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Brainstorming Thread, This topic has absolutely NO priority!!
Toodles |
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Awesome.
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| QUOTE (Shyguy Grey @ May 3 2009, 10:59 AM) | Hey Doomlord, I had an idea related to your totem boss.
Why not have it be 4 thwomps on top of each other and each is a different color (red, green, yello, and blue), and instead of fighting them, they sit in the background and play a game of Simon Says with you where you have to watch them and see which ones spin and in what order, then you match it by hitting colored !Blocks on the playing field.
It's a boss battle with a twist. |
I love that idea! Very creative. The only thing is, it might add one too many steps if the blocks are arranged horizontally while the Thwomps are stacked up vertically. Instead, you could have each colored Thwomp hover by the same colored block so if you get it wrong, they try to drop on you
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Feel like drawing good 'ol Toodles the Horse? Well, you might want a ref! And, because he's so photogenic, here's another one!
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Doomlord250 |
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I thought of a boss for the ocean. I call him Mawl. It's basically a giant fish.
[cutscene here] Mario and Wario (this is meant for the surface, maybe they'll rejoin here though) swim up to the island to rest. on it is a small tree with coconuts. Mario can't get them down while jumping, so Wario charges the tree. When that happens the whole island shakes a bit, and the coconuts surely fall. for a moment Wario is boastful of him being so strong (the whole island shook). But then the island starts moving and they get flung off, along with the coconuts.
[Battle actually starts] You have to swim back onto the island (the coconuts dissapate when they touch the water (don't ask why, it's just for difficulty). You have to jump back up onto the "island" which is now a giant fish which I'll describe better later. whenever Mawl makes a sudden turn, the coconuts fall off, and mario will get flung. The next time Mawl turns (or shakes, if he wants to get mario off) the coconuts will fly off. They always regrow soon. You have to time jumps right to not get flung off.
Your objective is to throw a coconut at Mawl's head. After you do he flails wildly to knock you off.
Whenever you are in the water, he will charge at you like those spiked fish from SMW. You have to jump out right when he is near you to make it up.
He can attack you by charging when you are in the water, or spitting Cheep-Cheeps out of his jaw and upward (huge underbiting spiky tooth he has, giving a weird shape to his mouth like some fish have).
He's basically a very, very huge fish with equally huge tail-fin and fins (the side ones). He has a tiny dorsal fin as well though. This can't even breach the water when he disguised as an island. Almost his entire body is rock hard except for the face and head area. His mouth is pretty low, and he has an underbite with one HUGE spiky tooth on his lower jaw. He literly spits cheep-cheeps up behind this during the battle.
I don't have a picture right now, but I can make one if you so need.
This post has been edited by Doomlord250 on May 4 2009, 02:55 PM
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Shyguy Grey |
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I'll never tell
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Wait, wait, wait. I had an idea while pretending to work... at work. K so, in my idea, it starts with Wario hitting the tree like DL said, after that, Maw bumps Wario/Mario off and they land on some crates that were also bumped off. You then see a shadowy figure under water sim off into the distance then waaaaaaay in the back, you see what looks like a tiny fish hop high out of the water. You soon learn that it was Maw as he comes crashing down right behind you creating a large wave.  K so, the stage would start like in that first picture. The only threats as you speed forward are coconuts flying in from ahead and cheep cheeps that jump out of the wave (keep in mind that since you are moving fast, hitting the water counts as a life, so stay on the crates) After a while, you catch up to Maw who will whip coconuts at you. Knock one out of the air and pick it up. Wait until he yawns (he was calm with Mario and Wario walking on his head, he seems somewhat laid back up until he was hurt) and throw the coconut at his sensitive tounge. After a few hits, her will ram by, smashing the crates and sending you towards a watery grave. That is, if it wasn't (part two) the friendly ocean animals (dolphins and Goonies) Unlike the crates, these guys move so you have to watch it. Enemy attacks can change as well (Maw can attampt to belly flop you, A wave of cheep cheeps could hop by, forcing you to go higher). Also, at this point, the wave will be gone and you will be being chased by Maw instead of you following him, but hurting him works in the same manner.
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| QUOTE (Doomlord250 @ May 5 2009, 02:40 PM) | That's nice, I think that's good, and in case you didn't know, it's Mawl. slightly different, but it makes a small difference. And he looks a lot less menacing in the picture. This is basically good now.
I agree with this completely. It makes it a lot more fast-paced as well. It looks like a pretty fun boss fight now. |
Cool, glad you like it.
Also, I knew it was Mawl or somwthing, but I could remember so I just kept it at Maw...
Mawly?
What if it's a girl fishy?
Also, that design I drew there was just to sho the bosses location, that's not my idea for it's design or anything.
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