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Brainstorming Thread, This topic has absolutely NO priority!!
Shyguy Grey |
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| QUOTE (Yoshbert 1-Ups @ Jun 16 2009, 02:00 PM) | I have a few Golden Mushroom ideas:
- In certain levels, you must race a blue Shy Guy to the finish line to get a Golden Mushroom. If you lose the race, you can choose to rematch the Shy Guy or just keep moving on. This is kinda like the races with Koopa the Quick, Il Piantissimo, and Cosmic Mario.
- In some levels, you'll have to play a small memory minigame hosted by red and green Hammer Bros. These minigames are as simple as: "Guess which Piranha Plant came out of the pipe.", "How many Spinies did the Lakitu throw?", or even a trivia show on previous events in the game. If you pass the minigame, you get a Golden Mushroom.
- A few Blue Coin challenges, in which you must collect all the coins before time runs out. |
Hmm... THat sounds like it could be fun.
If I remember correctly, each level has 3 Gold shrooms ( I think...) so that means each level could be set up the same in termsof it's gold shrooms.
For example-
1. Special event- This could be like the trivia or a lil mouser event.
2. Hidden- This will be in a box somewhere, but no to hard to find.
3. Super special- These are hidded in areas that only certain characters can access (to preven a player from unlocking all the secrets on their first playthrough.)
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Shyguy Grey |
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K, idea for the midas machine fight.
As we all know, the machine is powered by the golden hand, so heres my idea.
In the BG, you see various piles of golden shrooms (the ones Syrup kept for herself?) and closer to the play field is a pile of gold minishrooms from NSMB.
Anyways, in the fight, you hit certain buttons or something on the machine, I haven't thought that part out. Anyways, after a few hits it will accidently fire a laser at the minishrooms, turning one back to normal. the character will automaticaly eat it, shrink, and enter the machine. The player will then have about 2 minutes to get to the core of the machine by getting through a mini level.
In the core you will find the hand of midas which will rise up and fight by trying to smash you and what not. After your time runs out, or you deal enough damage, a suction system will expel you from the machine and you will return to normal size. Repeat.
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Yak |
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| QUOTE (Shyguy Grey @ Jun 20 2009, 03:27 PM) | K, idea for the midas machine fight.
As we all know, the machine is powered by the golden hand, so heres my idea.
In the BG, you see various piles of golden shrooms (the ones Syrup kept for herself?) and closer to the play field is a pile of gold minishrooms from NSMB.
Anyways, in the fight, you hit certain buttons or something on the machine, I haven't thought that part out. Anyways, after a few hits it will accidently fire a laser at the minishrooms, turning one back to normal. the character will automaticaly eat it, shrink, and enter the machine. The player will then have about 2 minutes to get to the core of the machine by getting through a mini level.
In the core you will find the hand of midas which will rise up and fight by trying to smash you and what not. After your time runs out, or you deal enough damage, a suction system will expel you from the machine and you will return to normal size. Repeat. |
It sounds a bit Master Handish don't it? I really like that plan SGG, Back to the Buttons part maybe have like a little mind game like little coloured lights flash and then you have to hit the coloured buttons in a certain sequence, If you get 3 wrong attempts, the machine zaps you and you lose some health and try again, so once the buttons have been pressed in the correct order the machine then zaps the mini shrooms and so on.
But back to Hand part inside the machine shouldn't we have easy defeated minions who act like a anti-virus trying to send the player out of the machine protecting the hand also? I really like the idea of the minishrooms too :D
Overall, I like the plan I really do but I also feel like my plan was disregarded too, Maybe if we fuse the ideas together? But remove the mirrors.
This post has been edited by Yak on Jun 20 2009, 08:35 AM
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Shyguy Grey |
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| QUOTE (Yak @ Jun 20 2009, 08:12 AM) | It sounds a bit Master Handish don't it? I really like that plan SGG, Back to the Buttons part maybe have like a little mind game like little coloured lights flash and then you have to hit the coloured buttons in a certain sequence, If you get 3 wrong attempts, the machine zaps you and you lose some health and try again, so once the buttons have been pressed in the correct order the machine then zaps the mini shrooms and so on.
But back to Hand part inside the machine shouldn't we have easy defeated minions who act like a anti-virus trying to send the player out of the machine protecting the hand also? I really like the idea of the minishrooms too 
Overall, I like the plan I really do but I also feel like my plan was disregarded too, Maybe if we fuse the ideas together? But remove the mirrors. |
But, wasn't your idea mainly about mirrors?
Either way, the mirrors could work inside the machine. There could be mirror like enemies that you can flip, then pick up that deflect a laser attack from Midas's Hand.
Also, the hitting buttons in a certain order won't work mainly because we already have a boss that works just like that. I thing that the machine battle should be less strategy based and the hand should be mainly strategy based.
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Shyguy Grey |
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Alright, I have an idea here, don't sit down cuz you'll jsut stand right back up.
K, the CFP combines all of MFGG's top talents and what not, right? Well, I thought of a way we can add one more field into that, and please, consider this before saying no.
3D models. STOP, not a word, let me finish... jeeze. K, I know we have some modelers here (honestly, I'm not sure how good any of them are, so this mght kill my idea anyways) so i was thinking we could use them.
Now, I'm not saying "Hey, lets throw models everywhere willy nilly!!!" Nope, I'm saying we use models to show LARGE bosses, like Mawl for example. Bosses who don't have too many complicated animations to begin with. Why would I want this? Purhaps you haven't noticed, but a couple of DS games (legend of starfy for one) have used Sprite vs. 3D battles in there games, and I for one found it veeeeery interesting. It really helped to build up the suspence of the fight/
I mean, if anything, I think we should keep it in mind, and I'm not talking "Amazing PS3 HD models" I'm talking DS quality. Please, I know it's a odd idea out of the blue, but we want this game to be something that shows what MFGG can do right? So lets not trash the idea right away please.
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blackcat12 |
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I think that using 3D models is a good idea; they should be cel-shaded, though, so they fit in with the rest of the graphics.
And btw, I like Black Boo's idea, too.
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