again until you finish off the eye. It needs a reasonable amount of health because he'll have to walk pretty slow looking for it.
When he dies you can then go into the woods (entrance to Ghost World)
This post has been edited by Doomlord250 on Apr 27 2009, 08:34 PM
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Shyguy Grey |
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I'll never tell
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These are various ideas, some I've already run by Guinea and I'll post so I don't forget. -After you collect a lot of gold shrooms, a whirlpool appears on the map that leads to a reverse world that is hard mode. -Trial ruins (which would be unlocked via Gold shrooms, or beating the game) will be made up of highly varying levels based on ideas that won't work anywhere else (space, dinosaur land, ext.) and the final boss for the world are the Golem Bros. again, but are design after the Warios. -The biker toad could change his battle plan to fit the area he's in. Snowballs in the iceworld, floating with balloons in the sky, and with Piranhacite latched to him in the jungle, among others. -When plant conductor conducts some music, a jingle from a game song will play (start to Dedede's theme, Big Blue, ext). On rare occasions, the song of storms will play and make it rain, or the song of sun which makes it sunny. - In toad town (casual area, not levels) their could be a music hallwhere you can meet the block orchestra (made up of block folk like from M&L3) and are conducted by the famous Luke Box. You go here to listen to music you've obtained. (find/buy CDs or get some by collecting golden mushrooms...?) If you go to the open stage are in the next room, you will find Jim Bression (Luke Box's alter ego, basicaly his head is flipped) who does impressions. The player can talk to him to hear different game sounds and voices. - Larger enemies that are harder to kill. You can pick them up from behind as jumping on them won't hurt them (kinda like Chuckya from SM64). -Each world could have a Paper Mario64 type opening that shows the silhouette of the boss and one of, or all of the bros. - Levels could have names along with "2-3" and such. Kinda like the yoshi series. - When you get an enemies card, it could randomly have a prize like extra lives or something. - Important characters (allies) could have cards that you unlock in different ways, like you unlock a characters card by beating Boss mode with them, or the item shop owners by spending a certain amount of money. These cards hold special prizes (Character card= 99 lives for said character, shop owner= 50% off, ext) - Here is my idea for the Ghost world boss. I wanted his design to have a mysterious feel. I think his simplistic design actually makes him more creepy. I call him "Zebazu the wondering spirit", he is cursed to wander in a rift between dimensions. You find him in the highest point of the Mansion which looks like steeple with a bell over head. I'll describe his battle plan (as I see it) next. UPDATE IN DESIGN: I think his arms should look more like large sleeves with fingers attached, but they look like apart of the sleeve. Pretty much, they'd look just like Zant's (from LoZ:TP) sleeves. - You pull a rope coming out of the wall to your right. This will cause the bell to ring and various candles to light up. This will summon Zebazu (wandering as in he wanders dimensions"). His movement is odd. He will appear, flicker away, and appear a little farther ahead. He attacks with his long arms that can change and stretch. You hurt him by first ringing the bell, this keeps him from warping about, you then jump on him which makes him fall, then you throw him into the bell (you throw him up into it) You do this until he can only take one more hit. He will then knock the bell down. At this point, you pick up the bell (tap shift, its heavy) and chuck it at him. This could be a god chance for a game of back and forth where the two of you throw it to each other and the player has to tap a button to throw it back until he slips up and is flattened. Or the bell could KO him in 1 hit, whatever works. - Last idea is to have the ghost from Wario world appear as a miniboss in the host world woods area. Their could be unlit candles that you light by stealing a lantern he has (jump on it to make him drop it) then carry it past the candles. Id you take to long he will appear and scare you to make you drop it. Once all the candle are lit, he will cower and you can hit him. -An ice world boss could be a large walrus that you have to race to the finish line. A simple twist to a normal boss. The following are reminders for the next meeting that contain spoilers if you don't attend meetings-The second to final boss (Design specs sent to Guinea) -You know who is a female.
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