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> CFP Graphics WIP Topic, All tentavie graphics belong here
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YForce 0X
Posted: Dec 30 2008, 09:23 PM
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QUOTE (Darkyoshi @ Dec 30 2008, 02:59 PM)
I don't know if it fits the style

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it doesnt really and besides, we already have a mushroom


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Ive been made by:
Orange452, Yak, Soiyeruda, Luigis#1, Gato, Yak again, Orange452 again
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Frogjester
Posted: Jan 1 2009, 11:51 AM
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I edited LuckyZapper's Waluigi, but everyone sorta hates the walking cycle among other things, so I'd be happy for someone to edit it.
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Black Boo
Posted: Jan 1 2009, 12:11 PM
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I swear when I get my hands on him...
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Actually, I think the walking cycle fits Waluigi quite well.


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Guinea
Posted: Jan 1 2009, 12:52 PM
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QUOTE (Black Boo @ Jan 1 2009, 06:11 PM)
Actually, I think the walking cycle fits Waluigi quite well.

It fits him, but the animation needs improvement. At one point in each leg's cycle the leg does an enourmous jump which doesn't look good.
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Black Boo
Posted: Jan 1 2009, 12:54 PM
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Oohh. yeah, I see that now...not good...

Too bad I can't do walking cycles to save my life.


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Guinea
Posted: Jan 1 2009, 12:56 PM
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QUOTE (Black Boo @ Jan 1 2009, 06:54 PM)
Oohh. yeah, I see that now...not good...

Too bad I can't do walking cycles to save my life.

I detected the problem.
The reason why the error occurs is because the animation is layed out for EIGHT images, but has only SEVEN like Mario and Luigi.

I'm trying to fix this. brb.
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Guinea
Posted: Jan 1 2009, 01:13 PM
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I hope this is slightly better.
However I still don't get why we're making 7-image walking cycles while it would be only natural to have an even number of images like 8.
But if we'd change now we need to redo Mario, Luigi and Waluigi ENTIRELY so we stick to the 7-image animation.
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Frogjester
Posted: Jan 1 2009, 01:50 PM
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QUOTE (Guinea @ Jan 1 2009, 01:13 PM)
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I hope this is slightly better.
However I still don't get why we're making 7-image walking cycles while it would be only natural to have an even number of images like 8.
But if we'd change now we need to redo Mario, Luigi and Waluigi ENTIRELY so we stick to the 7-image animation.

Nice one, but there's a pause on one of the legs in the animation for about 2 frames, so you'd probably want to eliminate that to make it more fluid.


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Guinea
Posted: Jan 1 2009, 01:59 PM
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QUOTE (Frogjester @ Jan 1 2009, 07:50 PM)
Nice one, but there's a pause on one of the legs in the animation for about 2 frames, so you'd probably want to eliminate that to make it more fluid.

I don't see a pause. =/
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Glukom
Posted: Jan 1 2009, 02:01 PM
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QUOTE (Guinea @ Jan 1 2009, 01:13 PM)
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I hope this is slightly better.
However I still don't get why we're making 7-image walking cycles while it would be only natural to have an even number of images like 8.
But if we'd change now we need to redo Mario, Luigi and Waluigi ENTIRELY so we stick to the 7-image animation.

We don't need to have 7 images for all of them if 8 looks better.
Trust me, just because Mario has 7 doesn't mean that it'll look bad if the others have 8.

and to be honest i have no idea how 7 images can look good so i can't make a wario walk cycle with it

Edit: also
user posted image
This frame is makes no sense. I know that the Mario world makes no sense and blah blah blah, but legs cannot physically go up like that, even for Waluigi.

This post has been edited by Glukom on Jan 1 2009, 02:05 PM


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Guinea
Posted: Jan 1 2009, 02:04 PM
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QUOTE (Glukom @ Jan 1 2009, 08:01 PM)
We don't need to have 7 images for all of them if 8 looks better.
Trust me, just because Mario has 7 doesn't mean that it'll look bad if the others have 8.

and to be honest i have no idea how 7 images can look good so i can't make a wario walk cycle with it

Then make eight images. The engine should be able to handle it, so go ahead and use 8.
In this case we might also change Waluigi to have 8 images, because I'm sure it would look better.
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Glukom
Posted: Jan 1 2009, 02:08 PM
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QUOTE (Guinea @ Jan 1 2009, 02:04 PM)
Then make eight images. The engine should be able to handle it, so go ahead and use 8.
In this case we might also change Waluigi to have 8 images, because I'm sure it would look better.

8 would probably make every walk cycle better, it makes a whole lot more sense that way.


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Guinea
Posted: Jan 1 2009, 02:17 PM
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QUOTE (Glukom @ Jan 1 2009, 08:08 PM)
8 would probably make every walk cycle better, it makes a whole lot more sense that way.

Might be but I will not rework the walking cylce of Mario and Luigi -.-
Those would be 7*3 for both. And tbh, the way Dex made the 7-image circle it looks okay, so there's no need to rework the M and L ones. (IMO)
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Glukom
Posted: Jan 1 2009, 02:26 PM
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QUOTE (Guinea @ Jan 1 2009, 02:17 PM)
Might be but I will not rework the walking cylce of Mario and Luigi -.-
Those would be 7*3 for both. And tbh, the way Dex made the 7-image circle it looks okay, so there's no need to rework the M and L ones. (IMO)

It doesn't look bad, and you're right, there's no reason to change them.

I really have no idea how Dex made it look decent, though


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Frogjester
Posted: Jan 1 2009, 02:49 PM
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Uh, I edited a few things, but yeah, the walk cycle needs some more work.
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Doomlord250
Posted: Jan 5 2009, 08:56 PM
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Just the start of an attempt at the sewers, the difference between the top and bottom is the ammount of lighting and placement. I would go with the bottom personally, as the top is too bright and is weird at the corners. I just want to know anyone's opinions on it. By the way, I rarely ever go on the mfgg forum, so most people won't know me.
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Fez
Posted: Jan 26 2009, 11:18 PM
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Here. spiky question thing. How's it look?


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Guinea
Posted: Jan 27 2009, 02:34 AM
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QUOTE (deaddude @ Jan 27 2009, 05:18 AM)
Here. spiky question thing. How's it look?

I like it personally.
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Fez
Posted: Jan 27 2009, 06:32 PM
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QUOTE (Guinea @ Jan 27 2009, 02:34 AM)
I like it personally.

Should I add more to it or not? There isn't really much you can do with these.


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Glukom
Posted: Jan 27 2009, 07:42 PM
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QUOTE (deaddude @ Jan 26 2009, 11:18 PM)
Here. spiky question thing. How's it look?

The middle spike is dull.


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