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CFP Graphics WIP Topic, All tentavie graphics belong here
Glukom |
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| QUOTE (Dex @ Aug 21 2008, 09:17 PM) | It doesn't look BAD, it just could be better. What I'm saying is that instead of staying completely flat, the feet could lift UP on the rising motion and lower down on the falling motion. Much like this:
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Yeah, I figured you meant that.
I'll try my best to get as not lazy as possible and fix it. :]
And, another thing we didn't really discuss, do I add a hurt pose, a dieing pose, does he get stomped like a goomba, how does this guy... Well, die?
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EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG
i feel your pain :[
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Guinea |
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| QUOTE (Glukom @ Aug 22 2008, 03:20 AM) | Yeah, I figured you meant that.
I'll try my best to get as not lazy as possible and fix it. :]
And, another thing we didn't really discuss, do I add a hurt pose, a dieing pose, does he get stomped like a goomba, how does this guy... Well, die? |
This guy basically falls off-screen, upside-down, like a Koopashell/Shyguy.
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Guinea |
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@ all: Please do not rotate your sprites on the sheets! GameMaker is very well capable of doing that ingame! Pro at least, is. And since we're using xn's pro/lite switch, we will use pro functions, just that they won't be visible if you don't have pro. An example would be the rotation: If you have pro, the enemy would be upside-down, if you have lite, it appears to still be on its feet, but technically, it's upside-down. So yea, people with lite, can't really experience the full thing unless they watch a video or play the exe created from a pro version.
But for the sake of having a good game in the end, we're doing it like that.
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